AutoCad 3D :: Taper To Create Sloped Wedge Indentation On Edge Segment?

Jul 17, 2013

I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.

Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).

I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?

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AutoCad 3D :: Create A Solid Which Is Of Wedge Shaped

Apr 14, 2013

I am using AutoCAD R14. I need to create a solid which is sort of wedge shaped. But the top surface twists (like a propeller blade). So it is not in any one plane. Also, that surface is not square (no right angles). The bottom surface is flat and in the x-y plane. It is a quadrilateral. The other three sides are a rectangular flat surface and two triangular flat surfaces.

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AutoCAD .NET :: Draw Triangle In Segment Of Polyline In Segment Direction

Sep 9, 2012

I want to draw triangle in segment of polyline in segment direction.

I have target segment and center point of it:

  Polyline line = ...
  LineSegment3d centerSegment = line.GetLineSegmentAt(centerSegmentIndex);
  Point3d centerPosition = centerSegment.MidPoint;

I can find direction of this segment:

  Vector3d zaDirection = line.GetLineSegmentAt(centerSegmentIndex).Direction;

Next, I create list of points:

  List<Point3d> points = new List<Point3d>();
  points.Add(centerPosition);
  points.Add(centerPosition.Add(new Vector3d(ZASize, +ZASize, 0)));
  points.Add(centerPosition.Add(new Vector3d(ZASize, -ZASize, 0)));

And draw it:

wd.Geometry.Polygon(new Point3dCollection(points.ToArray()));

Ok, I have triangle but... it's not in segment direction, it's X-direction.

I try to rotate it:

points.Add(centerPosition.Add(new Vector3d(ZASize, +ZASize, 0)).RotateBy(0, zaDirection, centerPosition));

But it's not the same as I want.

How I can draw triangle by serment direction?

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AutoCad 3D :: Create 3D Model Of Segment Of Jogging Path / Trail

Jul 17, 2013

I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.

Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).

Here is where I ran into my own limitations. I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis (or rather I know that I completely misunderstand it) because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Or should I be approaching the process of making the knick from a completely different set of commands?

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Nov 11, 2012

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I have an assignment. I've done all the work until i reached the end of it which is adding 2 cylinders to a weird looking object.

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Jun 1, 2011

I have a hat section brake shape that I want to extrude along a taper. But so far when I try to do this I don't get the results that I want. When I chose EXT, then "T" for taper and put in the angle of 9° and a length of 12, I get a very short piece which tapers in the wrong plane.

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Aug 1, 2012

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Feb 15, 2014

I have a post that can only move up and down and I want to be able to drive an angled wedge sideways under it and back again, such that the post is progressively lifted by the wedge as it moves further under the post and then goes down again. How do I link this? I tried creating a path that coincides with the angle of the wedge and linking the post to that with it set to only inherit movement on the vertical, but that doesn't work. I will also need to do this with a wedge that has a wavy leading edge so that the movement of the post up and down is not linear, but follows the shape of the wave.

Perhaps another analogy would be to have a car drive over a hilly terrain, but instead of the car moving, the terrain is moving sideways under the car, which stays in the same position but moves up and down with the terrain (and the car's orientation is always horizontal (i.e. doesn't pitch its nose up and down).

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Jun 26, 2013

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Feb 10, 2013

Is there a way to taper an image/surface in action?

To explain: for my project I am taking hi res stock photography, separating out the mid, fore and backgrounds saving as individual layers then bringing into action.

With my current image there is a sea and sky. To make the illusion of 3d scenes I am angling the surfaces down there natural line of perpective to add depth so that when I slowly track the camera from right to left there appears to be depth and parallax.

For this example I am tilting the sea from being perpendicular to the camera to being tilted right back. When I do this the top of the picture which is now further away from the camera eye appears smaller. To compensate for this I would like to 'taper' the object. I know I can set the surface to being bicubic but then I have to work with bezier handles as moving the vertices bends it all around.

Is there either a way to make the handles have no beziers or is there a simple taper tool I can use?

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The walls below are curtain walls. When I create the roof, the mullions are oriented the wrong way. How do I control the orientation of the mullions?

In desperation, I mirrored the roof about a vertical axis. See images below.

This corrected the orientation for me, but I must believe there is a better way! A "proper way"... Did I miss something in the initial creation of the roof? I changed the sloped glazing of the roof to a basic roof. When I do this I notice the roof moves up.

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