AutoCad 3D :: Draw Octagonal Luminaire Arm With Slight Taper For Light Pole?
Jun 26, 2013
I am trying to draw an octagonal luminaire arm with a slight taper for a light pole by sweeping along a polyline profile. Sometimes it lets me do it, most of the time it doesn't. I can do a scaled sweep along a straight path and an unscaled sweep along a curved path, but I cannot do a scaled sweep along a curved path.
I just don't know enough about 3d to do this simple thing. I need to draw a 3d ceiling light cover that is 20 inches in diameter and about 6 inches deep. The light cover looks like a large Smarty. (yes like the candy)
I have searched and I can't seem to find the plugin for the Glass Vase Tutorial. The plugin that I did find apparently doesn't have the Octagonal reshape part in it anymore. Is there a way I can get this plugin as the tutorial requires it?
I have a hat section brake shape that I want to extrude along a taper. But so far when I try to do this I don't get the results that I want. When I chose EXT, then "T" for taper and put in the angle of 9° and a length of 12, I get a very short piece which tapers in the wrong plane.
I have attached an image where I want to remove the white pole, initially I tried content aware but this seems to not be the advised route, more rebuilding the picture.
I have an "ultimate" profile that has be set for a proposed roadway the first 1500' of the roadway will be constructed at this final profile while the last 900' will be constructed for an interim design not at the full depth pavement. So my typical for the final is 9.25 inch of pavement over 14" of stone and the interim is 4" over the same 14" of stone when we transition from the 4" to the 9.25" we are using a 20:1 taper the question is how to model this taper condition and have you had any success.
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?
I'm trying to figure our how to taper a circular object 1-1/2" high on a 45 degree angle from the top down (that is the lower part goes in like a pie pan). Taper doesn't seem to work.
After creating a spinning globe with the filters/animation/spinning globe tool from a planet surface map .jpg image, there is a noticeable seam running longitudinally between the north and south pole. Is there a way to fill-in or disguise the seam?
Is there a way to taper an image/surface in action?
To explain: for my project I am taking hi res stock photography, separating out the mid, fore and backgrounds saving as individual layers then bringing into action.
With my current image there is a sea and sky. To make the illusion of 3d scenes I am angling the surfaces down there natural line of perpective to add depth so that when I slowly track the camera from right to left there appears to be depth and parallax.
For this example I am tilting the sea from being perpendicular to the camera to being tilted right back. When I do this the top of the picture which is now further away from the camera eye appears smaller. To compensate for this I would like to 'taper' the object. I know I can set the surface to being bicubic but then I have to work with bezier handles as moving the vertices bends it all around.
Is there either a way to make the handles have no beziers or is there a simple taper tool I can use?
For some reason I can't select the "stroke path" option with the pen tool in photoshop to add tapers to my pen tool strokes. I can only get dead lines. why is this not working?
I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.
I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?
How to position a Point Helper at the endpoint of the Taper Length in 3d space? I think it would extend the Taper in its use for rigging things. Have a look at the screenshot. I mean the magenta ones.
I know there is a mathematically way with vector analysis, but it's to long ago to script it fast. Or is there a helper which has the same capability?
I have the standard dell color profile set in windows for the monitor.
Whenever I save "for web and devices" I get a color difference between the actual webpage colour and the colours in the picture. So I searched about color profiles and I gather (I find this profiling thing very confusing) that I should set my photoshop profile also to the dell profile. So I did, but there now still is a slight difference.
For example, the color I use in photoshop is #12141A and once saved it shows up as #13151B
i have pictures due on the 7th this month. The only thing that bothers me in my picture is that I have a slight shadow out of my face (on my right). I have never used Ohotoshop so I dont know how to remove it. I have photoshop 7. I am attaching my pic and I would GREATLY appreciate if someone could list the steps i need to do to fix the picture. My girlfriend's picture is the same .. so Ill need to know the steps
Also if I could maybe lighten up the background ...
I try to wire the length parameter of a taper object to the local Y-Position values of another object. It works fine until I reload the file. I get an MAXScript Wire Controller Exception error:
--Runtime error: Illegal self-reference in controller script
...and the parameter-wire dialog opens. The desired functionality returns by clicking the Update Button and everything works fine again.
I have tried a number of different methods however I cannot seem to get rid of this problem. Every time I put together banners or any graphics/designs for that matter, whenever I save them and then display them I always end up with a slight blur. I am trying to get a really crisp finish but can never seem to get it right, please see attached photos .
Today i've noticed that when i copy/paste a timeline from Premiere CC to AE CS6 unfortunately nothing happens. So i can't dynamic link or copy/paste footage in AE CS6. I can only use AE CC. Usually i make my edit in Premiere and then i use the same timeline in AE to do postproduction. If i uninstall AE CC can i be able to copy/paste my timeline in AE CS6 from Premiere CC?
I can't install Premiere CS6 because i use an MXO2 card.I can run AE,Photoshop and Encore CS6 with CC apps on the same machine,but not Premiere CC and Premiere CS6 at the same time.
How do I use the standard Revit can lights in a wood joist floor with drywall applied to the bottom? If I place in a suspended ceiling, can lights light up just fine. However, if I use them in the floor space of a wood joist floor, the light itself gets covered with the floor. How can I get the light to cut the floor out so I can see the light when it is rendered?
I had about twenty seconds to take this picture last night but only to notice it is rather dark due to the limited lighting in that area. I have tried various settings in Lightroom to brighten it up enough to see the moon and the building in the foreground but the pictures just come out to grainy and a slight purple look. what i can do for this?
In Graphics Editing software like Photoshop you can rotate an image ever so slightly to the left or to the right. I'm trying to super-impose a png of a head onto something and I would like to match the angle of the original head.
I have an HV 40 and take the video off with Hd Split.I put 30 minutes of video in the time line and then want to break it up to 8 -9 minute segments. I tried using the scissors to cut each segment and then delete what I don't want and share - output - mpg optimizer. That gave me five files. The first one is fantastic, what you would expect. The rest all have a jump or stutter at the beginning. Just for one second of play, the rest is great.
So I thought I must be doing something wrong, and then started over with multi-trim. I cut the five segments out using that and the same thing. I thought I would live with it. So then I converted all the clips to MP4 HD. Just to reduce file size and make easier to upload. Now the thing I was going to live with looks twice as bad. It went from being almost unnoticeable to a major glitch. Rest of video plays great and you can hardly tell any quality difference between it and the original.
So then I started playing around with cutting off the front 1.5 seconds of the clip and that seems to actually work. To get rid of it. But it is more work and I don't think professional.
Then I read something about fade ins so I tried that. I took the original first cut of the second segment and put it into the overlay track and used the little fade in slider in the preview window, to have a slight black fade into the clip. This covers up the jitter but the entire clip is now noticeably degraded. I mean it looks lousy!I went straight to mp4 this time, instead of making the fade and then using the optimizer to go to the same format and then convert.
So now I am a bit discouraged. I have a fast six core computer am using the latest corel x4 pro and it seems that things are not going to go very well. Simply cutting the video to make edits results in jitter at the start of each cut clip and messing with a fade in just ruins the quality. What to do?
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BTW going from the mpg to the mp4 reduces the size by about half which makes up load reasonable, but still an all night affair.
If u have ever seen those spray painted galls , plz post a tutorial on how to do that. I mean any mag out there has some form of softening or spray painting going on, especially womens health mags... Are there tools u have to buy? Im more interested in finding out how to do it from scratch.