I have a post that can only move up and down and I want to be able to drive an angled wedge sideways under it and back again, such that the post is progressively lifted by the wedge as it moves further under the post and then goes down again. How do I link this? I tried creating a path that coincides with the angle of the wedge and linking the post to that with it set to only inherit movement on the vertical, but that doesn't work. I will also need to do this with a wedge that has a wavy leading edge so that the movement of the post up and down is not linear, but follows the shape of the wave.
Perhaps another analogy would be to have a car drive over a hilly terrain, but instead of the car moving, the terrain is moving sideways under the car, which stays in the same position but moves up and down with the terrain (and the car's orientation is always horizontal (i.e. doesn't pitch its nose up and down).
Im rigging legs for a character atm and the char's legs are sort of at an angle. I havent run into this problem before (or have successfully circumvented it) but now it seems i have to face it fully.
The problem is that the knee moves off to the left/right. My best guess would be to rig it straigth and then move the control into place for the foot. but im wondering if theres another solution to this than that?
When I record an animation in .avi using the Drive Constraint command here's what pops :
-The codec you selected to compress this AVI video stream cannot handle the current screen color depth and/or the graphics frame size. Please try another codec.
-Then I press OK and it records but the AVI file is empty and no video is watchable.
What can I do?
I'm using Autodesk Inventor 2012 ans a windows 7 64bit brand new computer with Nvidia graphic card.
I am using AutoCAD R14. I need to create a solid which is sort of wedge shaped. But the top surface twists (like a propeller blade). So it is not in any one plane. Also, that surface is not square (no right angles). The bottom surface is flat and in the x-y plane. It is a quadrilateral. The other three sides are a rectangular flat surface and two triangular flat surfaces.
I don't know how to create this shape as a solid. I was able to create several polylines to accurately describe the shape but then when I tried to join them together to create a solid using the UNION command I get the following error message: "At least two solids or coplanar regions must be selected." How can I create this solid?
I drew a 30 degree wedge with rounded short side. Where the long sides meet at the acute angle, a sharp point forms. When I join three of these next to each other, I get a three-pointed overlap at the acute point instead of a smooth 90 degree turn. How do I eliminate the acute points? I am not able to control this using the handles--or I haven't figured it out yet.
It's a simple "wedge" assembly where the wedge is constrained to a single axis with a return spring keeping it biased one way. The are two blocks that are pulled tight against the taper of the wedge with springs that keep them pressed against the taper. When the wedge moves in they split, when it moves out, they contract. Simple, right?
For the life of me, I can't seem to constrain the parts correctly to the taper so it behaves correctly. The design is proprietary, so I've made up a "lite" version of it and attached it here.
Is it possible to turn an image a little bit, not rotate or invert, just turn it maybe 15 degrees? A friend of my daughter's did this for me originally and I want to duplicate it. I've attached an example.
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?
How can I rotate my video which displays sideways to vertical in PSE 7?It's a waterfall, I filmed it vertically, but it displays horizontally. Full Edit doesn't work on film clips and the rotate option is greyed out.
I make all of my DVD menus in photoshop. I have been asked to make a small sidways triangle next to my titles in photoshop. Is there a simple way to make a small sidways triangle that will be used as a button on a dvd menu?
I have an assembly with several parts where I use a pattern to duplicate the parts in the height. I cannot use the pattern sideways due to different center distances between the parts. I could get this distance by using several patterns, but I rather not if there is another way.
I have made a code for suppressing the parts in element 2 if the same part is suppressed in element 1.
I made an attempt at drawing out what I'm trying to say in MSPaint. At my office we use an HP Designjet 800ps to plot our drawings, most everyone uses AutoCAD 2010-2011 and I use AutoCAD LT 2010. All of our drawings are ANSI C size (17"x22") and we use paper rolls that are 24" wide x 150' long. For some reason our plotter always prints our drawings sideways causing us (read 'me, the assistant') to have to trim the excess off of every single print. Not only is this time consuming but it is a huge waste of paper! If I can get it to rotate we will get 19 MORE plots out of every roll of paper!!!
I was wondering if there is some way to change settings somewhere so that our drawings are printed the correct way, saving me lots of time and saving our company lots of paper? Is it normal to plot this way?
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
1) I'm unable to designate an internal drive as a scratch disc (non boot drive). Drive is clean, empty, I've chkdsk'd, permissions set to full, I can read and write files on it, and I'm able to designate it as scratch for Illustrator but PS6 doesn't like it. Says I don't have access.
2) I upgraded to PS6 extended (cloud) and after a week it now hangs during startup at loading Nik Color Efex Pro 4 plugin. Hangs for about 3 minutes before continuing.
While changing the media drive in Smoke setup via commenting out the current drive isn't a complicated process, I personally would find a more streamlined option useful. Something on the startup screen would be great: select project, user, media drive. When using FW800 drives, I typically try to have a discreet project drive that has everything on there for the current project. With the larger Thunderbolt raids, I am going back a little to the old system of having active storage and archive storage. However, when thunderbolt prices come down, I'll most likely have a separate drive for each project again.
Using Elements 11 - My photos are taking over my hard-drive and I want to safely transfer all my photos and videos to an external hard-drive. How do I do it without loosing info and/or later having to re-connect thousands of pictures?
I moved images from my harddrive to an external drive.
I opened Lightroom.
Noticed there was a question mark by the photo folder I needed.
I synchronized the folders. Nada.
I rememebered I moved the images (first line ^^)
I re-imported the images from the external drive into Lightroom.
These images (other than one that was marked previously with a blue label) look completely untouched - completely original files - even though I spent hours working on them.
I am glad the images weren't deleted BUT re-doing 600 images will be a MAJOR FAIL if I can't figure out how to import the images with the settings / developments I did beforehand.
I have about 900 raw files on an external drive. I edited those files using my master catalog using a laptop while still travelling. When I got home, I copied the master catalog from the external drive to the desk top, then opened the master catalog on my desktop. I can see the edited images on the external drive. So far so good.
I want to copy (add) the edited images to my desk top. I tried to export the images as a new catalog and then import it into the desire location on my desktop drive. However, LR5 does not allow that. I get this message: "There is nothing new in the catalog you have selected. All of the catalog's photos are up to date in this catalog." Yes, but the edited images are not on my desktop.....
I also tried to Import from the external drive and then Copy the files to the desktop, but then I lose all of the work done in the develop module and the keywords.
I watched Kost's LR 3 video on merging catalogs, but she dodges the question of how to deal with this issue since the "merge" is within the same catalog.I'm using LR5 with Windows 7.
I'm copying RAW files from a shoot onto my network RAID drive in a per-album folder, from where I then import into a new LR catalog (I'm using LR 4.1) on my Windows laptop for that album.
I'm finding that editing RAW files on a network drive from a wireless laptop is awfully slow (not to mention not being able to continue the work offline somewhere else), so I'd like to cache those files on my speedy SSD drive just until I'm done editing and exporting/publishing that album.
I back up my per-album catalog onto the network folder alongside the RAW files since that's my IT-managed master repository. When I'm done editing, I'd purge the cached files and just keep the catalog previews on my limited capacity SSD.
So, is there a way to tell LR to, for one/all files imported from a location (in my case a network folder), look in an alternate location for the identical files? Since I create per-album catalogs in per-album folders, there wouldn't be filename clashing. Either LR can provide this caching behavior on its own or I'd manually copy files from the network folder to a local folder and tell LR to look there first.
I don't really want to make copies of files into secondary folders within LR since then it's a hassle to merge edits on the cached copy to its master copy (I haven't done this, but I'd imagine so).
I have an action I created that calls for Angled Strokes. It had worked perfectly for months and now I get the message "Angled Stroke Not Currently Available" when I execute the action.
i am designing a site and i want it to be straight lines instead of curves anyway it seems when draw the lines to the angle that i want they go grey and look rubbish (bitmappy).
Anyway i was wondering if somebody can please tell me how to make the lines smooth at any angle and also how to get them to stay at the orginal colour.
I have my LR library and catalog on an external hard drive. I have a new iMac with a 3TB hard drive and I want to move the library and catalog from the external drive to the computer's hard drive. Is this something that can be done with a drag and drop?
I transferred my LR3 files from my WD hard drive to my new Lacie Thunderbolt drive and now I can only get the preview and it says the file is missing. Is there a setting I need to change that I am not aware of?
I don't know if I am in the right forum, but I have a title...want to angle each letter in it (45 degrees, then 135 degrees, then 45 again..etc.) staggered. How the heck do I do that?
I created this video to achieve this using Xara P&GD. The video is here and the .xar file you need is attached.
This video shows how to create an angle based object for visual presentation, any object created with this method should not be used in manufacturers drawings where precision is paramount.