Working on a project with a green house. I created a roof using "roof by footprint". I selected "sloped glazing" and assigned mullions for the various conditions as well as spacing.
The walls below are curtain walls. When I create the roof, the mullions are oriented the wrong way. How do I control the orientation of the mullions?
In desperation, I mirrored the roof about a vertical axis. See images below.
This corrected the orientation for me, but I must believe there is a better way! A "proper way"... Did I miss something in the initial creation of the roof? I changed the sloped glazing of the roof to a basic roof. When I do this I notice the roof moves up.
I assume this is when the orientation of my roof inverted...
I made a metal standing seam roof by putting mullions on sloped glazing roof. Is there a way to extend the mullions past the edge of the perimeter of the roof?
I am trying to add the typical category of "glazing" to a door schedule, but when I add a door with glass into my project, I cannot make this information show up on my schedule. I need typical information such as "!/4" Temp" and "1" Insul" under the category of glazing. I added the "Door: Glass" heading in the schedule, but nothing appears when I add a glass door into the project. I was able to easily do this in AutoCAD Architecture.
I have created a operable window to insert in a curtain wall system based on the "Window - Curtain Wall" family. I created a simple extrusion for the glazing panel and assigned it the subcategory of "Glass". When loaded in the project, the cut lines of this panel are a much heavier weight than mullions, other glass panels, etc. The lines are so thick, the double line just becomes a fat single line as they merge together. Adjacent glass panels don't have this line weight problem. I can find no override or other control/parameter that fixes this.
I read a 2009/10 thread, "Rotating lighting", describing how to work around the problem of family lighting fixture members not rotating. I would hope there is a better solution today.
I simply want to place a lighting fixture - std 2x4 flourescent, on a 7 deg sloped ceiling. The axis of rotation is the long run of the light fixture. Is this not possible in Revit 2013?
Or, do I have to dredge up the work around from 3 releases ago and attempt to discern how to make it work?
It seems like I should just be able to set the family to use a work plane-based assignment and then place it with the correct work plane active. That is not happening. The light fixture doesn't want to rotate the 7 degrees to align with the work plane.
I am working on the project with sloping roof. I have drawn beams with slope. however when I am drawing slab with slopes I am not getting this slopes. There is gap between the beams and slab. I have attached screen shot for more information. Also I need to apply loads for this sloped roof.
I need to model a building that cascades down a steep sloped hill. Should I create a toposurface first and then model onto that or should I make my model and then apply it to a toposurface?
I have a 6 pitch connecting to a 9 pitch roof. I go and make an eyebrow dormer along the 6" pitch roof and the dormer automatically is drawn as a 9 pitch with a crazy peak (almost church like). I cannot adjust the pitch of the eyebrow to make it look appealing.
I have a situation of one sloped floor connecting two horizontal floors. They build together a continuous surface.
I need to join them and have the layers be continuous along the structure. If they were roofs, no problem, I could use the "roof by extrusion" command.
Should I do that? If I try to use floors.....
When I model them as three separate floors, and then Join them, it doesn't work. meaning that the layers within the floor don't match (well, they can't, in fact! I have to move the floor behind!)
If I model one single floor and then add split lines, and move them... it does work. BUT..... I have a stairs on top of it! the stairs have a different slope than the floor, and i need to build a variable layer that fills the void between the floor and the stairs.
So my hypothesis was: I put a sloped floor through the slope arrow... and then adjust one variable layer to do the inflill...
My dream would be to join then floor and stairs.... The material is the same
How to show sloped rafters in section and in plan correctly? The attached plan shows the rafters as a structural beam system and I do not know how to slope the beam system to match the roof pitch.
I am trying to create a sloped wall by creating a mass in-place. First I draw a line on a surface at a pre-determined level that I've set up in elevation. Then I offset this line in the vertical plane. My next step is to offset this second line so that it is not directly above the original line, but offset in the horizontal plane. How do I change from a vertical to a horizontal offset? I’ve tried different work planes, but they all offset vertically.
Is there a way to avoid super Elevation or Side Friction in Sloped Surfaces for Curves, such as Building Pads, Ramps, Floors, etc.. Is it mandatory.. ?? Its a problem all the time worrying about matching levels in topo surface and floors for gradual slopes in site and side friction in sloped ramps or sloped building pads.. that matching line between levels doesn't look good while giving presentations..
I have also attached an image for reference.. both the sloped surfaces are building pads..
I am modifying topography to include multiple building pads at varying levels and also including sloped pads. I am having a non-consistent problem at the common boundary of some pads. A small sliver of topography sometimes 'sticks through' the common boundary. The height it sticks through seems arbitary, sometimes to the height of the original topography when cutting and sometimes much higher. I have used the copy/paste aligned commands to ensure the boundaries are exactly common but this does not work.
I have read that some users cut the topography globally and then build up the various levels and ramps using floors and the variable floor thickness command. This seems a bit cumbersome and I imagine would cause problems when cutting sections etc.
I've just spent a day creating a set of door families, each with the door opening out.
I now want to have a variation with the door opening inwards (same frame etc) and if I was doing it with Autocad 2D would do so by having a flip grip and selecting only the frame, door panel, swing etc to flip about a certain centreline.
This doesn't seem possible in Revit, flipping seems to all or nothing?
I have an object, a non-symmetrical anchor clip, that has four configurations: Left Top, Right Top, Left Bottom, Right Bottom. In the project, I can rotate the clip from the project's Top view, but when I try to rotate it from the Front, I get the message "Can't rotate element into this position." In the family (see attached), I have a Flip Control in place to flip the element right-to-left, but I can't seem to add a top-to-bottom control in an elevation view. To get the project out the door, I created a top and bottom version of the same object, but this seems redundant and makes my scheduling more difficult.
How I can either add another flip control to the family to easily flip the clip (preferably) or rotate the object in the project so that it is upside down?
Is there a way to flip face multiple times? I have lots of composite window in the external wall of my model which someone has placed the wrong way round, at the moment I’m just flipping one window at a time.
I downloaded a pocket door from Revitcity.com and noticed that whoever created this family had one of the "controls" that flips the family on the elevations. When I am in elevation view my controls are grayed out. Just wondering how to place a flip symbol on the elevations?! I would love to be able to switch the swing of a window or door on the elevations!!
When I apply a curtain system to a mass, the curtain panels flip inside to outside as shown in the attached image, when applied to a curved mass surface. Additionally, if these systems are applied independently the system justification (beginning and end) is reversed.
I have two flips in there, one verticle, one horizontal. For some reason, whenever I tell it to flip, and then select everything in the block, it doesn't flip the other flip's arrow.
Then, when I created the second arrow, and went back to include the first flip in the second flip's Action Selection Set, it doesn't pick it up. Doesn't matter if I do "modify selection set" or "new selection set"... doesn't matter if I select everything within (blue box) or everything that touches (green box).
Yet, when I highlight the icon box, it shows everything is selected.
Can flips not flip other flips?
Additionally, I want the rotation parameter to flip on the horizontal flip (so it stays outside the block), but I can't get that into the selection either.
What am I missing with these selection parameters?
I have Revit 2011 installed in Windows using Bootcamp on my Mac, and I would like to know how to Pan and Zoom properly using my Magic Mouse. Theres support for AutoCAD, something called MagicPrefs, but I was wondering if this works for Revit also??
I'm working in Autodesk Revit 2013, just trying to learn whatever I can.
For the life of me, I cannot get the mullions to miter together properly. What I have is a situation (within a sample project from Revit OOTB) where on a curtain wall, the lower horizontal mullion and originating end vertical mullion do miter at their corner. The curtain wall is attached to the floor decks below and above. However, nowhere else will other horizontal and vertical edge mullions on the grid miter together for a smooth junction. I fail to see how Autodesk themselves can get only one corner out of 4 to work properly, and furthermore, let this program out on the market with such a nerve-wracking anomaly within their product.
I've been working on a saved-as copy of one of Autodesk's sample projects. How to get mullions to work properly, consistently?
I have currently made a nested family for a basketball system and have a problem when i flex my elevation. As you can see my bracing that the Red arrow is pointing to is not flexing properly.. However when I edit the family its in, I have it constrained and it flexes no problem.
When I try to open the material browser in Revit 2014, the screen opens. But suddenly Revit in totally doesn't work and it says 'Does not respond'When i try to close the material browser the whole program closes and my work is lost unsaved.
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?
I feel like I am going crazy, but for the life of me I cant figure it out. I am on a mac using version 16.0.0 and the "f" key works when I am not using the tool, for its other function, but as soon as I start to draw it wont work. I tried deleting the prefrences and everything.
I am using Photoshop Elements. I have an image with text. When I flip it horizontally (to make a mirror image) the text changes as if now I am looking at it's back side. It looks very strange.