Maya Modeling :: How To Bevel Edge With More Than One Segment
Oct 11, 2013
Is there a way to bevel a edge like in the first screenshot with more than one segment without getting those marked n-gon faces shown in the second screenshot. i've been playing around with all the settings of the bevel tool but i always get those faces that i dont need and have to delete manually.
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Jun 7, 2011
it happened again. create a new scene. import curves....bevel plus tool, option = // Error: Value is out of range: 3
at least once a week....
delete user prefs fixes it. until next time.
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Nov 6, 2013
First when I try d extrude front faces they don't stick together, even though "keep faces together" is checked [URL]........
but I click on the little round icon in the middle before extruding and they kinda stay together . When I try to insert a edge loop, it dosnt loop, but looks something like this [URL]........and when I let go of mouse button it gives some strange edges [URL].......
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Dec 23, 2013
I know that you can spin edges (that are visible). And I know that you can view "face triangles" (to view otherwise "invisible" edges.)But I cannot seem to select these "face triangle edges" or manipulate them. I can create a physical edge, yes, and place it where I want, but if I remove the edge, then maya seems to revert to its own random placement for the "invisible face edge." So, I feel like I have no control over the bend of non-planer quads.
In max, when you are working with edges, there is a tool called "turn." When selected, it reveals all hidden edges, and allows you to spin them to the angle you want. Turn off the tool and the selected edge position remains.Can this be done in Maya? And even if you cannot do this, is there any way to control the position of "invisible edges" in maya? Something like a "spin quad?"
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Oct 24, 2013
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
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Nov 19, 2013
Cannot Mirror Inserted Edge loops While using insert edge loop tool, The mirror works (Refliction) with moving vertex faces and edges but not with the insert edge loop,
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Oct 25, 2012
I know there is the insert edge tools, but I am looking to quickly add a variable number of edge loop either evenly spaced or sporadically space in one operation.
I'm coming from Lightwave3D so excuse me if I try to relate tools to it here.
[URL]
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Nov 17, 2012
I am trying to model the following simple structure:
I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.
I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:
The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.
Is this way of rotating an edge possible with the rotate tool or something?
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Jun 15, 2012
I know how to use the various menu items to select rings and loops, and even understand that double-clicking will select an entire loop/ring, but how do I select a range of loops/rings?
After selecting the first edge, then double-clicking on a second only results with the entire loop/ring getting selected. A single-click will merely add the next selection to the first, but not fill in the range in between. This used to be more intuitive. What has changed? I've tried using additional keys to no avail.
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Mar 7, 2013
When using the Insert Edge Loop tool, the inserted loop want to go diagonally instead of straight across the two loops. what some likely causes for this is?
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Jul 26, 2012
I've started up learning Maya again using "Introducing Maya 2012" by Dariush Derakhshani. In Ch. 6: Practical Experience: Modeling A Red Wagon pg's 245-247 I am having an issue with panel A's wedged face getting distorted in level 3 smooth mesh preview. The book recommends adding edges using the Insert Edge Loop tool as a solution but for some reason the Insert Edge Loop tool doesn't loop around the body of panel A as it's supposed to.[URL]
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Oct 10, 2012
I was trained in Maya 2008, and recently made the leap to Maya 2013.
When I try to use the Insert Edge Loop Tool, it seems to only select an existing edge loop, and will not allow me to slide along an edge to place the new one. I have even tried to use the Insert Edge Loop Tool on a simple polygon cube, to make sure this isn't a complex mesh issue.
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Sep 4, 2011
how to add more edges to make a normal box with one segment on all sides into any shape I want.
3DS Max 2012
Windows 7 - 64 bit
AMD Radeon HD 6570M
Intel Core i7-2630QM CPU 2.00GHz, 6Gb Ram
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Nov 2, 2012
I new to AutoCAD and I need to make a beveled egde on a cylinder. How would I go about doing that?
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Dec 2, 2013
Why does the color look strange, is it only because it's green? I have it set to custom color>green because no color/black was only grey. This is still desaturated & very grey. Playing with the settings didn't seem to work.
What's with the pixelated edging? It's an inner bevel & appears on the rounded parts.
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Apr 25, 2013
When I extrude/bevel a perfect circle (Illustrator CS6 Mac), there is a defect visible on the edge of the circle. Please see 4 images attached. Is this normal, and is there a fix or workaround?
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Jul 17, 2013
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Should I be approaching the process of making the knick from a completely different set of commands?
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Sep 9, 2012
I want to draw triangle in segment of polyline in segment direction.
I have target segment and center point of it:
Polyline line = ...
LineSegment3d centerSegment = line.GetLineSegmentAt(centerSegmentIndex);
Point3d centerPosition = centerSegment.MidPoint;
I can find direction of this segment:
Vector3d zaDirection = line.GetLineSegmentAt(centerSegmentIndex).Direction;
Next, I create list of points:
List<Point3d> points = new List<Point3d>();
points.Add(centerPosition);
points.Add(centerPosition.Add(new Vector3d(ZASize, +ZASize, 0)));
points.Add(centerPosition.Add(new Vector3d(ZASize, -ZASize, 0)));
And draw it:
wd.Geometry.Polygon(new Point3dCollection(points.ToArray()));
Ok, I have triangle but... it's not in segment direction, it's X-direction.
I try to rotate it:
points.Add(centerPosition.Add(new Vector3d(ZASize, +ZASize, 0)).RotateBy(0, zaDirection, centerPosition));
But it's not the same as I want.
How I can draw triangle by serment direction?
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Nov 27, 2012
Flow segment label using total Flow Type travel time for each segment:
C3D 2014 SP1
W7x64; i7 8gb; Radeon HD 5700
[URL]....
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Mar 14, 2011
I am polymodeling and want to restrict a vertex to moving only along one of its corresponding edges. Seems like there was a drop down for this but I am totally missing it right now.
Max 2009 SP1 x64
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Oct 25, 2013
Using 2010. I'm trying to move an edge on the Z axis, but for some reason it refuses to go that way--nothing happens when I try dragging it down, and dragging it up causes it to go forward on the Y axis. This happened when I pressed something wrong on my keyboard I think. Resetting, restarting the program, etc doesn't work.
A few questions:
- How do I fix this?
- How did this even happen? When I Google ways to lock vertices/edges/etc, people are saying it can't be done.
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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