3ds Max Modeling :: Projecting Splines Onto Object

Sep 7, 2012

I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.

Screen shot to follow. Max2010dome.zip

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Maya Modeling :: How To Make 1 Object Out Of 3 Closed Splines

Jul 19, 2011

I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...

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3ds Max :: Detach All Splines Inside One Object Into Separate Splines

Aug 5, 2011

If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?

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3ds Max Modeling :: Lofting With 3 Splines In 3 Dimensions?

Oct 15, 2013

I have 3 scientific waveforms, made into splines ,  from X,Y and Z data. Basically 3 long wiggly lines. 
 
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
 
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
 
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.  

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3ds Max Modeling :: Create A Surface Between 2 Splines?

Mar 10, 2011

I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.

I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.

I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.

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3ds Max Modeling :: Multiple Splines To Individual Objects?

Oct 24, 2011

Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).

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3ds Max Modeling :: Convert Bunch Of Splines Into A Poly

Jul 3, 2011

is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.

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3ds Max Modeling :: Twist Splines Around Each Other Like Strands In A Rope?

Apr 19, 2012

Want to twist the splines around each other like strands in a rope and then use particle flow to unravel them.

What is the best way to twist the splines?

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AutoCAD Civil 3D :: Projecting Object To Section View?

Nov 15, 2012

Is there a way to project to seperate feature lines with 2 different label styles. Am able to project object to view but both have same label. Need one to have Ex. R/W and the other NEW R/W, would like to do as one change rather than change each for every view.

Civil3D 2013
Windows 7, 64 bit
Intel i7 2600 @ 3.40Ghz
16 GB RAM
Nvidia Quadro 600

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3ds Max Modeling :: Using Splines Or NURBS To Make Jura Lines?

Feb 25, 2014

Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters-  the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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3ds Max Modeling :: Render Splines As Pipes - Setting Radial Thickness

Mar 28, 2012

I have a few splines where I have set a radial thickness, to render them as pipes.

I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.

If I create a new line, everything is ok. Is there a way to reset a line?

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3ds Max :: How To Deform Object Using Splines

Nov 23, 2011

I am looking for a way to deform an object using splines, i know you could do it with a path constraint but i dont want it to travel along a path i just want to be able to deform it with a spline,

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3ds Max Modeling :: Can Snap Object / Vertex / Edge To Another Object Straight In One Axis

Jan 4, 2012

can I snap an object/vertex/edge to another object straight in one axis?

I'm coming from Rhino 3d, where this is possible by holding the shift key.

3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC

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3ds Max Modeling :: Bumps On Object?

Jul 21, 2013

why do i have this bumps on this object.

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3ds Max Modeling :: How To Flatten 3D Object

Dec 30, 2012

how do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.

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3ds Max Modeling :: Making 3D Object From Transparent PNG

Sep 3, 2013

its about making 3d object from transparent picture , is it possible, for example i want to make 3d obejct from this picture URL>...  so it has depht (thicknes) and everythinh .i used to apply texture on plane and cut out edges of plane so they match the picture.

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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3ds Max Modeling :: Snap To A Surface Of Other Object

Jul 20, 2012

I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.

Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.

Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?

win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

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3ds Max Modeling :: How To Connect All Polygons In Object

Feb 3, 2014

How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.

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3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: Combining Object In Image

Jan 11, 2014

I try to weld , but it doesnt let me to, and the object was attached already.......

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3ds Max Modeling :: Create A Horizontal Object

Aug 6, 2013

I was creating a gun on 3DS and everything was fine, I started with an horizontal Cylinder but since I wasn't happy with the final result I wanted to restart.

Now when I create that Cylinder again it's created vertically, not horizontally, probably I pressed something that I didn't want to, I want every object to be created in an horizontally way, how can I do that?

PS: I don't want to use any modifiers and/or mirrors, I just want every object to be created horizontally!

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3ds Max Modeling :: Automatically Mirror Object?

Feb 6, 2014

I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
 
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
 
Let me explain it on an example. I want to make a model of this sword:
 
[URL]
 
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
 
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?

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3ds Max Modeling :: Why Lofting Needs Path Object

Jan 5, 2011

It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?

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3ds Max Modeling :: How To Pick The Wrap To Object

May 26, 2011

I am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Sub-object Hotkeys Not Functioning?

Jul 23, 2013

I just switched from max 2011 to 2012 yesterday. when i am poly modeling, pressing 1-5 changes the selection from vertex, face etc.. , but re-pressing the number key doesn't de-select the sub-object lvl, i have to click the icon to deselect all. Is there some option i'm missing?

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3ds Max Modeling :: Script To Clone Object Along A Spline?

Jun 23, 2012

Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?

I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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3ds Max Modeling :: How To Detach Multiple Object In 1 Action

Jun 2, 2011

I have imported 21 cubes in max for a test. Once imported, max see the 21 cubes in 1 object (see the brackets in the image). I would like to detach the 21 cube from the starting object and center automaticly the pivot point. It's possible to do that without script ?

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3ds Max Modeling :: Rotating Object Around Free Axis?

Jan 12, 2014

I wanted to know how to rotate an object on a free axis (a line that I create - by two points).
 
In the image i pointed out the line/axis... 

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Maya Modeling :: Manipulator Arrows Far From Object?

Mar 8, 2011

I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?

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