3ds Max Modeling :: How To Pick The Wrap To Object
May 26, 2011
I am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
Is there a way to tell maya to automatically center orbit to whats selected without having to hit "f" key everytime you pick a different object, vert, edge, etc.?
I'd like a more intuitive way to set up UV maps in Maya. It seems to me that there should be a process similar to using low polygon models as wrap deformers. Basically I figure that the low polygon would act as a projection wrap allowing for less UVs to adjust but enabling a very good flow of the texture map around any polygon, subdivision, and NURBS model of any complexity. Is there such a thing? If not, is there a way I can convert a wrap deformer to be a UV projection object?
I have linked a DWG-file from Autocad in to 3ds max. I would like to use the substitute modifier so that objects ends up on the right spot even if changes are made in the DWG-file. The problem is that in Autocad there is one block for example for the trees in a pot, but in max there is one pot and one tree. I would like to keep it that way so I am able to change the parameters for my trees.
How can i use the substitute modifier and pick multiple objects? It is not possible with groups, it only uses the one object I pick, even if it is in a group.
So, to make things clearer, I want multiple max-objects linked to one autocad block via the substitute modifier!
I am trying to model roots from a tree going over some rocks. Is there a way to shrink wrap or have the root geometry be influenced by the rock's form?
i am trying to make a custom palette to display some custom information pulled out from selected objects.i can deal with the palette part.
i want some code for when you click an object in model space then the property palette updates. i am gonna keep it simple so this custom palette only refresh to the last selected object. but i don't know how to make an event when mouse click the autocad object and then do my things. any codes in c# or vb.net would be nice.
so use commandmethod load in a command and there will be a palette there stay open, when user click on an object then it will get populated. what event do i use for the clicking?
I've got a bunch of bowls and dishes that have been photographed in a perspective view. That is they're not photographed from a top down or profile view. I'd like to place a pattern around the bowl but how do you make the pattern bend and follow the contours of the bowl accordingly?
I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.
I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.
This is a detail shot of an ongoing project for a Group Challenge. The supplied image was the door and steps, and you can see what theme I am going with. The entire guitar has been constructed as PS illustrations. The strings are a four layer smart object bent from the Nut to the tuning pegs with Puppet warp, but I need to curve the strings around the pegs to look like they have been wound.
I have a photograph of a jar and a smart object which is my label. If I go: >3D >New mesh from layer >Mesh preset >Cylinder - then the label is wrapped around the cylinder and is actually perfect - job done.
Questions:
- How to I make the Cylinder transperant so I only see the label - How do I get out of the 3D window so I can place my wrapped label on the photograph of the jar?
I can't work this out (I have previous experience with Cinema 4d and Modo) or find instructions/YouTube videos that make sense.
I am attempting to wrap some 2D text around an object, which has perspective. See example below:
The above is my attempt at wrapping the word "NEIGHBORHOOD" around the object. What I did was Object > Envelope Distort > Make with Mesh... and just approximated how it should look by using a combination of guides. There has got to be a better, more precise way of doing this in illustrator.
I have a created a spiral path and added type to it. This spiral circles a planet-like object. This object is not completely circular, therefore overlaps some of the spiral. I would like the type on the spiral to wrap these protrusions. And I have tried the usual way of applying a text wrap (object > text wrap > make). The type on path doesn't seem to recognize the text wrap.
I've never worked with 3D effect before (not even in the earlier versions), until now when I finally need it. I've therefore searched the Internet and the Adobe Forums in order to get to know how to wrap a text/image around a glass bottle in Photoshop CS6. I've found several answers and tutorials, but none of them regards CS6 or they are simply too primitive, whereby the effect is too fake. But when I try follow the instructions in the explanations/tutorials I've found so far for earlier versions of Photoshop (especially regarding 3D effects), I can't find the right buttons, commands, etc. - I can't make it work. how to do wrap a text/image around a bottle/cylinder/object in Photoshop CS6?
I'm trying to wrap an image around a curved object. This is a front elevation of a sign I am attempting to render and the sign wraps around a pole. What I am attempting to do is not just "squeeze" the copy but actually attempt to show what the image will look like if you are looking directly at it which means that the closest portion of the image will look normal but as you look further out towards the edges then the graphic and copy would appear to merge and disappear backwards. I hope I am explaining this well. I am trying to wrap my brain around this concept. I know you can do this in photoshop with stretching but cannot fathom how I can attempt this in CorelDraw or Illustrator.
how do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.
its about making 3d object from transparent picture , is it possible, for example i want to make 3d obejct from this picture URL>... so it has depht (thicknes) and everythinh .i used to apply texture on plane and cut out edges of plane so they match the picture.
I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.
Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.
Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?