3ds Max :: Spline Path To Wrap Around The Object

Jun 11, 2011

I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.

I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.

I know there must be a better way to do this.

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file is attached (the spline in question is named "upper side section")

daniel_k_sancturary_one07_1.zip

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