Photoshop :: How Do You Wrap An Image Around An Object
Jan 6, 2004
I've got a bunch of bowls and dishes that have been photographed in a perspective view. That is they're not photographed from a top down or profile view. I'd like to place a pattern around the bowl but how do you make the pattern bend and follow the contours of the bowl accordingly?
I've never worked with 3D effect before (not even in the earlier versions), until now when I finally need it. I've therefore searched the Internet and the Adobe Forums in order to get to know how to wrap a text/image around a glass bottle in Photoshop CS6. I've found several answers and tutorials, but none of them regards CS6 or they are simply too primitive, whereby the effect is too fake. But when I try follow the instructions in the explanations/tutorials I've found so far for earlier versions of Photoshop (especially regarding 3D effects), I can't find the right buttons, commands, etc. - I can't make it work. how to do wrap a text/image around a bottle/cylinder/object in Photoshop CS6?
This is a detail shot of an ongoing project for a Group Challenge. The supplied image was the door and steps, and you can see what theme I am going with. The entire guitar has been constructed as PS illustrations. The strings are a four layer smart object bent from the Nut to the tuning pegs with Puppet warp, but I need to curve the strings around the pegs to look like they have been wound.
I have a photograph of a jar and a smart object which is my label. If I go: >3D >New mesh from layer >Mesh preset >Cylinder - then the label is wrapped around the cylinder and is actually perfect - job done.
Questions:
- How to I make the Cylinder transperant so I only see the label - How do I get out of the 3D window so I can place my wrapped label on the photograph of the jar?
I can't work this out (I have previous experience with Cinema 4d and Modo) or find instructions/YouTube videos that make sense.
I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.
I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.
I am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
I am attempting to wrap some 2D text around an object, which has perspective. See example below:
The above is my attempt at wrapping the word "NEIGHBORHOOD" around the object. What I did was Object > Envelope Distort > Make with Mesh... and just approximated how it should look by using a combination of guides. There has got to be a better, more precise way of doing this in illustrator.
I have a created a spiral path and added type to it. This spiral circles a planet-like object. This object is not completely circular, therefore overlaps some of the spiral. I would like the type on the spiral to wrap these protrusions. And I have tried the usual way of applying a text wrap (object > text wrap > make). The type on path doesn't seem to recognize the text wrap.
I'd like a more intuitive way to set up UV maps in Maya. It seems to me that there should be a process similar to using low polygon models as wrap deformers. Basically I figure that the low polygon would act as a projection wrap allowing for less UVs to adjust but enabling a very good flow of the texture map around any polygon, subdivision, and NURBS model of any complexity. Is there such a thing? If not, is there a way I can convert a wrap deformer to be a UV projection object?
I'm trying to wrap the text around an image in InDesign - it works fine when the image is to the left of the text box, but when I move it to the right it's not having any of it.
And I want to "wrap" a circular logo to the mug to make it look like the logo is imprinted on the mug. What's the best way of going about this so it doesn't look like it was a poor photoshop hack?
What I have figured so far is to use the Edit / Transform / Perspective to squish the bottom and widen the top to give the perspective. And then I go to Edit / Transform / Scale and squish it vertically.
I'm trying to wrap an image around a curved object. This is a front elevation of a sign I am attempting to render and the sign wraps around a pole. What I am attempting to do is not just "squeeze" the copy but actually attempt to show what the image will look like if you are looking directly at it which means that the closest portion of the image will look normal but as you look further out towards the edges then the graphic and copy would appear to merge and disappear backwards. I hope I am explaining this well. I am trying to wrap my brain around this concept. I know you can do this in photoshop with stretching but cannot fathom how I can attempt this in CorelDraw or Illustrator.
I've tried looking up how to do this and been unable to find anything. I would like to write something closer to a textbook where there is a lot of text on each page, but perhaps a few images dropped in. But, the layout would need to be custom. I
I am setting a book in Indesign CS2.I use "Text frame options" > align > justify on all my pages. On a page that was so justified, I inserted a picture using the "text wrap". Soon as I did, the text stopped being aligned along the foot of the page (which looks rotten, because the facing page is justified and so the spread is now no longer aligned.
I tried to I use "Text frame options" > align > justify again, but now the option to align is now greyed out.
I have a flat map of the U.S. I want to "wrap it" on the face of a sphere to give it a hint of distortion as if it were part of a globe. How can I do this?
i need to put some perspective into my text, but i have no idea how to do it. the image i have is a wall from an angle. i need to know how to make the text look like it is on the face of the wall. any ideas?
if there are not to clear, post a reply and i will try to scan the image with what i want drawn on it and then upload it here.
I am trying to make a mock up advertisement for my car. I want to show people what they're companies logo would look like as a vinyl wrap on my car. I have Cut out the painted body of my car with the lasso tool and wouldand have a graphics image and would like to get an exact cut out of the image to fit on my car. I still want the refelctions to show through so it looks glossy instead of matte. I was assuming if I lowered the opacity it would allow for the reflections to go through but then the red of the car shines through and I was having trouble recoloring the car black to match the graphics. Is there anyway to just add shine to the image I wanna use as the wrap?