This is a detail shot of an ongoing project for a Group Challenge. The supplied image was the door and steps, and you can see what theme I am going with. The entire guitar has been constructed as PS illustrations. The strings are a four layer smart object bent from the Nut to the tuning pegs with Puppet warp, but I need to curve the strings around the pegs to look like they have been wound.
I have a photograph of a jar and a smart object which is my label. If I go: >3D >New mesh from layer >Mesh preset >Cylinder - then the label is wrapped around the cylinder and is actually perfect - job done. Â Questions:
- How to I make the Cylinder transperant so I only see the label - How do I get out of the 3D window so I can place my wrapped label on the photograph of the jar?  I can't work this out (I have previous experience with Cinema 4d and Modo) or find instructions/YouTube videos that make sense.
1. Is there a way for masking each smart filter separately on a single smart object other than nesting one smart object into the another? 2. Is there a way for removing the previously created smart object?
I mean ... let's say I have a smart object containing four layers. Can I remove smart object from these layers?
I'm running photoshop cs3. I created two different smart objects. Within each of those smart objects, I want to include another smart object. However, when I update the embedded smart object, only the partent SO is updated, the other SO seems to have a different child. here is the setup visually: canvas -> SO1 -> SO3canvas -> SO2 -> SO3 so when I update SO3 from within SO1, only SO1 is updated - SO2 stays the same.
Ps CS6 OSX 10.6.8  Problem: Transform applied to Smart Object fails to transform an attached Smart Filters Mask.  I mean a Transform, including Free Transform, as found in the Edit menu. A simple move by the Move Tool is OK.  A workaround until this bug is squashed is to encapsulate the Smart Object + Smart Filters + Filter Mask inside another Smart Object and transform that.However, that will not be a satisfactory solution in some cases. If a filter has size parameter(s), e.g. Gaussian Blur radius, a scaling or warping/distorting transform applied after the filter will obviously differ from the filter applied after the transform.  In any case, the workaround is inconvenient to subsequent editing and experimenting with filters and masks.
I've got a bunch of bowls and dishes that have been photographed in a perspective view. That is they're not photographed from a top down or profile view. I'd like to place a pattern around the bowl but how do you make the pattern bend and follow the contours of the bowl accordingly?
I render 3d object from raster and smart object (extrusion) Each time i do the edge where the extrusion meets the front inflation material is slightly distorted. Should be a smooth line.
I've never worked with 3D effect before (not even in the earlier versions), until now when I finally need it. I've therefore searched the Internet and the Adobe Forums in order to get to know how to wrap a text/image around a glass bottle in Photoshop CS6. I've found several answers and tutorials, but none of them regards CS6 or they are simply too primitive, whereby the effect is too fake. But when I try follow the instructions in the explanations/tutorials I've found so far for earlier versions of Photoshop (especially regarding 3D effects), I can't find the right buttons, commands, etc. - I can't make it work. how to do wrap a text/image around a bottle/cylinder/object in Photoshop CS6?
I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.
I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.
I am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
Is there a way I could wrap a stencil around the object ? Â For instance.. on a cube.. I use the stencil, straight line to wax a hard surface.
But on the edges, it breaks because it projects from the front. Â any way to wrap the stencil around the object so the line continues without breaking on the edges ?
I am attempting to wrap some 2D text around an object, which has perspective. See example below:
The above is my attempt at wrapping the word "NEIGHBORHOOD" around the object. What I did was Object > Envelope Distort > Make with Mesh... and just approximated how it should look by using a combination of guides. There has got to be a better, more precise way of doing this in illustrator.
I have a created a spiral path and added type to it. This spiral circles a planet-like object. This object is not completely circular, therefore overlaps some of the spiral. I would like the type on the spiral to wrap these protrusions. And I have tried the usual way of applying a text wrap (object > text wrap > make). The type on path doesn't seem to recognize the text wrap.
I'd like a more intuitive way to set up UV maps in Maya. It seems to me that there should be a process similar to using low polygon models as wrap deformers. Basically I figure that the low polygon would act as a projection wrap allowing for less UVs to adjust but enabling a very good flow of the texture map around any polygon, subdivision, and NURBS model of any complexity. Is there such a thing? If not, is there a way I can convert a wrap deformer to be a UV projection object?
i noticed importing an image file from adobe illustrator into photoshop through copy and paste. but i dont have illustrator on my pc. is there a way to turn a layer or an image into a smart object without using the bridge feature they have now in CS2?
in cs2, i use smart object lot to replace image i mean i have to make collection of gallery of let's say mp3 albums so i have to put albums covers in my designs but exactly as i wanted in size {no matter whatever size/resolution the source (album cover) are} so smart objects always be the easiest way cos i firstly draw rectangulers in my custum size, and i covert each rectangulers to smart objects and replace every smart objects to place those albums covers. it's easiest way and since cs3 is launched, when i try to replace image of smart objects my replaced image(album cover) wont be as equal as my custum rectanguler size. this is my prob. when i place the images either they are placed bigger size than the size of smart object or smaller than smart object . can is there any process to make as shame size as smart object while placing images to smart object??? in cs2 it's possible but cs3 cs4 can't do such smart object or i'm a missing any new technique to do that? ya we can resize each placed covers to our custom size but it takes hell long time . i need shortcut way. wel in cs2 i been doin things like this using smart object which takes only 2 min to put images in my custom sized rectangular
I am trying to open a RAW photo in Photoshop CS5 as a Smart Object. I have the photo selected in Bridge. When I go to execute File>Place in Bridge CS5 the menu entry indicates there should be a menu displayed. However, clicking on Place does not bring up a menu.  In Photoshop there is open a blank file to receive the photo.Why do I not receive a menu?
I'm having aliasing issue with my smart objects in CS6 I never had before. I've searched all over PS and these forums to try and figure out how to get rid of the jaggies, with no luck. Below is a screenshot example of a SO with the aliasing (I'm trying to reconstruct a dresser top).
I have a smart object, and, If I apply Control "J" Â Â Or Drag It to the New Layer Icon, It will Duplicate the Layer.And If I Go to Layer-Smart Objects- New Object Via Copy, It dose the same thing.What Is the Different between Control J, or Go to Layer- Smart Objects- New Smart Object Via Copy.