3ds Max :: Use Spline To Deform Hairs On Object?
Feb 23, 2013
I am trying to use a spline to deform hairs on a object.
I have 1 editable spline, with multiple splines attached to it(1 spline which has been rotated), but when I use it to comb the hairs, it will only take 1 or 2 of the splines, so it all goes in 1 direction, rather then all outwards from the center, like the splines are.
The splines are all the same, all in one shape, and all have the first vertex in the center.
I have tried re-creating the splines, but it comes out the same.
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Mar 30, 2012
I've got a Mesh which consists of several Helixes with regular Tubes in between. They are all welded together, so it is one long Mix of Helix and tubes. In Animation, the amount of Turns in each Helix needs to be changed (from 0 Turns, up to 50 e.g.).
First I attached bones to each helix, but strechting the bones only leads to stretch the Helix - not reducing the Turns.
In another attempt, I took a regular Tube with a Path-Deform-Modifier and a helix-spline, so I had good control of the Mesh, by changing the splines-parameters. But since my Mesh consists of several individual helixes, I cant use it cuz i can only select 1 spline in the deformation-modifier.
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Nov 23, 2011
I am looking for a way to deform an object using splines, i know you could do it with a path constraint but i dont want it to travel along a path i just want to be able to deform it with a spline,
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Jul 12, 2011
The MEIS document for 3ds max URL...., in the Compositing module talks about using the paint tool.. "demonstrate basic paint operations using the paint tool"
the object paint or object deform paint utilities? You cant actually "paint" 3D models using 3ds max can you? the reference they say to look up is "paint" and when I look this up in 3ds max help, the object paint and deform paint tools are all i can find.. So are these compositing tools?
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Dec 4, 2011
Is there any way in photoshop or with a 3rd party plug-in to duplicate an object on a layer along a path so that it conforms to the orientation and possibly deforms accordingly? I'm working on a fish scale texture that has scales of varying size that flow in different directions depending on the location on the body. As of right now I've crudely grid warped a tiling fish scale matte I made to define how I want the scales to flow. I'm using this as a guide as I individually place each scale.
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May 12, 2013
I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.
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Jan 28, 2012
I’m trying to attach my deform text to my gear and make it permanent. what I was trying to do was get the text to curve and the only option I see that makes it curve the way I want it look is deform path is there another I can it I will post picture what I’m trying do and did see any video YouTube how to curve text
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May 23, 2012
When I click on a civil 3d object the contextual ribbon will light up (which is fine) but instead of my cross hairs comming back in the drawing window I get the pointer that would be used to select an item in the ribbon (in the drawing area) and I have to click in the drawing area to get my cross hairs back or to grip edit the object or to delete the object.
Is there a option/setting I need to change to be able to get me cross hairs back after selecting a civil 3d object?
Just move to Civil 3d 2012, this worked just fine in '11...
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Nov 3, 2013
I have model of an insect and I need to cut it into two pices as if plastic toy.
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I drew a simple zig zag spline, extruded it, gave it shell for thickness and when I boolean substraction A-B i get 2 halves but without the cut walls- they appear empty. I need the cut to appear as if through a solid object.
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Do I have to rebuild those cut walls by hand to make halves appear solid, or is there a faster way?
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Jun 11, 2011
I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.
I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.
I know there must be a better way to do this.
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Jul 13, 2011
I'm having a problem sweeping a curved object over a spline. The object will sweep over a straight line...but not on the spline. I keep getting "unable to sweep object(s)" in the command line. I could be doing it all wrong... I've attached the file.
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Jun 23, 2012
Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?
I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...
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Jan 7, 2013
i'm applying an extrude modifier to a simple spline shape, and i am accustomed to the extrude modifier generating a solid 3d object in the shape of the spline, if the spline is a closed shape.
however, in this case, the extrude modifier is generating just a 3d outline based on the spline's shape...
i can't figure out why i'm not getting a solid 3d object since the spline is closed (i checked all the vertices).
file is attached (the spline in question is named "upper side section")
daniel_k_sancturary_one07_1.zip
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Sep 21, 2012
Basically I have 3dpolylines and some Splines. I would like to create a road file that uses the geometry of these objects to create a single line/crest of road file.
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Sep 28, 2011
I'm trying to create an external involute spline (ANSI B92.2M) Fillet Root Side Fit 26.9mm x 1 mm x 26 teeth x 38 mm long using the spline generator with Inventor 2012. I created a test shaft"M-182-AMA.ipt" that is Ø26.9 mm x 38 mm long with 1 mm radius on each end of shaft.
I use the following steps:
1. After creating component "M-182-AMA.ipt" I select Design tab>>Power Transmission>>Involute Spline.
2. A window appears that has the caption "Involute Splines Connection Generator".In the Dimensions section I choose "Splines Type: ANSI B92.2M - 37.5 deg, Fillet Root, Side Fit, 26 x 1.00 x 38 x 5H/5h" and change the Length to 38 mm.
3. In the Shaft Groove section I use Create new, and I push the Reference 1 button that turns blue, I then select the od feature from the model and I get an error(see attached pic "error1.jpg).
I changed the 26.9mm od to be 27mm and it still gave me the error.
Work Station : Dell Precision R5400
OS: Windows 7 Business 64 Version 6.1.7601 Service Pack 1 Build 7601
Processor Intel(R) Xeon(R) CPU E5405 @ 2.00GHz, 1995 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date Dell Inc. A10, 4/30/2012
Graphics Display Card: ATI FirePro V4800 (FireGL V) 1.00 GB Adapter RAM
Computer Memory: 8 GB ECC RAM
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Mar 18, 2003
how can i cutout a human image with distorted hairs very very sharply so that i can place the human anywhere without any problem.
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Oct 31, 2004
I would like to take her out of this picture, but I don't know how to select the hairs. If I use a pen, there will definitly be some mistake, what is the most acurate way to select her hairs?
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Dec 2, 2013
I'm just starting a new project and I've become a little stuck. What I'd like to do with Photoshop is to bend this (or another more suitable image) of a running track to fit:
a) the extrusion of the 3D type below or;
b) the road of the mountain pass
How would I go about doing this; is it something to do with creating paths and then warping it onto the path? I don't know quite where to start.
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Dec 5, 2011
HOW to activate the little green dots?
I am trying to bend the blades (fans) to form a curve blade. However, I've failed again and again - unable to deform it.
For more information, please take a look at my dummy image and an image from the web (which I found). I am using Autodesk 2010. Or how to deform the blades from another version.
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Apr 24, 2011
I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.
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Aug 13, 2012
I really need to remove fly away hairs from a lot of photos and want to know if there is a tool that can do this.
I tried the cloning tool and I just can't seem to get it to work without it looking very obvious.
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Nov 16, 2011
I am an occasional user of AutoCAD. I have a received a drawing from a company where the cross hairs are at 45 degrees and I can only insert dimensions at 45 degrees.
I have tried PLAN > Enter > Enter . This rotated both the cross hair and the drawing 45 degrees
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Oct 26, 2012
I have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.
I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?
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Apr 18, 2013
Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........
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Jul 26, 2013
Had a problem when screen capture stopped working, stating that I had an audio problem, so I uninstalled X6 Ultimate and reinstalled.
Screen capture is now working EXCEPT that as soon as the recording starts, red flashing cross hairs appear which I cannot remove and they show on the captured video. This did not happen before when screen capture was working. Is there a resolution on how to stop these cross hairs from appearing.
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Jan 30, 2006
For long time I am trying to learn a trick in Photoshop. [I am on Photoshop 6 by the way, so please, don’t laugh. I am on Windows XP]
I am talking about background removal. I have thoroughly searched Internet for articles on this topic. I found many ways to remove an object from its original background. All those methods work just great. But, there is one think I never was able to accomplish. I was never able to delete background from within such part of the photo like hairs fluffing in the wind, or hairs ruffled by the wind.
I can easily separate an object with clear edges from its background. But how can effectively remove background from behind hairs on this photos?
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Oct 30, 2009
Every so often while working in LT-2010 the cross hairs will vanish from the screen but you are still able to pick items (as u move the mouse lines, etc hi-light in the usual way) also when you come outside the drawing area the mouse pointer will reappear (only while outside the drawing, in the command bars, etc)
the only quick way to return the cross hair to normal is to hit another tab & then re-enter the tab or model i was in. there seems to be no particular command that causes this glitch .
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Mar 1, 2005
I want to do something similar to the "past into" command.. but i want the pasted image automatically deformed so that it contours the border of selection.
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Jun 19, 2011
Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.
I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.
Patch deform is great, but almost worthless if I can't use it for editable poly objects...
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Apr 8, 2013
Is there a way to turn off cross-hairs for Photoshop when using a very fine brush? i recently bought Wacom Cintiq 12WX and find cross hairs under the pen incredibly jarring.
i selected "normal brush tip" option in preferences > cursors menu and it works fine with bigger brushes but currently i'm working on a small-format illustration and use 1 and 2 px brushes a lot and cross hairs are still present for brushes that small.
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Photoshop CS6
Wacom Cintiq 12WX
Windows 7
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Aug 1, 2012
When deleting bolted connections from my assembly using design accelerator I am left with black cross hairs where the connections used to be, I can't seem to delete these from my model either in the assembly itself or by editing the sketch, what are these, why are they left over from a deleted connection and how do I remove them  ... ? ?
Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)
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