3ds Max :: Use Spline To Deform Hairs On Object?

Feb 23, 2013

I am trying to use a spline to deform hairs on a object.

I have 1 editable spline, with multiple splines attached to it(1 spline which has been rotated), but when I use it to comb the hairs, it will only take 1 or 2 of the splines, so it all goes in 1 direction, rather then all outwards from the center, like the splines are.

The splines are all the same, all in one shape, and all have the first vertex in the center.

I have tried re-creating the splines, but it comes out the same.

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Mar 30, 2012

I've got a Mesh which consists of several Helixes with regular Tubes in between. They are all welded together, so it is one long Mix of Helix and tubes. In Animation, the amount of Turns in each Helix needs to be changed (from 0 Turns, up to 50 e.g.).

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Just move to Civil 3d 2012, this worked just fine in '11...

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Jan 7, 2013

i'm applying an extrude modifier to a simple spline shape, and i am accustomed to the extrude modifier generating a solid 3d object in the shape of the spline, if the spline is a closed shape.

however, in this case, the extrude modifier is generating just a 3d outline based on the spline's shape...

i can't figure out why i'm not getting a solid 3d object since the spline is closed (i checked all the vertices).

file is attached (the spline in question is named "upper side section")

daniel_k_sancturary_one07_1.zip

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Sep 28, 2011

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Work Station : Dell Precision R5400
OS: Windows 7 Business 64 Version 6.1.7601 Service Pack 1 Build 7601
Processor Intel(R) Xeon(R) CPU E5405 @ 2.00GHz, 1995 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date Dell Inc. A10, 4/30/2012
Graphics Display Card: ATI FirePro V4800 (FireGL V) 1.00 GB Adapter RAM
Computer Memory: 8 GB ECC RAM

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I can easily separate an object with clear edges from its background. But how can effectively remove background from behind hairs on this photos?

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Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
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