3ds Max Modeling :: How To Deform CPU Fan Blade

Dec 5, 2011

HOW to activate the little green dots?

I am trying to bend the blades (fans) to form a curve blade. However, I've failed again and again - unable to deform it.

For more information, please take a look at my dummy image and an image from the web (which I found). I am using Autodesk 2010. Or how to deform the blades from another version.

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3ds Max Modeling :: Patch Deform For Editable Poly?

Jun 19, 2011

Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.

I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.

Patch deform is great, but almost worthless if I can't use it for editable poly objects...

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Nov 15, 2012

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Please Check out the attached Picture.

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I'm creating a script file to draw a fan blade for me. The file contains both arcs and straight lines. I'm able to get to the 4th line but then the arc seems to be inverted!? 

I have attached a PDF file of what my fan blade looks like a log with dimensions.

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Nov 16, 2012

I have turbine rotor blade designed as per the aerodynamic considerations. The profile i obtained from the company is completely solid, I would like to make it hollow with  a wall  thickess of 5 mm. I tried if with the Shell feature of Inventor, and Since the profile of the blade is in different planes twisted in different angles, the Shell is not working very well. I have tried it with loft with different cross sections, but i am not getting a completely accurate profile. Is there any tool which automatically recognises the outside profile and will make the Inside hollow also in Inventor?

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Dec 2, 2013

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a) the extrusion of the 3D type below or;
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How would I go about doing this; is it something to do with creating paths and then warping it onto the path? I don't know quite where to start.

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3ds Max :: Getting One Editable Poly To Deform Another

Apr 24, 2011

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Nov 23, 2011

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Softimage :: Wave To Deform Objects

Oct 26, 2012

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I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?

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3ds Max :: Use Spline To Deform Hairs On Object?

Feb 23, 2013

I am trying to use a spline to deform hairs on a object.

I have 1 editable spline, with multiple splines attached to it(1 spline which has been rotated), but when I use it to comb the hairs, it will only take 1 or 2 of the splines, so it all goes in 1 direction, rather then all outwards from the center, like the splines are.

The splines are all the same, all in one shape, and all have the first vertex in the center.

I have tried re-creating the splines, but it comes out the same.

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3ds Max :: Object Deform Paint Utilities

Jul 12, 2011

The MEIS document for 3ds max URL...., in the Compositing module talks about using the paint tool.. "demonstrate basic paint operations using the paint tool"

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Photoshop :: Duplicate / Deform Object Along A Path

Dec 4, 2011

Is there any way in photoshop or with a 3rd party plug-in to duplicate an object on a layer along a path so that it conforms to the orientation and possibly deforms accordingly? I'm working on a fish scale texture that has scales of varying size that flow in different directions depending on the location on the body. As of right now I've crudely grid warped a tiling fish scale matte I made to define how I want the scales to flow. I'm using this as a guide as I individually place each scale.

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Photoshop :: Deform An Image So That It Fits Into A Selection

Mar 1, 2005

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May 12, 2013

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Jan 28, 2012

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Mar 30, 2012

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First I attached bones to each helix, but strechting the bones only leads to stretch the Helix - not reducing the Turns.
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Paint.NET :: Give Line / Bend Function More Points To Deform It

Sep 11, 2011

i have 2 questions.

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Any plugin that i can make other arrows? See the red arrows on the picture...

Uploaded with ImageShack.us

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Jan 26, 2011

How to go about bending blades of a fan. This is a test demo of a project I have to do. I want to solve my issue with this simple demo. I have to make a crashing fan scenario. As the fan crashes the fan blades must bend natural in the animation. This animation will be about 20+ sec long. How would you go about solving this problem

***Example Image is Attached***

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Oct 14, 2011

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3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)

Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?

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Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't. 

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3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

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3ds Max Modeling :: Viewports Not Updating While Modeling

Mar 16, 2012

Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work

p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.

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3ds Max Modeling :: Modeling A Saddle On A Horse

Jul 10, 2012

Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.

I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.

I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).

Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.

What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.

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