3ds Max Modeling :: Bumps On Object?
Jul 21, 2013why do i have this bumps on this object.
View 8 Replieswhy do i have this bumps on this object.
View 8 Repliescan I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
I did a quick screen capture, and as you can see, the picture on the right (saturated) is the "unedited" version in lightroom, and the picture on the left is the raw file opened (used IrfanView). As you can see, my original file is quite flat, and I like it that way (easeier to edit), but lightroom imports it, and when I click on it to develop, it adds saturation. If I wanted to make it look like the origianl, I have to manually bring down the saturation by ~ -30! Why is Lightroom auto adjusting my images?
I used a Canon 6D to take this picture.
I'm using inventor 2009.
I haven't been able to find a solution but can't seem to locate in here in discussion groups.
I need to limit motion when one part bumps into another.
ACAD 2010
ACADE 2008
AIS 2009
how do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.
View 5 Replies View Relatedi have some photos from like the 1960s that were printed on matte paper. the texture of the paper could be described as "bumpy." in my attempt to scan and preserve these images, i found that the "bumpiness" came through in the scan.
View 6 Replies View Relatedits about making 3d object from transparent picture , is it possible, for example i want to make 3d obejct from this picture URL>... so it has depht (thicknes) and everythinh .i used to apply texture on plane and cut out edges of plane so they match the picture.
View 3 Replies View RelatedI need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.
Screen shot to follow. Max2010dome.zip
I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?
I have a box which I want to convert all 6 sides/polys to their own object.
I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.
Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.
Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?
win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008
How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.
View 2 Replies View RelatedIs it possible to move an object as a modifier allowing me to switch on or off?
View 2 Replies View RelatedI try to weld , but it doesnt let me to, and the object was attached already.......
View 2 Replies View RelatedI was creating a gun on 3DS and everything was fine, I started with an horizontal Cylinder but since I wasn't happy with the final result I wanted to restart.
Now when I create that Cylinder again it's created vertically, not horizontally, probably I pressed something that I didn't want to, I want every object to be created in an horizontally way, how can I do that?
PS: I don't want to use any modifiers and/or mirrors, I just want every object to be created horizontally!
I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
Let me explain it on an example. I want to make a model of this sword:
[URL]
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?
It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?
View 6 Replies View RelatedI am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
I just switched from max 2011 to 2012 yesterday. when i am poly modeling, pressing 1-5 changes the selection from vertex, face etc.. , but re-pressing the number key doesn't de-select the sub-object lvl, i have to click the icon to deselect all. Is there some option i'm missing?
View 4 Replies View RelatedScript to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?
I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...
Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?
The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.
I have imported 21 cubes in max for a test. Once imported, max see the 21 cubes in 1 object (see the brackets in the image). I would like to detach the 21 cube from the starting object and center automaticly the pivot point. It's possible to do that without script ?
View 4 Replies View RelatedI wanted to know how to rotate an object on a free axis (a line that I create - by two points).
In the image i pointed out the line/axis...
I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?
View 1 Replies View RelatedI have to make a piece of geometry that joins a rectangle peice of duct to a circular peice. It doesn't need to be hollow...the inside will never be seen.
I've tried a few things but modeling isnt my strong suit.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I know about F3 and F4, but usually when i used maya and 3ds max 2014, i could see edges when i select an object....now i cant. When i go into edge mode, i cant even see edges at all unless i blindly select them. This image i show has a box of 2 segments and i selected the middle edges....can only see what i selected in red.
View 2 Replies View RelatedI don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges
what I want to see when I select faces is this (Minute 2) [URL] ......
My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.
** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).
I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).
Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.
Any way to attach instances of an object to another objects vertices?
View 7 Replies View RelatedI have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
I am currently working on creating a bedroom just for fun. I wanted to know what is the best way, without using the boolean tool, to create a cylindrical hole in a box.The plan is so I can insert a screw into a piece of wood
View 1 Replies View Related