3ds Max Modeling :: Why Lofting Needs Path Object

Jan 5, 2011

It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?

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3ds Max Modeling :: Lofting With 3 Splines In 3 Dimensions?

Oct 15, 2013

I have 3 scientific waveforms, made into splines ,  from X,Y and Z data. Basically 3 long wiggly lines. 
 
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
 
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
 
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.  

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3ds Max Modeling :: Lofting A Boat Hull

Jun 10, 2008

I have spent some time over the last few days attempting to create a boat hull by lofting sections along a line representing the center line of the hull, but I'm not having much luck. The shape that is created appears to be rotated some weird way, and I just can't seem to get a handle on what is going on. The section splines were created in the Front view, the path was created in the Top view. The section shapes were then placed in the Left view to correspond to their location along the hull.

My question is this: where can I find a tutorial that deals with boat hulls and lofting specifically, or failing that.

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3ds Max Modeling :: Lofting Connection To Initial Shapes?

Jan 5, 2014

Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?

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Maya Modeling :: Set Object Motion And Flow Path?

Oct 6, 2011

I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.

I fallow also tutorial but still getting weird result.

My cylinder doesnt fallow the curve along. See attached img.

I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.

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AutoCAD Inventor :: Lofting Around A Coiled Path?

Aug 23, 2013

what would be the procedure for creating a loft around a coiled path? is there a way to make the coil command create a path.

inventor 2014
Windows 7 Pro 64
i7-3820 3.6GHz
32 GB RAM
2 TB HD
NVIDIA GeForce GTX 660 Ti
Liquid Cooled
3D Connexion
CM Storm
twin ASUS LED

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Illustrator :: Extract Path From Type On A Path Object?

Oct 3, 2012

Once you've used a path to put type on, how do you get the path back? Everything I do to recover the path deletes it.

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3ds Max Modeling :: Can Snap Object / Vertex / Edge To Another Object Straight In One Axis

Jan 4, 2012

can I snap an object/vertex/edge to another object straight in one axis?

I'm coming from Rhino 3d, where this is possible by holding the shift key.

3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC

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3ds Max Modeling :: Changing Loft Profile Part Way Along The Path?

May 23, 2012

I'm building a test track to use on a driving simulator.I'm trying to apply banking to the corners. The track's path is a loft with it's path defined as a line, and the loft shape is a rectangle to represent the cross section of the track. I'm trying to apply banking to the corner by using a different shape part way along the loft... however, the result is that the track twists the wrong way so that the top of the track becomes the side and vice versa.

[URL]

Autodesk 3DS Max 2012 Student Version

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CorelDRAW Graphics Suite X6 :: Aligning Outer Object To Outer Path Of Center Object?

Jan 19, 2013

1. find the attached “Rays on Oval.png” file. (Tried attaching .cdr file but the File Size is 400KB.)

2. I would like to Repeat / Duplicate that Black Color on Outer Path of Oval Shape. (Like shown in the Yellow versus Black. The Yellow is a Circle and the Black is from Star Tool)

3. I think the Best Bet would be to Link the Rays to the Outer Path of Oval Shape.

4. I need the Rays and Oval as 2 Different Objects so that I could Change the Color Scheme.

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Illustrator :: How To Make Part Of Path Be Below And Another Part Of Path Be Above Another Object

Feb 6, 2014

I have a figure as below:
 
You can see that the red circles intersect the blue one twice each. One of these intersects (the lower one) should be below the blue circle while the other should be above the blue circle. How can I make this happen? Can I use the shape builder tool somehow?

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3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

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3ds Max Modeling :: Bumps On Object?

Jul 21, 2013

why do i have this bumps on this object.

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3ds Max Modeling :: How To Flatten 3D Object

Dec 30, 2012

how do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.

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3ds Max Modeling :: Making 3D Object From Transparent PNG

Sep 3, 2013

its about making 3d object from transparent picture , is it possible, for example i want to make 3d obejct from this picture URL>...  so it has depht (thicknes) and everythinh .i used to apply texture on plane and cut out edges of plane so they match the picture.

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3ds Max Modeling :: Projecting Splines Onto Object

Sep 7, 2012

I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.

Screen shot to follow. Max2010dome.zip

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3ds Max Modeling :: How To Separate Poly From Object

Jul 21, 2012

I'm new to 3DS Max and am coming from C4D. How do I separate a poly from an object into its own object?

I have a box which I want to convert all 6 sides/polys to their own object.

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3ds Max Modeling :: Snap To A Surface Of Other Object

Jul 20, 2012

I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.

Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.

Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?

win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

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3ds Max Modeling :: How To Connect All Polygons In Object

Feb 3, 2014

How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.

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3ds Max Modeling :: Move Object As A Modifier

Dec 9, 2012

Is it possible to move an object as a modifier allowing me to switch on or off?

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3ds Max Modeling :: Combining Object In Image

Jan 11, 2014

I try to weld , but it doesnt let me to, and the object was attached already.......

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3ds Max Modeling :: Create A Horizontal Object

Aug 6, 2013

I was creating a gun on 3DS and everything was fine, I started with an horizontal Cylinder but since I wasn't happy with the final result I wanted to restart.

Now when I create that Cylinder again it's created vertically, not horizontally, probably I pressed something that I didn't want to, I want every object to be created in an horizontally way, how can I do that?

PS: I don't want to use any modifiers and/or mirrors, I just want every object to be created horizontally!

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3ds Max Modeling :: Automatically Mirror Object?

Feb 6, 2014

I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
 
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
 
Let me explain it on an example. I want to make a model of this sword:
 
[URL]
 
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
 
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?

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3ds Max Modeling :: How To Pick The Wrap To Object

May 26, 2011

I am trying to use conform, but when I pick the wrap to object, it inherits the material of the wrapper object. I am using active viewport and I am aligned directly over the object to be wrapped to. What am I doing wrong?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Modeling :: Sub-object Hotkeys Not Functioning?

Jul 23, 2013

I just switched from max 2011 to 2012 yesterday. when i am poly modeling, pressing 1-5 changes the selection from vertex, face etc.. , but re-pressing the number key doesn't de-select the sub-object lvl, i have to click the icon to deselect all. Is there some option i'm missing?

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3ds Max :: Way The Surface Is Created When Lofting?

Jun 7, 2013

what determines the way the surface is created when lofting. I am creating a shape and a path but i cant seem to get them surface to follow the path. It always gets creating in a different axis. Is there a way to control that?

Here is an image it should be following the line i made

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AutoCad 3D :: Lofting Between Some Contours Is Not Possible?

Dec 5, 2011

Im trying to make a 3d model of a site in AutoCAD and it seems lofting between some contours is impossible, this is driving me insane, first it told me there was a U and V derivative problem so i loft the surfaces that i could but now there is a gap where it refuses to loft and i cannot create a surface in that gap using network or blend or pach.

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3ds Max Modeling :: Script To Clone Object Along A Spline?

Jun 23, 2012

Script to clone an object along a spline so that if i modify that spline vertices all the clones are repositioned automaticaly?

I use to apply a Path Constraint to initial object position and then i call Tools|Snapshot to clone it, but this works just for distribute the clones. The path is relationed just to original object, not to the clones...

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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3ds Max Modeling :: How To Detach Multiple Object In 1 Action

Jun 2, 2011

I have imported 21 cubes in max for a test. Once imported, max see the 21 cubes in 1 object (see the brackets in the image). I would like to detach the 21 cube from the starting object and center automaticly the pivot point. It's possible to do that without script ?

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3ds Max Modeling :: Rotating Object Around Free Axis?

Jan 12, 2014

I wanted to know how to rotate an object on a free axis (a line that I create - by two points).
 
In the image i pointed out the line/axis... 

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