3ds Max Modeling :: Lofting Connection To Initial Shapes?

Jan 5, 2014

Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?

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3ds Max Modeling :: Lofting With 3 Splines In 3 Dimensions?

Oct 15, 2013

I have 3 scientific waveforms, made into splines ,  from X,Y and Z data. Basically 3 long wiggly lines. 
 
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
 
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
 
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.  

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3ds Max Modeling :: Lofting A Boat Hull

Jun 10, 2008

I have spent some time over the last few days attempting to create a boat hull by lofting sections along a line representing the center line of the hull, but I'm not having much luck. The shape that is created appears to be rotated some weird way, and I just can't seem to get a handle on what is going on. The section splines were created in the Front view, the path was created in the Top view. The section shapes were then placed in the Left view to correspond to their location along the hull.

My question is this: where can I find a tutorial that deals with boat hulls and lofting specifically, or failing that.

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3ds Max Modeling :: Why Lofting Needs Path Object

Jan 5, 2011

It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?

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3ds Max Modeling :: How To Scale Multiple Shapes

Oct 3, 2011

I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.

I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?

So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.

Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).

I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?

Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?

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3ds Max Modeling :: Use Vectors To Cut Shapes Out Of Plane?

Oct 27, 2011

I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??

I am student so still learning.

If not using vectors, another way to cut shapes from mesh?

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Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

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3ds Max Modeling :: Shapes Not Created Properly For Mesh Editing In 3D

Dec 7, 2011

When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.

[URL].........

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Revit :: Modeling Slightly Complex Family Shapes

Jan 13, 2013

Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts

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Maya Modeling :: How To Resize Auxiliary Shapes Like Lights

Jan 1, 2012

I have a problem with object like cameras and lights, which don't have any real shape. When I create one, I can see only point but in every tutorial there are auxiliary shapes, which demonstrate for example direction of light or how the light is shining. How can I turn on this shapes?

I just discovered, that the shapes are not hidden, but they are really small. I don't know, how to resize it.

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3ds Max Modeling :: Extract WHITE Edges Of Editable Poly As Spline Shapes?

May 5, 2011

Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.

I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.

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3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

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3ds Max :: Way The Surface Is Created When Lofting?

Jun 7, 2013

what determines the way the surface is created when lofting. I am creating a shape and a path but i cant seem to get them surface to follow the path. It always gets creating in a different axis. Is there a way to control that?

Here is an image it should be following the line i made

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AutoCad 3D :: Lofting Between Some Contours Is Not Possible?

Dec 5, 2011

Im trying to make a 3d model of a site in AutoCAD and it seems lofting between some contours is impossible, this is driving me insane, first it told me there was a U and V derivative problem so i loft the surfaces that i could but now there is a gap where it refuses to loft and i cannot create a surface in that gap using network or blend or pach.

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AutoCad 3D :: Lofting With Guides By Default

May 16, 2011

I have to do a lot of lofting to create 3D shapes. The more the 2D sections are complicated, the more times takes for AutoCad to find a solution (even in a powerful computer). Beside that, I use Guide splines to create the exact shape I want. For this I have to wait two times, first Autocad find its own solution, then the solution with my Guides. Is there a way to make AutoCad loft by default with Guides, such that it doesn't ask for Guides after the initial loft, but immediately at the beginning.

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AutoCAD Inventor :: Lofting Around A Coiled Path?

Aug 23, 2013

what would be the procedure for creating a loft around a coiled path? is there a way to make the coil command create a path.

inventor 2014
Windows 7 Pro 64
i7-3820 3.6GHz
32 GB RAM
2 TB HD
NVIDIA GeForce GTX 660 Ti
Liquid Cooled
3D Connexion
CM Storm
twin ASUS LED

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3ds Max :: Creating A Simple Race Track - Lofting

May 9, 2012

I'm trying to make a simple race track for my uni project. I've created the track's path using lines and arcs, and attached them all together into one single path.

[URL]

I'm then trying to extrude the track geometry (a simple rectangle) along the path of the track (see the bottom image).

I'm following a tutorial that says to select the line, then under compound objects select loft. Then under creation method I should chose "Get shape" and select the rectangle, however I'm unable to click on "get shape", the option is greyed out.

Autodesk 3DS Max 2012 Student Version

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AutoCad 3D :: Lofting A Base For Light Fixture

Feb 5, 2012

I'm trying to loft a base for a light fixture. It's narrowest at the top and bottom, and its widest point is in the middle. classic design.

Can I upload a pdf? I assume if it's available to everyone via a search engine, wouldn't it be ok to upload it? Any thoughts?

I digress. I'm trying to look at the circles from the side, so they form horizontal lines. I thought they'd be easier to offset a distance to.

I tried changing my views around to achieve that effect, but to no avail. UCS is World view. Or View.

One of the images in the .pdf, is of the appearance I'm after in a front view. So that way, I could do an offset distance of one inch, but as things stand now, that wouldn't work either.

It wouldn't work in this view projection, I think was what the wording was; or close to it.

The only view I was able to do any offsets in was the Top view IIRC, but that just gave me a bunch of concentric circles with no height. At least they were offset.

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AutoCad :: Lofting Surface Made Of Curves?

Mar 30, 2011

I want to loft the surface, made of polylines.The problem is that, when I select all the splines, and then do Draw-> Modeling -> Loft then I chose the "Cross-section only", this what kind of message I get in command box:

The selected entities are not valid.

Here the .dwg file with the mentioned splines in it:

[URL]

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AutoCad 3D :: Splitting And Lofting Of Metal Plate

Apr 23, 2013

Basically we are trying to make a 3D plate (in this case a 2" thick piece of steel) and have a 3D hollow shape inside. Its split into Top and bottom, as shown as the below picture.

top View (plate 1).jpg

I have tried the loft command (which I just learned off within the past hour or so) and it indeed works. But I wish to use its as the opposite, where the middle is hollow and the rest is a solid object.

Side View (plate 1).jpg

I have tried the loft command (which I just learned off within the past hour or so) and it indeed works. But for the life of me does not know how to get it as one big object with the middle shape hollow. Am i missing a step or is it another command completely?

Also, once the object has been created, I want to split the object on its X axis mulitple times, almost like an exploded view. Each split will have its own set of top and bottom orifices which will represent multiple plates.

Is there a way to do that? Also is there a way to gain and separate the top and bottoms of these newly split plates?

Here is the drawing file as well to work on -> 3D-MK1.dwg

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AutoCAD 2013 :: Lofting Creates Surfaces And Not Solids?

Jun 19, 2012

In previous autocad version that supported Lofting, i was always able to create a solid loft.

With 2013 the loft command seems to divide its abilities depending on what type of profiles are selected.

When selecting a closed polyline profile, loft produces a solid. Works fine.

When selecting a region or solid face loft produces only a surface.

The work i am trying to do at the moment involves irregular sections and/created from existing solids.

I could trace the profile and make a polyline, but each profile contains an ellipse, and you cant trace an ellipse.

Where i used to be able to select the ends of the existing solids and create a solid loft,

I now have to produce a section twice (gives you a region), loft the regions, convert the regions to surfaces (because the produced surface doesn't have and faces), union the surface and then convert to solids

Instead of 1 command there are now 6.

I tried turning of the assiciativity (surfaceassociativity 0) hoping that it had some sort of influence but to no avail.

There was no issue with 2010 and 2012 and i have just installed all 2013 products.

I have a lot of work to do and have to produce 3dsolids.

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AutoCAD Inventor :: Cross Sections Not Lofting Properly

Jan 10, 2014

I am working on creating a male mold for a canoe. I first designed the cross sections for the canoe and then began converting them to the mold cross sections. When I try to loft the cross sections I have converted so far, they all loft as I intended until I get to the rear of the canoe (sketch 8). The issue typically arises in gunwale section (the part that appears to be a notch in the sides). Everytime I loft, one of the gunwales splits/twists in an undesired fashion (in the image below the right gunwale is incorrectly twisted).

I do not understand why this is happening for a few reason:

1. The canoe cross sections lofted as planned, and I only added simple boxy shapes to those cross sections.

2. Each cross section is symmetrical (or at least from what I can tell they are).

3. The cross sections that are lofting improperly all have the same number of segments and are in very similar shapes.

I have attached the file of the cross sections and another file of an improper loft.

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AutoCAD Inventor :: Lofting / Extruding To A Point Along A Curve

Jul 15, 2012

Coming from Sketch up to real big boy tools. I watched the tutorial videos and tried poking around a bit for this specific answer but came up a bit short.

What I'm trying to do is loft a face to a point. Easy enough. I've got my point established on an offset work plane, and I can just loft to that, however, I get nothing but straight lines. (First attachment)

An example of the ideal outcome in SketchUp is the second attachment.

I'm having the most difficulty trying to draw the curves along which I want the face to be lofted because, even as I sketch along my 2D plane, I can't snap the endpoints of my arcs to the endpoints of the face (or the point to which they'll all connect).

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AutoCAD 2013 :: Create Solid By Lofting Between Two Section

Jan 30, 2013

If you can create a solid by lofting between two section, in this case they are 3d polylines,  along a given path. The path is at the top of the sections. Using the loft command  I have to key in the PO ( point ) option several times to get the path option to show then when I select the path it gets treated as another section. See attached.

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AutoCad 3D :: Drawn Egg Shape - Converting Into 1 Polyline For Lofting

Dec 3, 2012

Successfully drawn a eggshape for tabletop using 3 ellipse and arcs and converted these into polylines but having trouble converting them all into 1 polyline for lofting.

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AutoCad 2D :: Ships Hull Lines Plan Creation (Lofting)

Dec 11, 2013

Which program is used now days to create a ships hull lines plan? In the old days it was done on the floor or board drafting.

If I have a unique curved bow, which software is used to create the lines plan.

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Photoshop Elements :: Using / Converting Illustrator Shapes Into Custom Shapes

Sep 23, 2012

I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements..  I imported the AI file in photoshop but  the "define custom shape" entry under  "edit" was grayed out.

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Photoshop :: How To Save Shapes That Have Drawn To Custom Shapes

Sep 26, 2013

Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.

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Photoshop :: CS4 -initial

Oct 16, 2008

When I start CS4 (32bit) Extended it says Stonehenge and "DEV" at the end. Is this some sort of pre-release version? Or, am I running the proper production version that I purchased?

After opening CS4 (32bit) Extended most of the file menu is dimmed. I cannot even do a File < Open. I can use bridge to open a file and this problem clears up for subsequent File menu issues. What is going on here?

Turning on and off the eye in the layers pallet has no effect on the image until I click on image. Is this a new feature? If it is, it is a crazy new feature. How do you turn it off?

3rd party plug-ins are problematic in the 32 bit version. In the 64 bit version they just show up. I guess that is to be expected though.

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CorelDRAW X6 :: Creating Shapes Through Inverting Other Shapes

Nov 18, 2013

I drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!

Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.

What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?

If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.

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Photoshop :: Initial Blank Window CS6

May 10, 2012

When I click the Photoshop CS6 icon from the dock in OSX I now get an initial blank canvas pop up. It's not even a file. How can I get rid of it ?

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