Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts
I'm trying to align a nested family to a reference line in my host family so that it rotates around a certain point.
I've created the reference line in my host family, locked the end point to two reference planes and then gave an angular parameter to the angle between the ref. line and the ref. plane.
I then inserted the nested family and aligned it to the ref. line. The problem is that when I flex the angle, i get a "Constraints not satisfied" error..
What could be wrong?
I'm using a generic face based family for both host and nested families...
I have a shape that happens to have many nodes; it was simple to extrude it (inventor saw it as a complete shape) but adding fillets is another story. each tiny segment requires a click to select it. is there any way to simplify this — either through simplifying the path somehow or by selecting the edge in some other manner?
i saw a thread on the forums about imported 2d vector files with a similar issue. I did import my file but it came from rhino. everything is fine except this one issue. i guess i could go back to rhino but i would prefer not to.
i have attached a small screenshot of one area of my sketch.
I used to be able to hatch most anything without problem. Now with Civil 3d 2011 anything more complex that a box or a circle AutoCAD will not find the boundary even when the quick preview seems to find a boundary.
I've tried overlapping the lines and then trimming. I've tried extending to the other lines. I've tried setting the tolerance to 1/2". I've checked that the lines are snapped to endpoints and meet cleanly.
In testing I've found that sometimes it will find the boundary, and other times it will not even when nothing has changed? Noticing that they have to try multiple times and methods to get C3D 2011 to hatch correctly?
The attached file shows the different results (boundaries extracted from successful hatches) that I'm seeing, and sometimes can't find a boundary at all, sometimes it does. Seems to get different results when I regent and at different zooms (not sure if that's the correct terminology?).
I'm trying to blend 2 complex shapes together to give a 3D appearance but I keep having issues with the edges that choose to blend together. The image below shows what I want it to look like (small square on the left, smooth color blend) and what the shape looks like (shape on the right). The paths have the same number of anchor points and the white shape on top is an expanded offset version of the green shape on the bottom. The purple lines show what anchor points should be blending together.
For some reason it is blending to a location somewhere in the middle of the path and not to the corners. I have gone over the two paths and made sure that there are no points that shouldn't be there, as i know that can cause issues with blending.
I'm a beginner/intermediate level 3ds max user and I've recently starting to model what I love the most - sci-fi stuff, more specifically, space ships. So, I've been browsing the net looking for models done..Now, there's one very specific question in mind: does a ship (say, a very creative and complex concept) has to be one single object, or can it be a group of linked objects? Notice that I have in mind game development. URL....
I have a topo map in max, and I'm trying to raise and sink parts of it to make sidewalks and parking lots. My thought was to import line objects from dwg files, shape merge them onto the terrain, change the material number, then extrude. The problem is that shape merge doesn't maintain the correct shape.
I've made sure that I'm in orthographic mode, looking straight down on the surface, but anywhere there's a curve it messes things up. Circles become irregular ellipses. Arcs become more convex or concave. Where I'm shape merging two different objects at different times, objects that had lined up, the curves are now different and they either overlap or no longer touch.
I'm assuming that it's because my terrain mesh is too complex, but I'm not sure how to get around that.
For very slight angles, Revit 2008 seems to INSIST that all walls be precisely orthographic in plan. I need to make some walls that are ever so alightly angled away from the cartesian (90 degree) grid. This is maybe 1/2" to 1" over 12' or so. It's a very small angle and Revit will not allow me to grab the corner and move just that end to the underlying plan that I imported. Lines, reference lines, reference planes all seem to follow this maddening restriction. I am working off of a survey that shows the existing building as non-orthographic so I must follow it. .
Also I have tried creating the walls by picking the angle on the underlying plan, but as soon as I do a wall cleanup, it snaps the wall back to the cartesian 90 dree grid system and the slight angle is gone..Is there something simple like the F8 command in ADT/AutoCAD to turn off the damned ortho constraint???
Attached is an image of one of the many Complex pipe structures that I am working on for steel fabrication (family), what I am trying to achieve.
I am creating these pipes using sweeps with reference lines at their centres, then I trace over them in 3D using pick path command when creating the extrusion. Is this a good way of doing it?
In trying to draw this particular element I have hit a problem. Drawing the curves that join the straights has become difficult as the straights don't align easily, and so I was wondering if there is a way of creating a reference plane by picking 3 points in 3d? This would be really, really useful!
The curve at the top left of the 'plan' joining the straights is difficult to draw as the straight on the left comes back at an angle and not perpendicular to say the rear vertical pipe work, which is drawn using another plane. I have managed to draw this so far by aligning it by eye, a dodgy way which is not really acceptable.
Found a way I think. A major part of the problem is that you cannot draw a reference plane in 3d! So after I have oriented to a plane perpendicular to the direction I want to draw, I then can draw an extrusion and then rotate the view in 3d and pick the face of the extrusion that aligns with the plane I want to draw on. A bit finicky really. Is there a better way?
I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.
I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?
So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.
Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).
I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?
Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?
I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??
I am student so still learning.
If not using vectors, another way to cut shapes from mesh?
I am attempting to creating a complex profile of a window frame using the Edit Profile command within Sweep. It tells me that lines cannot intersect. How can I draw more that just a simple rectangular profile?
Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?
In Revit 2013 I attempt to load an item from the Family but I find that the “Load Family” dialog box does not appear. how to get it to cooperate? Even starting a new project the load family dialog box does not appear. I have done: 1) system restore, 2 ) repaired install, 3 ) re-installed, 4) uninstalled and reinstalled from scratch but still the problems persists on this machine. all other office PC’s with Revit 2013 behave.
I've attached a simple RVT file with a family inserted and the front view active. I need to rotate the family 90 degrees but Revit reports the following error:
"Can't draw because Work Plane is at a very sharp angle in this view. Go to another view or redefine the Work Plane."
I have several window types in my project. Let's say that the window is 3'-0" wide by 4'-8" high - Mark #1. I want to group three of these windows and schedule the group as Mark #2 - not three separate #1 windows. How do I set up the three windows together to become a single window schedulable for the entire opening of the three windows grouped together so that the opening would read 9'-0" wide?
I downloaded a grab bar family that I thought looked very good. But then I tried to place it on the toilet stall portion (I also downloaded stall partition families). When I tried to place the grab bar, it wouldn't place -- I believe because the grab bar is WALL BASED.
So now the question is how do I go about placing a grab bar (or anything else) that is not wall based so that I can use it with the stall portion? I had tried to use face based but couldn't get that too work.
Recently, My revit does not load families. The process I use is the following:
In the Build area of the home ribbon, I select the Component button. I going to the Place component ribbon. When I select Load Family form the Mode portion of the ribbon, the properties box pops up. It is locked at this point and I cannot do anything but hit escape. The program functions just fine in all other aspects. I have used a vanilla project to see if the project I am working on is corrupted and I get the same results.
I am trying to create a custom planter based off some line work that I did in my project. It has a curve. basically what I have done is created the line work on plan but now I want to use that curved line to create my family. which I am thinking I can create a profile and then sweep it on those lines. The problem is I can get the line work to the family.
I'm trying to edit the keynote family with no luck. We are updating our standards and getting into using the keynote system in revit. I have added the correct keynote to most of our standard materials and its working great. I then opened the keynote family and changed the justification of the text to justify the way we do notes. I also changed the line style of the leader lines so it matches our other notes.
All went well. I get stuck when I try to change the gap between the leader tail and the text. I can't find anywhere to actually edit the line/arrow in the family that would let me change how that works. If you see my attached image the one on the top is our standard note and the other two are the keynote family.
I'm trying to create a frame and panel kitchen cabinet door family. It flexes correctly horizontally, but I can't get it to flex vertically. What do I need to correct?