AutoCad 3D :: Splitting And Lofting Of Metal Plate
Apr 23, 2013
Basically we are trying to make a 3D plate (in this case a 2" thick piece of steel) and have a 3D hollow shape inside. Its split into Top and bottom, as shown as the below picture.
top View (plate 1).jpg
I have tried the loft command (which I just learned off within the past hour or so) and it indeed works. But I wish to use its as the opposite, where the middle is hollow and the rest is a solid object.
Side View (plate 1).jpg
I have tried the loft command (which I just learned off within the past hour or so) and it indeed works. But for the life of me does not know how to get it as one big object with the middle shape hollow. Am i missing a step or is it another command completely?
Also, once the object has been created, I want to split the object on its X axis mulitple times, almost like an exploded view. Each split will have its own set of top and bottom orifices which will represent multiple plates.
Is there a way to do that? Also is there a way to gain and separate the top and bottoms of these newly split plates?
Here is the drawing file as well to work on -> 3D-MK1.dwg
I want to form a plate (collar palte around branch (riser) connection, which when is flatened the projected circle will be eliptical. Before Refold I want to cut plugholes for welding. In flat position it looks like a flange /w holes and the middle cut-out is elliptical. I want to refold it to be again in rolled shape.
I am trying to learn how to carry out stress analysis within inventor and have applied what seemed logical to me, however when I got my results file it does not seem to add up.
I want to investigate the effect that a crack will have on a piece of steel plate, I have applied a fixed constraint to one side of the plate, and a load to the other side, as well as a separation contact on the sides of the crack (see file attached).
I need to create the crimp plate in inventor to give my shop the measurements before the crimping process for material and also give them measurements to complete the crimping process. I figured I could use the sheet metal process. I'm trying to find an easier way than going back to Autocad and p-line everything.
I have a sheet metal part I need to show as polished aluminum diamond plate on one side of the material only, just as it would appear on the actual part.
I'm looking to make some diamond plate metal. I've tried on my own with brushed metal as a base, but it just looks rediculas...If you dont know what diamond plate looks like,
It doesn't have to look exactly like that...I'm going to make it look worn with scratches etc...but to make those diamonds look like they actually belong with the metal in the background...
Im trying to make a 3d model of a site in AutoCAD and it seems lofting between some contours is impossible, this is driving me insane, first it told me there was a U and V derivative problem so i loft the surfaces that i could but now there is a gap where it refuses to loft and i cannot create a surface in that gap using network or blend or pach.
I have to do a lot of lofting to create 3D shapes. The more the 2D sections are complicated, the more times takes for AutoCad to find a solution (even in a powerful computer). Beside that, I use Guide splines to create the exact shape I want. For this I have to wait two times, first Autocad find its own solution, then the solution with my Guides. Is there a way to make AutoCad loft by default with Guides, such that it doesn't ask for Guides after the initial loft, but immediately at the beginning.
I'm trying to loft a base for a light fixture. It's narrowest at the top and bottom, and its widest point is in the middle. classic design.
Can I upload a pdf? I assume if it's available to everyone via a search engine, wouldn't it be ok to upload it? Any thoughts?
I digress. I'm trying to look at the circles from the side, so they form horizontal lines. I thought they'd be easier to offset a distance to.
I tried changing my views around to achieve that effect, but to no avail. UCS is World view. Or View.
One of the images in the .pdf, is of the appearance I'm after in a front view. So that way, I could do an offset distance of one inch, but as things stand now, that wouldn't work either.
It wouldn't work in this view projection, I think was what the wording was; or close to it.
The only view I was able to do any offsets in was the Top view IIRC, but that just gave me a bunch of concentric circles with no height. At least they were offset.
I want to loft the surface, made of polylines.The problem is that, when I select all the splines, and then do Draw-> Modeling -> Loft then I chose the "Cross-section only", this what kind of message I get in command box:
The selected entities are not valid.
Here the .dwg file with the mentioned splines in it:
In previous autocad version that supported Lofting, i was always able to create a solid loft.
With 2013 the loft command seems to divide its abilities depending on what type of profiles are selected.
When selecting a closed polyline profile, loft produces a solid. Works fine.
When selecting a region or solid face loft produces only a surface.
The work i am trying to do at the moment involves irregular sections and/created from existing solids.
I could trace the profile and make a polyline, but each profile contains an ellipse, and you cant trace an ellipse.
Where i used to be able to select the ends of the existing solids and create a solid loft,
I now have to produce a section twice (gives you a region), loft the regions, convert the regions to surfaces (because the produced surface doesn't have and faces), union the surface and then convert to solids
Instead of 1 command there are now 6.
I tried turning of the assiciativity (surfaceassociativity 0) hoping that it had some sort of influence but to no avail.
There was no issue with 2010 and 2012 and i have just installed all 2013 products.
I have a lot of work to do and have to produce 3dsolids.
I am working on creating a male mold for a canoe. I first designed the cross sections for the canoe and then began converting them to the mold cross sections. When I try to loft the cross sections I have converted so far, they all loft as I intended until I get to the rear of the canoe (sketch 8). The issue typically arises in gunwale section (the part that appears to be a notch in the sides). Everytime I loft, one of the gunwales splits/twists in an undesired fashion (in the image below the right gunwale is incorrectly twisted).
I do not understand why this is happening for a few reason:
1. The canoe cross sections lofted as planned, and I only added simple boxy shapes to those cross sections.
2. Each cross section is symmetrical (or at least from what I can tell they are).
3. The cross sections that are lofting improperly all have the same number of segments and are in very similar shapes.
I have attached the file of the cross sections and another file of an improper loft.
Coming from Sketch up to real big boy tools. I watched the tutorial videos and tried poking around a bit for this specific answer but came up a bit short.
What I'm trying to do is loft a face to a point. Easy enough. I've got my point established on an offset work plane, and I can just loft to that, however, I get nothing but straight lines. (First attachment)
An example of the ideal outcome in SketchUp is the second attachment.
I'm having the most difficulty trying to draw the curves along which I want the face to be lofted because, even as I sketch along my 2D plane, I can't snap the endpoints of my arcs to the endpoints of the face (or the point to which they'll all connect).
If you can create a solid by lofting between two section, in this case they are 3d polylines, along a given path. The path is at the top of the sections. Using the loft command I have to key in the PO ( point ) option several times to get the path option to show then when I select the path it gets treated as another section. See attached.
Successfully drawn a eggshape for tabletop using 3 ellipse and arcs and converted these into polylines but having trouble converting them all into 1 polyline for lofting.
what determines the way the surface is created when lofting. I am creating a shape and a path but i cant seem to get them surface to follow the path. It always gets creating in a different axis. Is there a way to control that?
Here is an image it should be following the line i made
I have 3 scientific waveforms, made into splines , from X,Y and Z data. Basically 3 long wiggly lines.
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.
I have spent some time over the last few days attempting to create a boat hull by lofting sections along a line representing the center line of the hull, but I'm not having much luck. The shape that is created appears to be rotated some weird way, and I just can't seem to get a handle on what is going on. The section splines were created in the Front view, the path was created in the Top view. The section shapes were then placed in the Left view to correspond to their location along the hull.
My question is this: where can I find a tutorial that deals with boat hulls and lofting specifically, or failing that.
It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?
The code works great in till my Mark # reaches P99
I know what you’re thinking but I can’t change the Mark #s to P001 and fix the code that way. The whole company is already set up with this Mark # system and they will not change it.
Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?
I'm trying to make a simple race track for my uni project. I've created the track's path using lines and arcs, and attached them all together into one single path.
[URL]
I'm then trying to extrude the track geometry (a simple rectangle) along the path of the track (see the bottom image).
I'm following a tutorial that says to select the line, then under compound objects select loft. Then under creation method I should chose "Get shape" and select the rectangle, however I'm unable to click on "get shape", the option is greyed out.
I am creating three shapes out of a pyramid. I figure if I split the pyramid in half, I can create two, then mirror them and blend the two together to make the final design. I have figured out how to create a pyramid by extruding a cube with a taper.
My pyramid is 40mm x 40mm x 40mm. I need to cut it in half, diagonally, top to bottom.
When I have the pyramid in the workspace, I see nothing that I can select - that will allow me to create lines where I need to - to cut them out.
I'll add a logo in 3-d that I am trying to create. (also, I am using this project to familiarize myself with the software.)
How I would draw a simple plate transition? It would be 3' - 6 1/4" OD at the top and 10' - 6 7/8" OD at the bottom. It would be 62" tall. I draw this but can't figure out how to make it "flat" like a layout on a piece of plate to cut out and then form / roll into into it's final shape. I looked at one of our past project's drawings and it shows this, but looking at the dimensions on it, I cannot figure out how it was done.
What I'm doing is preparing a model for FEA, and I want to split some faces for where the nuts meet a surface. So far I've only been able to do this by repeatedly making a sketch and then splitting around each hole. Is it possible to do several splits from one drawing or to pattern the split? (I've attempted both, but failed hard).
Splitting a surface 5 times is slow, but essentially fine. Doing it this way when I have more bolt holes though is a chore.
Is there a way to use the Split Solid tool to partially split a circle and have multiple solids after.
Ex) I would like to cut the tank at the 180 and 270 deg marks. Using the split tool still cuts through 0 and 90. I tried drawing a line from a top view that started from center going through 180, but it still goes through 0 as well.
I've attached an example shell of where I would like to have 6 solids after.
I can split a part into 2 solid entities, I now want to rotate one of these entities with it's features say 30 degrees or whatever and then rejoin them as a newly shaped part.
I think all this is possible apart from rotating the split solid after splitting?