I am creating three shapes out of a pyramid. I figure if I split the pyramid in half, I can create two, then mirror them and blend the two together to make the final design. I have figured out how to create a pyramid by extruding a cube with a taper.
My pyramid is 40mm x 40mm x 40mm. I need to cut it in half, diagonally, top to bottom.
When I have the pyramid in the workspace, I see nothing that I can select - that will allow me to create lines where I need to - to cut them out.
I'll add a logo in 3-d that I am trying to create. (also, I am using this project to familiarize myself with the software.)
The code works great in till my Mark # reaches P99
I know what you’re thinking but I can’t change the Mark #s to P001 and fix the code that way. The whole company is already set up with this Mark # system and they will not change it.
When the modify dimensions box is open, the 'roundoff' menu gives me 1/16", 1/8" etc, even when DECIMAL is selected as the unit format.
This wasn't happening earlier, not sure what's going on. [in fact in a solved problem from earlier, a colleague found a drawing that had units set to millimeters, had its insertion scale set to inches! Different computer, so not related].
What I'm doing is preparing a model for FEA, and I want to split some faces for where the nuts meet a surface. So far I've only been able to do this by repeatedly making a sketch and then splitting around each hole. Is it possible to do several splits from one drawing or to pattern the split? (I've attempted both, but failed hard).
Splitting a surface 5 times is slow, but essentially fine. Doing it this way when I have more bolt holes though is a chore.
Is there a way to use the Split Solid tool to partially split a circle and have multiple solids after.
Ex) I would like to cut the tank at the 180 and 270 deg marks. Using the split tool still cuts through 0 and 90. I tried drawing a line from a top view that started from center going through 180, but it still goes through 0 as well.
I've attached an example shell of where I would like to have 6 solids after.
I can split a part into 2 solid entities, I now want to rotate one of these entities with it's features say 30 degrees or whatever and then rejoin them as a newly shaped part.
I think all this is possible apart from rotating the split solid after splitting?
I'm trying to find the most elegant (okay... any) way of making a simple half lap joint. Basically I just want it to update based on a thickness parameter or when the sketches update.
I have a purchase component set that includes 2 identical pcs. i.e. part number xxx01(.iam) consists of part01(.ipt) and part01(.ipt). Typically I would place xxx01(.iam) into an upper level assembly, and get a BOM count of xxx01 QTY = 1. This works fine.
Now I have a similar component xxx02(.iam) that includes part02(.ipt) and part02(.ipt). With this component I use only half of the purchase component set in many instances. Therefore I would like to have the ability to place part02(.ipt) as a single part and have a BOM count of xxx02 QTY = 0.5.
The best solutions I have found is either to place xxx02(.iam) and manually override the BOM count to 0.5, which is error prone, and inevitably causes an issue each time.
Or I can set the Part Number of part02(.ipt) to be xxx02, and create a User Parameter in part02(.ipt) called BOM_QTY and set it to 0.5 ul and then set the Unit Quantity (using the BOM tab of the part file's Documents Settings) to use the User Parameter. The result of this is a BOM count of xxx02 QTY = 0.5ul.This method displays ul in the Parts List, which of course is an issue as well.
I am trying to edit a JPEG. It is one layer. My mode is Normal with 100% opacity, 100% fill. The layer is not locked.
I can use several tools including move, magic wand, paint bucket, crop. However, I cannot use the eraser, paintbrush, healing tool, clone stamp (which is the one I desperately need to use) or many others.
Ray tracing disables when I use the half section view, when I turn it on again it disables the section view. Is there any way I can see a cross section of my assembly in realistic mode with ray tracing?
I decided to model an industrial iron caster wheel with polyurethane tread, and all went well. Tonight I added three ribs to one side of the caster wheel, which looks great, but I would rather not repeat the process on the other side because of all the fillets and such which would have to be repeated.
Is it possible to split the wheel down the middle and then mirror the side with the ribs? I saw that I can split the model with a plane, but I can't figure out how to remove the geometry on the left side of the plane.
I'm trying to link an Excel sheet to a new assembly but it is only listing half of the sheet parameters. I have done this before with no issues. I've also imported another sheet and it works fine. I copied and renamed a sheet I know that works deleting the data from it and coping the data I want and I get the same results. This lead me to believe there is something wrong with the sheet. See attached file.
I made a fillet earlier and then continued to work on the part. Now when I try to delete the fillet (to replace it with chamfer) Inventor gives me a box: "delete features" and the middle box can be selected which says "dependent sketches and features". If I check the box and hit ok, some of the unreleated holes and chamfers gets deleted and the fillet I wanted to delete doesn't get deleted. If I uncheck the box, different chamfers and threads dissappear, fillet I wanted to delete stays in place again and yellow box appears on the corner of the part. So what should I do to just delete the fillet and keep everything else?
Assume that I have an odd pyramid 3D-solid say with a polygon basis that lies on a "floor". The apex was higher than the ceiling, so I "sliced" the pyramid to fit it right under the ceiling.
Now, I change my mind and want to make the ceiling slightly higher (say, 1"): after raising the ceiling I am left with a sliced pyramid that is cut 1"below the ceiling. Question is : what is the best way to re-extend the pyramid (and make it look like it was cut by the higher ceiling) ?
I cannot just "undo" because too many things happened in the meantime.
I can imagine re-creating the unsliced pyramid by press-pulling the upper sliced surface and then slice this extension with each side of the original sliced pyramid and ultimately re-slice with the new ceiling. Can I do better / faster than that ?
I want to create a pyramid with a base of three sides with different lenght. In the end i want to have a solid where i can drag and move the notes to change the hight,lenght and the angle of the sides.
I already managed to draw it in 3d but now i want to convert the drawing into a solid and keep it flexible to change the parameters by draging the notes.
I also tried to extrude a triangle with a specific angle but then i was only able to move the top note up and down changes the hight. Doing it this way the top note also kept beeping in the center-point of the triangle.
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I am trying to produce a sketch in 3D of a truncated pyramid, base 11 meters square and top 20 meters square. Its 80 meters high and I need to twist the top 45 degrees to create an iconic tower for a friend in Brazil.
Have drawn the pyramid but how can I twist the top and make the vertical lines follow?
I have been trying to create a 3D pyramid using Illustrator CC. All the tutorials I have found have been telling me I need to create a custom bevel, but the Bevels.ai file is not in the plugins folder as it used to be. How do I create a custom bevel in Illustrator CC?
I'm following a "Simple Mass Creation" exercise in a Revit book, which says to create a cube, a sphere, and a pyramid. It doesn't say how, though, it just goes on to the next step of dividing the masses into floors. After much research and trial and error, I figured out the cube and sphere, but how the heck do you create a pyramid? At first I was thinking of a blend, from a square to a point, but that's not an option. Then I tried to use void shapes to remove parts of a cube...and I'm getting an error message because my voids are overlapping and there's no solid to cut. There MUST be a faster and less complicated way to create such a basic form.