3ds Max Modeling :: Moving Vertices Manually With Cloth?

Jul 18, 2011

I have difficulties using Cloth : Some years ago I had less problems with Cloth but my characters were much taller than real characters, 2 or 3 meters high for example. Now, I have decided to use realistic sizes for my characters, hoping it would improve the result with Cloth, but it is the contrary. With my new characters, 1 unit = 1 centimeter and it is almost impossible to have a perfect result. I was wondering if it is possible to move manually some vertices within Cloth after the simulations for correcting the inaccuracies.

View 2 Replies


ADVERTISEMENT

Maya Modeling :: Scaling Or Moving Vertices Uniformly?

Jun 26, 2011

Is there a way of scaling or transforming vertices uniformly without having to clean up some of the vertices afterwards.The closest attempt I have got is to switch the move tool to normals but this still requires a bit of straightening up afterwards.

View 2 Replies View Related

Maya Modeling :: How To Model A Cloth

Nov 9, 2011

I need to model a cloth in Maya 2012 as a part of a college assignment. I have attached a jpeg of my pre-production artwork, in it you can see the yellow cloth placed on two wooden planks. At the moment I am modelling the cloth by adjusting the vertices, but find it to be a bit tedious. Is there any other way for me get effective results. Since I am a beginner I would like to know the the different ways a little in detail.

View 3 Replies View Related

3ds Max Modeling :: How To Make Velvet Cloth Texture In Max

Jan 10, 2012

How to make velvet cloth texture in max. i mean render setups in vray

View 9 Replies View Related

3ds Max Modeling :: Create A Pillow With Cloth Modifier

Nov 26, 2012

I'm trying to create a pillow but I can't get the narrow and tight shape with the cloth modifier. I have done exactly as the tutorials that I have followed, but I have done this several of times, but I don't get it like I want it and I'm wondering if I have missed something or if there are any values that I can change to get the cloth closer to the shape of the pillow? And why is some part of the pillow visible and not inside the cloth?

View 3 Replies View Related

3ds Max Modeling :: Cloth Modifier Showing Squares From Other Side

Jan 21, 2011

Just recently learned how to use the cloth modifier. It is awesome. It has worked pretty well, but one problem, I see little squares on my cloth after I run the simulation. Sometimes they are just a shade darker than the material, others, they are completely black, so it makes me think it is the squares from the opposite side showing through.

I am using a chamfer box so that my cloth has a thickness to it and a beveled edge. I tried a plane, but I don't like the way it looks, because it isn't thick enough. How to get rid of the squares? (see attachment).

Also, while I'm here, do I have to always sit through 100 frames when I simulate, or can I just hit simulate and have the cloth drop into place on one frame? I am not animating so I don't need the 100 frame span.

My specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

View 2 Replies View Related

Maya Modeling :: How To Rotate A Polygon Manually

Apr 13, 2013

I need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?

View 2 Replies View Related

3ds Max Modeling :: Why Won't Vertices Connect

Aug 15, 2013

Why won't these vertices connect?

View 6 Replies View Related

3ds Max Modeling :: How To Connect Corresponding Vertices

Jul 12, 2013

I'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.

View 1 Replies View Related

3ds Max Modeling :: How To Connect Two Vertices

Jun 5, 2012

I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.

View 3 Replies View Related

3ds Max Animation :: Skinning - Vertices Moving Out Of Place

Dec 23, 2013

I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.

I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.

View 2 Replies View Related

3ds Max Modeling :: Can't See Vertices In Edit Mode

Jan 19, 2012

When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.

Max Design 2012, Windows 7 64
Quadro 4000
Dual Xeon X5650 2.67 GHz, 24Gb Ram

View 1 Replies View Related

Maya Modeling :: Can't Make Vertices Go Away

Feb 17, 2012

Maya 12 Hotfix 2, MacOS 10.6.8

When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.

View 1 Replies View Related

3ds Max Modeling :: How To Connect Vertices With Edges

Feb 10, 2014

How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.

View 8 Replies View Related

Maya Modeling :: How To Add More Vertices To Curve

Jul 30, 2011

My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.

View 2 Replies View Related

Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

View 2 Replies View Related

3ds Max Modeling :: Create A Polygon From Selected Vertices

Aug 28, 2011

I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:

1 - I can create a poly out of nothing by clicking empty space

2 - all verts from existing objects become visible and I select the verts I want to create a new poly.

These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.

This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.

Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?

View 3 Replies View Related

3ds Max Modeling :: Smooth Vertices Of Outfit Along The Body

Feb 22, 2013

I am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?

3Ds Max 2011

View 2 Replies View Related

3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

View 2 Replies View Related

3ds Max Modeling :: Connect Multiple Vertices Without Triangulation

Jun 19, 2012

I need a scatter distribution object like a railroad.

I draw a smooth line, then converted it to spline: using sub-object "spline", i used "Outline" to give it some width. Next step, it was converted to a Editable Poly.

At this moment, if i select its vertices and call "Connect", the result is a zig-zag sequence of edges, which are very difficult to clean-up. Another way, select each pair of vertices to apply connect is similar time consuming...

Maybe the picture aid to show the problem.

How to connect those verts like a railroad??? Or about how to create an appropriate scatter distribution object to this work?

View 3 Replies View Related

Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

View 1 Replies View Related

Maya Modeling :: Why Are Vertices Around Selection Orange

Oct 19, 2011

I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?

I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?

View 4 Replies View Related

3ds Max Modeling :: Attaching Object To Another Objects Vertices

Jun 29, 2011

Any way to attach instances of an object to another objects vertices?

View 7 Replies View Related

Maya Modeling :: Create New Face Between Vertices

Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

View 9 Replies View Related

Maya Modeling :: Scaling Vertices Uniformly?

Mar 7, 2013

Is there any other method for scaling an object in it's position using the vertices?

For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.

Look how I found 2 solutions, the cluster option takes more time.

I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.

View 3 Replies View Related

Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

View 3 Replies View Related

3ds Max Modeling :: Creating New Vertices / Faces On Same Object

Aug 23, 2012

Is there an easy way to copy a line of vertices and have it create new faces on the same object?

I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

View 4 Replies View Related

3ds Max Modeling :: How To Extrude From A Face Without Selecting All Vertices

Feb 1, 2012

possible to extrude a face from selecting all the vertices that make up the face. If you just extrude the vertices the effect is undesired. and when you select all the vertices, hold ctrl, and switch to face selection it selects all the adjacent faces, not just the ones that are actually formed by the selected vertices.

Basically I would like this To turn into this on Ctrl+4

I remember seeing some one do it in a older version of Max, I'm on 2011 right now, is it possible?

View 2 Replies View Related

Maya Modeling :: Selecting Vertices In The Back?

Mar 5, 2011

I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.

View 3 Replies View Related

Maya Modeling :: Cannot Select Vertices That Are Farther From The Camera

Mar 29, 2011

I am working in meters.

I can not seem to select vertices that are "farther" from the camera.

If I scale the object down - I can start selecting multiple verts again.

View 3 Replies View Related

Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

View 2 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved