Maya Modeling :: Selecting Vertices In The Back?

Mar 5, 2011

I'm having a huge problem trying to select the vertices both in the front and the back of my object. I am familiar with backface culling, and the option is not working. I have tried toggling backface culling in the viewport, preferences, mesh component display and polygon display options. None of these options work. I want to be able to select all the vertices on a model, regardless of certain objects/faces being in the way. However, if there is a face in front of the vertice I am trying to select, Maya won't let me select it.

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Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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3ds Max Modeling :: How To Extrude From A Face Without Selecting All Vertices

Feb 1, 2012

possible to extrude a face from selecting all the vertices that make up the face. If you just extrude the vertices the effect is undesired. and when you select all the vertices, hold ctrl, and switch to face selection it selects all the adjacent faces, not just the ones that are actually formed by the selected vertices.

Basically I would like this To turn into this on Ctrl+4

I remember seeing some one do it in a older version of Max, I'm on 2011 right now, is it possible?

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Maya Modeling :: Can't Make Vertices Go Away

Feb 17, 2012

Maya 12 Hotfix 2, MacOS 10.6.8

When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.

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Maya Modeling :: How To Add More Vertices To Curve

Jul 30, 2011

My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.

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Maya Modeling :: Aligning Vertices And Edges?

Oct 12, 2011

Is there some way to make the Scale Tool stop when multiple selected verts or edges are aligned, like in Max? I've noticed that you can overshoot when trying to align this way. I suppose there is always snapping to grid..

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Maya Modeling :: How To Select Two Edges Or Vertices

Jan 23, 2012

What I'd like to know is whether Maya can do accuracy.

For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.

Very fine accuracy is not required.

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Maya Modeling :: Why Are Vertices Around Selection Orange

Oct 19, 2011

I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?

I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?

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Maya Modeling :: Create New Face Between Vertices

Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

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Maya Modeling :: Scaling Vertices Uniformly?

Mar 7, 2013

Is there any other method for scaling an object in it's position using the vertices?

For example if you modeled wires or cables or bars and deleted the history but now you think they are too thick or too thin and you want to scale down without compromising their positions.

Look how I found 2 solutions, the cluster option takes more time.

I could not make a single cable on a floor thin out uniformly with the scale tool option. It did work with cluster on each bend but is a bit tedious.

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Maya Modeling :: Cannot Select Vertices That Are Farther From The Camera

Mar 29, 2011

I am working in meters.

I can not seem to select vertices that are "farther" from the camera.

If I scale the object down - I can start selecting multiple verts again.

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Maya Modeling :: How To Deselect Pink Vertices From Model

Jul 8, 2011

I'm new to Maya. I'm looking for the option on how to deselect these pink vertex from my model. (photo)

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Maya Modeling :: Function To Set Vertices Of Plane Equidistant From One Another

Jun 9, 2012

I'm working with a polygon plane and I've moved the vertices on the edges to where I want them. Now I want to set all the non-edge (interior?) vertices equal distance apart from one another. Is there a function or an easier way to do this or do I have to do it manually?

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Maya Modeling :: Removing Edges / Leaving Vertices

Nov 12, 2011

Would this be a problem when exporting, sculpting, final rendering etc. Or would i have to rebuild the edges?

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Maya Modeling :: Scaling Or Moving Vertices Uniformly?

Jun 26, 2011

Is there a way of scaling or transforming vertices uniformly without having to clean up some of the vertices afterwards.The closest attempt I have got is to switch the move tool to normals but this still requires a bit of straightening up afterwards.

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Maya Modeling :: Rotate Edge But Only Move Affected Vertices?

Nov 17, 2012

I am trying to model the following simple structure:

I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.

I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:

The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.

Is this way of rotating an edge possible with the rotate tool or something?

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Maya Modeling :: Selecting Individual Edges

Apr 7, 2013

when I select an edge for example the edges close to it are selected as well and turn yellow and the farther ones turn red and move when I move the edge I selected. I'm pretty sure this a simple problem, like a button I need to toggle, but I seriously can't find it. How do I select individual edges?

EDIT

I found out that this was cancelled by just pressing B.

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Maya Modeling :: Selecting Points In Group?

May 13, 2013

I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!

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Maya Modeling :: Selecting Multiple Objects?

Jul 15, 2013

I have a problem with selecting multiple objects!!! Everywhere it says that you have to hold shift and select the objects you wish but when I do this it selects all the objects in between! How can I change this?

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Maya Modeling :: Selecting Faces And Mapping To UVs

Nov 21, 2013

I've got a good grasp on 3D modeling and I've taken numerous tutorials to get started.I revolved a container profile from an Illustrator path and I've assigned a mia_material.  It's basically a cylinder that I need to map a label onto and my problem is two fold...
 
1. I am unable to select faces (face mode).  In my RMB popup menu, I see "Surface Point", not "Faces". 
 
2. So then I just add the label file to the whole thing, choose Create UVs -> Cylindrical mapping and I am unable to edit, re-position and scale the image to the cylindrical faces.

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Maya Modeling :: Selecting By Name With Wildcards Does Not Work

Nov 20, 2013

I'm using the Morpheus rig (fantastic rig, by the way) in Maya 2014 and would like to select all of the control curve shapes so that I can place them in a display layer (an easy way to turn all the NURBS curves on the rig invisible without turning my parented props invisible, too!). 

In order to do this, I cannot simply shift-click all of the control curves.  I need to select all of these curves' shape nodes (which are appended with "_animShape").  I attempted to select them all by entering "*_animShape*" (without quotes, of course) into the Input Box, but I receive the "No object matches name" error.  I also tried "select -r *_animShape*" in the Command Line, to no avail.

I do not want to have to spend 30 minutes to an hour scouring the Outliner for every single shape node (mind you, it's a very complex and sophisticated character rig!).  Am I using wildcards incorrectly?  how I can select all of these nodes at once?

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Maya Modeling :: Selecting With Camera Based Selection?

Jun 7, 2011

I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:

1. double click the selection tool icon in the toolbox. the tool settings editor appears.

2. In the common selection options selection underneath marquee, turn on camera based selection.

3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.

4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.

I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.

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Maya Modeling :: Selecting Range Of Edge Rings / Loops

Jun 15, 2012

I know how to use the various menu items to select rings and loops, and even understand that double-clicking will select an entire loop/ring, but how do I select a range of loops/rings?

After selecting the first edge, then double-clicking on a second only results with the entire loop/ring getting selected. A single-click will merely add the next selection to the first, but not fill in the range in between. This used to be more intuitive. What has changed? I've tried using additional keys to no avail.

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Maya Modeling :: Can No Longer Back Out Of CustomPivotTool Via Hotkey

Dec 11, 2013

We recently switched to Maya 2014 from 2011. 

When I hit "Insert" to enter the customPivotTool, then hit W,E or R after moving the pivot point, it doesn't back out of the customPivotTool state allowing me to move the object. I use this tool very heavily in my workflow and it adds an extra keystroke per operation. Most importantly, to me anyway, is that I don't understand why this behavior was changed.

Question: How do I change this back to the previous behavior? 

Edit: I also noticed that when I select and axis on the move tool, move the object, hitting "W" does not reset the move manipulator back to default (the move with camera normal box). 

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3ds Max Modeling :: Why Won't Vertices Connect

Aug 15, 2013

Why won't these vertices connect?

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3ds Max Modeling :: How To Connect Corresponding Vertices

Jul 12, 2013

I'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.

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3ds Max Modeling :: How To Connect Two Vertices

Jun 5, 2012

I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.

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3ds Max Animation :: Assign Specific Vertices To A Bone By Selecting Separate Part Of Object

Nov 24, 2013

Is there a way to assign just specific vertices to a bone by selecting a separate part of an object? Like for example, I have a model of a gun which I'm trying to rig now and this gun has two barrels, one obove the other, and each of this barrel needs to be assign to a different bone. Those bones are there, but the problem is that certain parts (vertices) of second barrel are assigned as well to the second bone, which is incorrect. How do I select only part (an element) of an object and assign it to the bone?

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3ds Max Modeling :: Can't See Vertices In Edit Mode

Jan 19, 2012

When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.

Max Design 2012, Windows 7 64
Quadro 4000
Dual Xeon X5650 2.67 GHz, 24Gb Ram

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3ds Max Modeling :: How To Connect Vertices With Edges

Feb 10, 2014

How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.

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