3ds Max :: Unable To Edit Vertices In Edit Poly Mode
Apr 2, 2012
I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.
But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.
EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!
When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.
Max Design 2012, Windows 7 64 Quadro 4000 Dual Xeon X5650 2.67 GHz, 24Gb Ram
In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.
In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho. Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
Imagine that you have couple of spheres in your scene and you want to manually rearrange them. You click on one and immediately drag your mouse to move it, and it works just fine and fast while they are sphere primitives. But, if you convert them to edit poly things get messed up, now if you click and start to drag you need to wait for about a second for the thing to start moving. And it's the bloody edit poly's fault. It's command panel UI is just drawing too slow. Why is this? Is this something that just is in max now? Because the same thing annoyed me in 2011 and now in 2012. Or is it me who is doing something wrong? Also interesting is that this problem completely disappears when I add some modifier with a "small ui", like PUSH, to all of the objects. Everything is back to fast and snappy again.
This slowness also happens when I want to switch sub-object levels, it redraws every time, and it redraws slowly.
I have a problem when im modeling on 3ds max 2011.
For example, i go to "create" then "geometry" and then "box". While Im creating the box, i can change views with de P key (perspective), T key (top view) etc... or maximize my viewport o miniminze it (alt+W)... but if a apply an "Edit poly" modifier to the box, i cant use any of the shortcut key , because they have other effects...
Is there a way to use the shortcut key while i have "edit poly" modifier???
I have another newbie question. How to select visible polygons only in the Edit Poly modifier? Now I can only select through the object. I can't find an option to turn it off.
3ds Max Design 2013 Student Version PU6 iMac 27" Quad-Core i5 2.8 GHz 6 GB RAM ATI Radeon HD 5750 1 GB VMWare Fusion 5 / Windows 7
Fired up 2012 and I find the new modeling dialog boxes quite annoying. For example, within Edit Poly, the chamfer, extrude, etc. Is there any way to switch back to the old, standard windows style dialogs?
I made a staircase rail made out of splines etc...
Converted the object to edit poly and duplicated + attached all the piece.
So I have this one object that is really long and this is the rail of the whole staircase.
Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.
How do I make it so it's always 90 degrees to the ground?
I am trying to access the edit original (edit with) option to edit a photo that has not been edited yet. I right click and go through the edit menu and does not appear or is not available? Would I have to reopen it manual in photoshop or is there a way around this to access that setting? it sometimes does not appear on my already edited photos.
I would prefer not to open each photo again, as some files i do not have and were imported into the document with another computer.
I have simple meshes with vertex paint, color and alpha.The problem is when I collapse the modificators and get simple edit poly and then select some faces or whole mesh (select element) then settings from 'polygon: vertex colors' overwrite my painting! is in English language word 'color'? Dictionary from firefox say 'no' but in 3ds max there is 'color' slot.
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
I click on the Massing & Site Tab, then on the Topo surface Icon. The tab automatically switches to the Modify/Edit Surface Tab. Then I place the points and generate the topo surface. Then I try to save this work and get the following popup window"
SAVING IN EDIT MODE: Changes made in this edit mode will not be saved. The project will be saved as it was before you entered this mode. SAVE CANCEL.
I am using VS Pro X4 with Windows 7 home premium, Processor Intel (R) Core (TM) i7 CPU Q820 @ 1.73GHz 1.73 GHz. 8 GB RAM. 64 bit op syst. NVIDIA GeForce GTS 360M. Also I am mostly using GoPro 2 Mpeg4 files (which I have updated so I can finally use it in VS) When I am edit mode and click play back to view what I have edited prior to rendering. It often plays ok until it goes from one clip to another then it starts to play jumpy or jerky video including the sound. Which makes it impossible to see how well your edit is. If I leave it for 1/2 hour or so and come back to it, it sometimes plays fine. But then add more clips to the vid or add in a transition or effect it will then play back jerky again.
Using VS X2, There is only black screen when editing sample file or any other video. All load correctly and can be viewed as individual clips but only black screen when playing "project" . Have re-installed program (repair) - no change.
I´ve got about 133.000 pictures - all with keywords. In connection with backup of the cataloque -unfortunately I lost the connection with my external HD - and thereafter the cataloque has corrupt in the way, that all pictures are to be find in the keyword list,. Most of the pictures can be viewed in "Library" - but I can´t edit them i "Develop". I get the message : "The folder could not be found"
Restoring it back to "normal" order to have full control over my photos again?
My Lightroom is 5.3 and my OS is Win7 proff.
The cataloque is on my C-drive and all of my pictures are on a external 2 TB HD
In VS Pro 4, in edit mode, I get no sound when I play the project but sound is OK when I play the clip. Then if I switch on the sound mixer I get sound when I play the project.
On the edit screen, the orange strip, which I assume means content, stops at approximately 7:31 on my timeline. All vide I have added stops here on my preview. I cant get past it.
When I create a home movie and add chapter points through the edit mode, and then go to burn a DVD, the Chapter points that I created in the edit mode are not showing up in the Corel DVD Factory burning software.
I can re-add the chapter, but why would the chapters that I just added, not show up? What is the point of having the options to add chapters in the edit mode, if this information was not transferrable to the burning process?
Below is the image of my ribbon after I begin the edit boundary command for a floor slab. For some reason the ability to finish or cancel the edit mode disappears and I'm unable to close out of the command without undoing everything I've done.
I own photo elements 6 (photo premiere 4). Photo elem. 6 takes forever to open photo in the edit mode. Why? I am using window 8. It was working ok. Now a problem. I uninstalled it reinstalled.
When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.
I have a PSE 12 file stuck in the "edit mode". I ran completed a repair and an optimize on the catalog and the file is still stuck in the edit mode--I can't even delete the file from the catalog as the "delete" option is grayed out.
When I click Start >Adobe PSE PSE starts in Organizer mode. I want to go directly to Full Edit mode. I looked for a setting in Edit > Preferences, did not find a setting there. How can I tell Adobe, PSE what mode to start in?
I am using Lightroom 4.1 RC2 on a Windows 7 64 bit system with dual monitors. When I am in the develop mode and make edit adjustments on any setting the 2nd monitor does not update. If I move to another image then come back the image is updated but it does not work in real time. I have never had this problem before and it worked fine in Lightroom V4.0
When X7 and its Group Editing mode first came out, there were grumblings about the "Closing Document" dialog that appears when clicking on the little "X" found on the Edit Inside tab.
I am sure most folks have found that can all be bypassed (assuming you want to keep the edits you just made). But for those that haven't, simply click the Save Icon in the Standard Toolbar.
I'm using pse10 on a computer with an i7 processor with 12GB of ram and windows 7 with a color laser printer. The print function works fine while in organizer and sharing mode, but not from full edit. When I try to print from full edit, I get an error message with a red "X" on it that says: "Before you can perform printer related tasks such as page setup or printing a document, you need to install a printer." I can't figure it out. The printer is in "ready" state, and works fine in the organizer mode, and in share.
I was trying to get rid of text and change it. I have no clue how to use this product but thought I would mess around with it. I think I really messed up. I clicked on the letter and then drug to the garbage can thinking I was deleting the text. It said permanently deleted and I now don't have the text option under content. How do I get it back?