3ds Max :: Why Edit Poly / Polygon - Vertex Color Settings Overview
Oct 6, 2011
I have simple meshes with vertex paint, color and alpha.The problem is when I collapse the modificators and get simple edit poly and then select some faces or whole mesh (select element) then settings from 'polygon: vertex colors' overwrite my painting! is in English language word 'color'? Dictionary from firefox say 'no' but in 3ds max there is 'color' slot.
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May 20, 2012
When using the Edit Poly modifier with Vertex selection enabled, the blue dots will frequently do any of the following:
- Only appear for half of the model
- Randomly appear or disappear
- Take the shape and colour of gizmos and tools.
These issues only seem to occur when Edged Faces is enabled. This makes modelling (and rigging) extremely difficult for me and is proving to be a constant frustration. Here are the steps I have taken to try and fix this:
- Rolled back graphics drivers.
- Updated graphics drivers.
- Switched to OpenGL mode.
- Switched to DirectX 10 mode.
- Pressed the "Delete Isolated Verticies" button.
- Disabled DirectX mesh caching (not sure of the exact name for this)
- Uninstalled 3ds Max 2011 and re-installed.
- Uninstalled every Autodesk product and cleared the registry as instructed by this page: URL...
- Re-installed 3ds Max 2011.
- Installed 3ds Max 2012.
- Installed all 3ds Max service packs.
All programs and games run perfectly on my system, including Maya. The problem lies solely with 3ds Max.
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Nov 5, 2011
y camera don't look at on my vertex or poly selected when I turn around them!
look at 0:33: [URL] ....
On my other pc camera locked on my vertex selectioned when I turn around them also
It's max 2012 on windows 7
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Jul 17, 2012
After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......
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Apr 2, 2012
I was trying to play around with the software to get to know it, and... well, I think I made something weird in it. Everything was flowing nicely when I was following the tutorial about Editing Objects: I created a box, I selected that edit poly option from the modify tab and I could edit vertices totally nicely.
But then, I really don't know what happened, but, I don't know exactly when, I suddenly could not move the vertices AT ALL. They are pretty visible, but when I select them, they turn red and the axis are not editable! I'm so confused! I can edit the axis very normally if I'm using an option like Select and Move but... With the edit poly thing I just cannot! I tried everything I thought of: Made a new box, restarted the program, restarted the PC! But NOTHING worked.
EDIT: It took me almost an hour to figure out I wasn’t selecting the Select and Move tool!
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Dec 20, 2011
Im having issues using the mirror function in the "move tool".I select mirror geometry with these options : -x, merge with original, and merge vertices.
This copies my model and allows me to adjust both sides of the model by selecting a single vertex on either side.
"Is there a way I can set Maya to also mirror my cut poly and smoother operations?" As it stands now, Only the vertex's that existed when i mirror geometry are visable on both halves.
Also my center vertices are not attached to each other. So when i try to apply smoothing to the entire model it smooths right through the center of the head, basically creating two halves. Both halves are registering as the same poly.
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Jun 27, 2011
Imagine that you have couple of spheres in your scene and you want to manually rearrange them. You click on one and immediately drag your mouse to move it, and it works just fine and fast while they are sphere primitives. But, if you convert them to edit poly things get messed up, now if you click and start to drag you need to wait for about a second for the thing to start moving. And it's the bloody edit poly's fault. It's command panel UI is just drawing too slow. Why is this? Is this something that just is in max now? Because the same thing annoyed me in 2011 and now in 2012. Or is it me who is doing something wrong? Also interesting is that this problem completely disappears when I add some modifier with a "small ui", like PUSH, to all of the objects. Everything is back to fast and snappy again.
This slowness also happens when I want to switch sub-object levels, it redraws every time, and it redraws slowly.
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Apr 5, 2013
I have a problem when im modeling on 3ds max 2011.
For example, i go to "create" then "geometry" and then "box". While Im creating the box, i can change views with de P key (perspective), T key (top view) etc... or maximize my viewport o miniminze it (alt+W)... but if a apply an "Edit poly" modifier to the box, i cant use any of the shortcut key , because they have other effects...
Is there a way to use the shortcut key while i have "edit poly" modifier???
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Mar 17, 2013
I have another newbie question. How to select visible polygons only in the Edit Poly modifier? Now I can only select through the object. I can't find an option to turn it off.
3ds Max Design 2013 Student Version PU6
iMac 27" Quad-Core i5 2.8 GHz
6 GB RAM
ATI Radeon HD 5750 1 GB
VMWare Fusion 5 / Windows 7
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Jul 1, 2011
Fired up 2012 and I find the new modeling dialog boxes quite annoying. For example, within Edit Poly, the chamfer, extrude, etc. Is there any way to switch back to the old, standard windows style dialogs?
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Jul 17, 2011
I made a staircase rail made out of splines etc...
Converted the object to edit poly and duplicated + attached all the piece.
So I have this one object that is really long and this is the rail of the whole staircase.
Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.
How do I make it so it's always 90 degrees to the ground?
Pic included
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Sep 3, 2013
In mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.
In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?
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Dec 19, 2013
Whenever I try to collapse a group of edges in Edit Poly mode there is always 1 edge that is left intact therefore creating undesired results. This doesn't happen in Edit Mesh mode, and also behaves accordingly in previous versions of Max.
Currently using Autodesk® 3ds Max® 2014 Version 16.0 commercial
Mesh mode example:
Specs:
Autodesk® 3ds Max® 2014 16.0 SP3 commercial
Windows 8.1 x64
Nitrous (Direct 3D 11.0 Feature Level 11 - NVIDIA GeForce GTX 780)
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Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
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Jun 3, 2011
I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Jan 2, 2012
I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.
The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.
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Nov 21, 2008
I have recently upgraded to CS4 and am finding way too many things that have changed and I cannot figure out how to do some very basic things (like my clone tool does not work the way it used to and I can't figure out how to clone anymore!).
I clicked on Help on the toolbar which takes me to
and I click on "Learn CS4." I am then directed to a page where I am told that there are NO VIDEOS available!
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Feb 23, 2012
Photoshop CS5 v12.1.
Mac OS 10.6.
I'm printing to an Epson R1800 printer.
Print. Choose Color Management. Choose Document. Choose "Photoshop manages color". Choose the correct printer profile that matches the paper I'm using. Choose Relative Colorimetric.
THEN, I click Print Settings...under the 4th drop downu I choose "Print setting..." again. Under "Basic" "color" and "Color settings" are grayed out as are some of the "Media Type" options.
Is this normal? The problem is my black and white prints are printing really badly. They have color tones. I've cleaned the nozzles on my Epson printer, done everything the print utility suggests. All the test prints look fine.
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Aug 15, 2013
Is there a setting for extruding polygons so it doesnt leave the original polygon.
When i extrude a polygon into a 3D solid, it extrudes fine but it also keeps the original polygon which means i have to delete it?
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May 17, 2013
In my company there are a lot of standard parts with variations. An object can have for example a left and a right variation, or can have three a different heights. I've created and iAssembly with the different variations, in which every member has a different part number. I'd like to make an overview drawing containing all the variations of that object, so the user can easily see the options and can choose the one he wants. On the sheet I'd like to have views of all the different members of the iAssembly, plus a table of all the members with their part number. It was no problem to create the views and the table. But I have two other questions.
1. I want to show the name of the Assembly with the view. So I'd to have in the view a text with the description of the Assembly-member, which is linked with the Assembly. I've tried to use a balloon to tag the assembly, but this only balloons the parts of the assembly. (How) can I do this for the whole of the assembly?
2.When I make an overview of all the columns we use, I'd like to align all the views at the bottom of the view, so you can see that all the columns have different heights, and how they differ in relation to each other. When I align the views with each other, the alignment is done in the middle of the object, not at the bottom. Is there a way to choose what lines of the view must align with each other? Or a way to align the views to a line (for example in a sketch)?
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Sep 2, 2013
I need to generate an overview of the colors used in a document.
For that, I would like to cycle through several rectangles of which I know the exact size. The rectangles are filled with a color from the swatch palette.
What I try to achieve is that the swatch name of the rectangle's fill color is written to a text field directly above the rectangle. But I could not find a possibility to 'extract' the fillcolor from a pageItem into a pastable string.
Is there a way to do this with Illustrator and Javascript?
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Jul 17, 2012
Its really annoying that I cant change the output settings when I save for web something. I just want to tell Illustrator that I dont want to create a new images folder everytime I save something, and I dont want to add a _N at the end of the file name...
Is there a way to change this?, I couldnt find it.
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Jan 6, 2014
i am editing for a film in 2k with priemere pro,which 2k size is correct to use for films, - 2k 16x9 24 (2048x1152) or 2k 2x1 24 (2048x1024),
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Apr 4, 2008
How or where do you set the default value under the Edit Command Settings for, say, AddContourLabeling? Right now it is saying that I'm overriding the default to our company standard, but I want the default to be the company standard not the "Standard" style. This goes for all command settings. I'm sure the default is set somewhere.
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Aug 13, 2013
Any way to force the checkbox in my attached pic to "Prompt to select nested objects"?
Civil3D 2014 SP1
Win 7 Professional - 64-bit
HP Z400
Xeon W3550 @ 3.07Ghz
24GB of RAM
Nvidia GeForce GTX 760
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Apr 3, 2013
Is there a way in iLogic to change the document setting for an .idw file?
Inventor 2013
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Feb 18, 2014
How do I get back to default settings of photoshop elements 9 for edit. I tried to edit one picture and now all of my pictures are discolored.
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Jun 7, 2013
Is there a way to create a vertex inbetween 2 vertex evenly? Just like the divide command in a spline?
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May 31, 2012
In LDDT, I was able to create points and manually assign a point number.
I know in Civil 3D 2013, i can assign a point number also by changing a toggle under Point Creation Tools to False.
My problem is that everytime I close out of that box and get back in, it reverts the toggle back to TRUE so I have to keep changing it back to False as well as the Next Point Number. In the above example, the Next Point Number should be 1147 (which is after my manually created point 1146) but it keeps going back to 33 which is the next available number after #1.
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May 6, 2013
I am working on Dynamic Simulation. I ran the simulation for 4 secs, in real time it took more than 4secs but on the screen it was showing it ran for 4 secs. Is it correct? Can we edit settings to make it run for real time 4 secs?
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