3ds Max Modeling :: Remove Certain Selection Of Seams
Nov 30, 2013
I have a Unwrap UVW modifier applied to an editable poly object. I used point to point seams to create the seams I wanted. There are a few seams I would like to change, how do I remove a certain selection of the seams that I want to remove?
AMD Phenom IIx4 945 3GHz || 8GB Ram || nVidia GeForce GTX660
Microsoft Windows 7 Home Premium - Service Pack 1 (64-bit)
Autodesk 3dsMax 2014 x64 - 16.0 SP2 student
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Nov 15, 2013
I've created a lisp that draws the boltholes of a pipe flanges, using the correct number of holes, at the correct diameter at the correct bolt-hole diameter and then rotates. Everything works seamlessly, when i do just one flange. But I've discovered that fewuently there will be mulitple times when a user will have to perform the command.
So the idea I had was to do the following:
Select all circles with (setq CirclesFirst (ssget "X" (list (cons 0 "CIRCLE"))))
Go through the code to create the new circles.
Select all circles with (setq Circles (ssget "X" (list (cons 0 "CIRCLE"))))
Remove selection set "CirclesFirst" from "Circles".
But what for some reason (command "_.select" Circles "R" CirclesFirst "") does not work.
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Sep 6, 2013
My boss came to me with a max question and its been a while since ive used max. he has a single diagonal line on the face of every solid in his model. I tried every fix i know and nothing worked.
then we found a site and the fix worked after reboot, for all of 5 minutes and the it went back. He is using XP based pc with MAX7.
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Jan 29, 2012
I would like to know if it's possible to set a value to a multiple vertex selection.
Exemple : I have 15 vertex selected with different values on z axis.
I want to set all vertex to -100mm for exemple (in one action).
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Feb 29, 2012
Assuming the model space is active with a zoom extents, my question is:
I have 2 selection sets:
- ssA= The first one that contains all the entities (SelectAll).
- ssB= The second one that as been made using the SelectCrossingWindow method.
What I want is to remove the 2nd selection set from the first one: in other words, to get (ssA-ssB).
In VBA, I remember we had a Remove Items method, but it seems not in VB.NET. How to make this subtraction?
I repeat that ssB contains SelectedObjectByWindow...
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Jan 21, 2013
I have a drawing that is 720X596 px and I have used the rectangular tool and select - invert, cut out a 222X444 px part that I need to save as a jpeg. However, I can not figure out how to either : delete the 720X596 drawing to leave the 222X444 drawing: or, select the 222X444 drawing to save it.
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Feb 22, 2014
I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?
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Feb 26, 2012
I go into component mode to select something, say vertices, the object then displays with the "sunrise" spread of red to orange to yellow and all the vertices are highlighted yellow dots. But I can't select anything. Not in face, or edges or vertices. I've tried resetting my preferences and restarting Maya and restarting my computer and restoring the Maya file(s) from my daily backups but nothing changes this. I even uninstalled & reinstalled Maya but still.
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Oct 17, 2013
I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?
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Jan 9, 2014
I have been modeling something with a symmetry modifier, and it has been working great. But, recently I feel like something has changed...
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
Has this simply always been the case? I feel like, in the past I was able to center in on a single vert in the past... but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.
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Oct 19, 2011
I noticed that when a face is selected, vertices and edges in the near vicinity glow orange, and are affected when the primary selection is translated/rotated. Is there a way to modify only the primary selection without any secondary effects?
I know in other 3D modeling software it is possible to transform individual faces without deforming the surrounding geometry. Is there a setting that I need to change?
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May 16, 2013
how i can reset selection Handles...so they are back in the middle of an Object and zero out.
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Nov 16, 2011
i used to work a lot with polyboost and since the change from polyboost to graphite modeling tools, i built my own toolbars in max.to customize the interface, i found all the tools i needed in the polytools category.one big exception is even/odd selection presets (skip, nthselect / step), which i found an extremely useful edge-selection tool. i attach a screenshot of the polyboost tools rollout, where these settings could be found formerly. at the end of this message i also attach a dicription of these settings from the polyboost work. Where to find the command to launch this toolbox. or if this feature possibly was not included in the graphite modeling tools?
even
selects subobject-elements that have even numbers like 2,4,12 and so on. the "skip" spinner determines how many numbers to skip between the even numbers, so a value of 1 will select elements numbered 2,4,6,8 and so on. a value of 2 will select elements numbered 2,6,10,14 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
odd
selects subobject-elements that have odd numbers like 1,3,15 and so on. the "SKIP" spinner determines how many numbers to skip between the odd numbers, so a value of 1 will select elements numbered 1,3,5,7 and so on. a value of 2 will select elements numbered 1,5,9,13 and so on.
shortcut: when used as a shortcut this tool will default to 1 as a skip value.
nth sel
selects the next even or odd numbered element in the model. because of the way the numbers are laid out in a basic primitive in max, this will in a way duplicate the selection further down the element numbers. the "STEP" spinner determines how big the jump is to the next selection. if the "reverse(rev)" checkbox is checked the selection will be created in the opposite way, and if the "move" checkbox is checked the selection will not be duplicated, but moved instead.
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Jul 19, 2012
I have been using autocad for a while and have always been able to use "R" to remove objects from a selection set. All of a sudden now when I want to use that command it activates the "Redraw" command instead of letting me remove objects from my set.
How to get it back to the way I had it before?
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Aug 6, 2011
I have a problem with baked textures. why are the uvw seams visible in viewport? textures baked with mental ray gi from skylight.
I exported scene with baked textures into unity3d and the same happens there. when zooming out the lines start to appear.
[URL]
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Oct 26, 2011
I used the automatic UVs in Mudbox for my model and tried extracting an AO map.The quality is set to good though I tried all quality types and for some reason after I extract it and it shows as diffuse on my model the seams are showing.. Edge bleeding is set to 4 and also tried with 5.
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Mar 22, 2011
I love using Pelt seams. Since I've had both 3Ds Max 2010 and upgraded to 2011 for classes, the Point to Point Seams option works great but when I click pelt, the stretcher is all screwed up and I realized that random seams are added to the ones that I created. I'll have full quads missing from the area I had highlighted to have unwrapped and I spent more time putting a jigsaw puzzle together. What I'd like to know is what is going on? Is this a bug that I don't know about? Is there an option I have selected that isn't supposed to be turned on? This is my first post on this website and I've attached an image of the issue I'm having. I loaded up this file and the seams were attached to the frame or model the last time I used 3ds Max. The seams appearing off of the model is the first time I've seen that occur. You can see the "patches" of seams that have shown up randomly on the model.
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Aug 12, 2011
in order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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May 10, 2011
I'm working from a book tutorial and the book wants me to "turn off Surface Selection" in the "Selection Mask Options".
I've looked everywhere but can't find "Selection Mask Options".
Is there something like a "Maya 2011 Bible" out there (or even 2010 or 2012)? The publisher that makes the Bible series does not seem to have made one for Maya since 4.5. I was wondering if there was a book or website that simply listed every Maya option with a short description and its location.
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Apr 26, 2012
So I have the modeling ribbon but the only tabs that seem to have any tools in them are the "GraphiteModelingTools" tab and the "ObjectPaint" tab. How do I get the hidden tools to appear in the "Freeform" and "Selection" tabs? Does the plugin need to be added?
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Sep 4, 2013
Just a regular photo of a person on front and people and objects on the background. I tried different techniques but can't figure out how to make selection with all smallest details intact.
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Oct 23, 2012
How can I remove an object I just selected from a selection set? I can't find the setting that allows this. Is it some combination of items check under the selection modes in the options menu?
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Dec 11, 2011
I have several NIK programs plus CS5 that I use as options to "Edit in" from LR3. I'd like to remove one of the NIK programs from my list.
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Apr 21, 2013
I can't for the life of me get my UV edges to fill in. There really should be a UV overdraw or bleed setting.
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Feb 25, 2013
When I try to make a hexagonal repeat pattern with a triangular motif I cannot avoid seams even though I am careful using guides. I am using photoshop CS5.
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Aug 15, 2009
I created a pattern tile swatch, and am certain that the edges are perfectly matched. However, when I fill an object with the pattern, on the monitor there appear to be vertical seams. If I zoom in very large, the seams go away, and they do not print. Is this just an artifact of the monitor or should I be concerned that the seams will appear if the illustration is posted to a web page?
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Feb 16, 2013
I presently have code that will select objects on screen based on particular stored object handles. The code then prompts the user to add additional selections once these handle selections are made. No problem. The problem lies with attempting to deselect the objects that were selected via object handles. I should say highlighted because that is what the present code is doing. It is highlighting the objects on screen. The code I am using follows:
Dim ids(1) As ObjectId ids(0) = ObjectIdFromHandle(myDocDB, "1D6") ids(1) = ObjectIdFromHandle(myDocDB, "1DE") Autodesk.AutoCAD.Internal.Utils.SelectObjects(ids) ' Get the Pickfirst selection
[Code]....
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Nov 6, 2012
When I use the Fuzzy select tool or the select by colour tool, how can I remove the selection area around the parts that I don't want selected. For example. I have red car on a white background which I want to cut and paste to a black background. I select the white background, but although it selects all the white, it also selects other small areas on the car which are a similar colour. If the threshold is lowered too much when I use these select tools then I get a very small white border around the object when I paste it on to a dark surface. So instead of selecting using the default (15) or even less, I have to ramp it up so as the selection is closer to object and does not show the white jagged line. I thought that I could use the other selection tools with the "remove from selected" option selected, but each time I place a rectangle around the selected area that I want ot deselect, it does away with the entire selection area. I just cannot get it sussed.
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Dec 11, 2013
Is there a way of distorting a selection to remove the 'keystone' effect which has made a rectangular page into a trapezium. (Photograped at a slight angle, I want it square for OCR.)
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Oct 26, 2012
How to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.
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