3ds Max :: Why UVW Seams Visible In Viewport

Aug 6, 2011

I have a problem with baked textures. why are the uvw seams visible in viewport? textures baked with mental ray gi from skylight.

I exported scene with baked textures into unity3d and the same happens there. when zooming out the lines start to appear.

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AutoCad :: Viewport Is Visible In Plot?

Aug 1, 2011

seems like an awfully simple question, but i cannot figure out how to hide the viewport from a plot?

i am plotting an Arch D to PDF, and all looks good except for the viewport in the plot!

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Jul 18, 2011

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Is this a feature of CAD, never experienced this before.

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Have done extensive internet search to find soution, found others with same problem, have found no one with a solution.

Not extremely CAD literate, basically self taught, but until this problem, I've been knowledgeable and resourceful solving problems.

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Jul 9, 2012

I have a sub that gets a page number and a collection of layer ID's to freeze.  The sub will freeze the selected layers in all of the viewports except for the new one.

After running the program, the layers in the specific viewport are still visible, but when you go into Model mode in the viewport and check the layer status, it shows the selected layers are set to Freeze in the viewport. 

If I save the drawing, exit,and re-open it, the layers are now not visible.  I believe I have the "Regen" in the correct spot.

The code is attached.

' Freezes the selected layers in all other existing viewport layouts Public Sub freezeOtherLayouts(ByVal pageNumber As Integer, ByVal layersToFreezeLayerIds As ObjectIdCollection) Dim doc As Document =

[Code].....

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AutoCad :: Model Freeze Viewport Visible?

Nov 10, 2011

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They are the only objects on this layer with which this happens.

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I have a dialog box that has 2 list boxes.  One box has the available layers in it, while the other will contain the selected layers.  I want to use those selected layers as a list of layers that will be visible in a particular view port.  I have searched all over to find information on what kind of list I would need and how could I use the list with a view port, but all I've found is info for one layer becoming visible.

I'm also looking into "FreezeLayersInViewport" but info sure seems limited.

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Apr 14, 2011

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May 23, 2012

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Mar 8, 2012

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Oct 26, 2011

I used the automatic UVs in Mudbox for my model and tried extracting an AO map.The quality is set to good though I tried all quality types and for some reason after I extract it and it shows as diffuse on my model the seams are showing.. Edge bleeding is set to 4 and also tried with 5.

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Mar 22, 2011

I love using Pelt seams. Since I've had both 3Ds Max 2010 and upgraded to 2011 for classes, the Point to Point Seams option works great but when I click pelt, the stretcher is all screwed up and I realized that random seams are added to the ones that I created. I'll have full quads missing from the area I had highlighted to have unwrapped and I spent more time putting a jigsaw puzzle together. What I'd like to know is what is going on? Is this a bug that I don't know about? Is there an option I have selected that isn't supposed to be turned on? This is my first post on this website and I've attached an image of the issue I'm having. I loaded up this file and the seams were attached to the frame or model the last time I used 3ds Max. The seams appearing off of the model is the first time I've seen that occur. You can see the "patches" of seams that have shown up randomly on the model.

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Apr 21, 2013

I can't for the life of me get my UV edges to fill in.  There really should be a UV overdraw or bleed setting.

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Feb 25, 2013

When I try to make a hexagonal repeat pattern with a triangular motif I cannot avoid seams even though I am careful using guides. I am using photoshop CS5.

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Nov 30, 2013

I have a Unwrap UVW modifier applied to an editable poly object. I used point to point seams to create the seams I wanted. There are a few seams I would like to change, how do I remove a certain selection of the seams that I want to remove? 

AMD Phenom IIx4 945 3GHz || 8GB Ram || nVidia GeForce GTX660
Microsoft Windows 7 Home Premium - Service Pack 1 (64-bit)
Autodesk 3dsMax 2014 x64 - 16.0 SP2 student

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Mar 5, 2012

I am having a tough time blending seams on 3d objects in CS4. I create textures for 3d figures used in Poser, and Photoshop is my preferred 2d painting tool. Sometime ago, I bought CS4 pro thinking that the 3d paint  feature would enhance my workflow when developing textures.

Unfortunately, I find the capabilities of CS4 to be somewhat rudimentary at best, so I am stuck using Deep Paint 3 to do blending. For example, when I try to paint over a UV seam with 3d paint on a wavefront .obj model the seam will not take paint. When I paint over the seam, a stripe is left several pixels wide  - whats up with this?  Do I really need to go back to the2d texture map to blend my seams/edges?  This seems somewhat useless as I originally bought CS4 to improve my workflow for blending edges and maps together. Is there a workaround that will allow the paint to actually be applied to cover the edges / seams, and preferably a number of pixels beyond?
 
Another thing I noticed is that the blur/sharpen/smudge brushes do not work to blend edges either, in fact, when I try to smudge across an edge, I just contaminate image with stuff beyond the edge from the texture map. - if the pixel just beyond the edge is black, smudging just drags some black into my image. Is this really how this is supposed to work? Even using a normal brush seems to cause contamination too.
 
below is a simple example of the painting problem on a simple cylinder I loaded. The original texture map I was painting on was gray.. to demo the problem,  I flooded with red, which left a gray line at the seam. then went to a green paint and and did a couple of strokes with a brush. You can see that even simple brush strokes dragged some gray into my image.

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Oct 11, 2013

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Jul 25, 2012

When I copy a viewport in a layout it does not create another viewport, only a poly line.....

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Mar 9, 2012

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Jan 23, 2013

Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.

Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.

It almost seems like there is a limited number of viewports I can use.

Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.

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Jul 12, 2012

I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.

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Jul 20, 2011

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Jul 1, 2011

I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:

public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....

 the odd thing is it never finds the frozen viewports on the first viewport.  It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?

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Jan 31, 2012

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Jun 2, 2013

I am new to corelcad. In fact, I am looking at the trial to make my buying decision.

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When I select all (ctrl+A) I see all elements selected.

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