3ds Max :: Nurbs Curve And Check Enable In Viewport Not Visible
Apr 14, 2011
When I draw a Nurbs Curve and check Enable in Viewport it is not visible in the viewport. I can change thickness settings, etcetera and see the bounding boxe changing in size but see no visible curve in any of the viewports. Is this a bug in Max 2012? Running Windows 7, 64 bit, Quadro 4000 with latest drivers.
I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.
I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.
I have read that spell checking IS available for Photoshop Elements, but is disabled if I don't have the proper dictionaries. True? If so, where do I get the necessary dictionaries and how do I enable the spell check function?
I recently upgraded my LR 4.0 to 4.1, under Win7 64-bit. In launching LR 4.1 just now, I got a dialogue box "Catalog Point Curve Check" with text "Checking Catalog Point Curves". That persisted for a minute or two, then I got a box "Point Curve Recovery Results" with text "One or more photos have recovered point curves. ..." I followed the included link to read [URL] but still don't quite understand.
In fact, there is now a collection, as the URL suggests, which has exactly two old images from 2010. Why did this point curve issue come up all of a sudden and is there an issue with these two images?
I have redined AutoCAD's copy command alias to C, but to also do other things, like set a few important variables in the background. One of the lisps I've incororated are making new viewports, that also create layers that are visibly specific to the viewport being created.
We were tasked a while ago to do an easy job of copying entities (dimensions, text and what not) in a layout. The problem is, users are copying the viewports too, which is bit more ineffificent than using the create viewport command I developed.
Is there a way to see if a selection set includes (0 . "VIEWPORT") entities? If the check returns nil, well then all is good. If the check returns "true", then I can prompt the user that a "VIEWPORT" entity is selected. I can then exit the command, or ask the user if they are sure they want to copy the "VIEWPORT" entity.
I received a drawing this morning, and it's paperspace looks great. However when I tried to view the drawings in modelspace it was empty. All the layers are on, when I click into the viewport (in paperspace) I can draw a line on the same layer as the block and that will show up in modelspace, yet no block.
Is this a feature of CAD, never experienced this before.
P.s. The blocks are available to insert in modelspace , however I'm just curious as to why I can not see the blocks that quite clearly exist in modelspace already.
DWG has viewports on layout tabs, but the viewports are not visible. The viewport can be open, edited as established, but if you pan or zoom, the paperspace layout moves and not model space. In model space, viewport frame does not highlight.
All layers on, unfrozen, and plottable.
Have done extensive internet search to find soution, found others with same problem, have found no one with a solution.
Not extremely CAD literate, basically self taught, but until this problem, I've been knowledgeable and resourceful solving problems.
I have a sub that gets a page number and a collection of layer ID's to freeze. The sub will freeze the selected layers in all of the viewports except for the new one.
After running the program, the layers in the specific viewport are still visible, but when you go into Model mode in the viewport and check the layer status, it shows the selected layers are set to Freeze in the viewport.
If I save the drawing, exit,and re-open it, the layers are now not visible. I believe I have the "Regen" in the correct spot.
The code is attached.
' Freezes the selected layers in all other existing viewport layouts Public Sub freezeOtherLayouts(ByVal pageNumber As Integer, ByVal layersToFreezeLayerIds As ObjectIdCollection) Dim doc As Document =
I have a dialog box that has 2 list boxes. One box has the available layers in it, while the other will contain the selected layers. I want to use those selected layers as a list of layers that will be visible in a particular view port. I have searched all over to find information on what kind of list I would need and how could I use the list with a view port, but all I've found is info for one layer becoming visible.
I'm also looking into "FreezeLayersInViewport" but info sure seems limited.
I'm creating a new project drawing and have x-ref'd my base drawing onto the sheet to be plotted. I can see the base drawing thru the viewport while in layout, but once I try and preview my plot the drawing inside the viewport is not visible. that is, I can see the preview of my sheet border & title block, but nothing within the viewport shows on the preview screen.
I have a viewport in paper space with most layers set to "VP Freeze". When I save the drawing or when a auotsave occurs, the frozen layers become visible again in the viewport even though they are still marked as frozen. The only way I can get the viewport to display correctly again is to close the drawing and re-open it. How I can stop this from happening?
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
I have a dual monitor with max 2011 and after i have created a nurbs curve i go to modify, select the curve then try to active the nurbs toolbox, doesnt matter how many times i click it hasnt appeared. i have reduced the screens to one to see if it had gone off somewhere but it still wasnt displaying. I have a quadro fx 580 and have updated to the latest drivers, I have also updated max.
if it has disappeared of the screen into the area outside my screen (done that before) is there a way of bringing it back to the screen area, top left.
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
i have an issue that i want to separate my yellow solid with nurbs surface (light green). the yellow solid is my walkway which has to follow the terrain (nurbs). easier way to split these two?
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.
Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.
Conversion does not add extra vertices?
Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64 3DS Max 2011 Hotfix 4 x64
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit I7 3680 6 core 12MB cache w Corsair H80 liquid cooling ASUS P9X79 32 GB DDR3 NVidia Quadro 5000 3TB WD