AutoCAD Architecture :: How To Separate Solid With Nurbs
Mar 31, 2012
i have an issue that i want to separate my yellow solid with nurbs surface (light green). the yellow solid is my walkway which has to follow the terrain (nurbs). easier way to split these two?
I recently found a command on the internet that enables only solids in a .dwg to be exported to a seperate autocad .dwg, muggins here didnt take a note of the command and I have searched google ten times over to find it again but to no avail.
So... Is it possible when drawing a line to snap to a 'grip'? I've got a drawing that has been converted from PDF to DWG and the wall outlines are gone. What is there is hatching that is the poche. That means I could re-trace the walls if I could snap to the outside grips of the solid hatching that is there.
Suddenly I can't use Solid hatch. I tells me "Unable to update the solid fill" when I try to change a hatch pattern to Soild. And when I try to Hatch with Solid it tells me "Unable to fill the boundary with solid". I'm hatching a basic PLine Rectangle (all corners joined). Worked fine yesterday.
I'm working in a dwg and any hatch pattern displays solid. I've changed the scale to various sizes, and tried multiple different hatches, but they all show solid. This is the first time I'm working in metric scale, but if this is the issue, my measurement system variable is set to 1 and my units are set to metric.
Any way of viewing the coordinates of the Control Vertices (Control Points) of 3d or 2d NURBS Surfaces. I tried to use the "properties" of the 3d NURBS surface that i designed but i could not find them anywhere..
i would also like to ask if it is even possible to export these coordinates to txt or even more to Excel.
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
I have a dual monitor with max 2011 and after i have created a nurbs curve i go to modify, select the curve then try to active the nurbs toolbox, doesnt matter how many times i click it hasnt appeared. i have reduced the screens to one to see if it had gone off somewhere but it still wasnt displaying. I have a quadro fx 580 and have updated to the latest drivers, I have also updated max.
if it has disappeared of the screen into the area outside my screen (done that before) is there a way of bringing it back to the screen area, top left.
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
Is it possible to trim a 3d solid using another 3d solid as a cutting edge? I want to cut the edges of a dam using the natural ground surface (which is also a solid) as my cutting edge.
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.
Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.
Conversion does not add extra vertices?
Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64 3DS Max 2011 Hotfix 4 x64
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?
When I draw a Nurbs Curve and check Enable in Viewport it is not visible in the viewport. I can change thickness settings, etcetera and see the bounding boxe changing in size but see no visible curve in any of the viewports. Is this a bug in Max 2012? Running Windows 7, 64 bit, Quadro 4000 with latest drivers.