AutoCAD Architecture :: Snapping To Outside Grips Of Solid Hatching
Mar 30, 2013
ACA2011
So... Is it possible when drawing a line to snap to a 'grip'? I've got a drawing that has been converted from PDF to DWG and the wall outlines are gone. What is there is hatching that is the poche. That means I could re-trace the walls if I could snap to the outside grips of the solid hatching that is there.
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?
How i could hatch an non-flat face of a 3D solid. I'm trying to export the object as ACIS and import it in Hypermesh, in order to process it and make some pressure loading studies. The problem is that if one face of the object is not hatched or represented by a wireframe, the respective face won't be imported with the rest of the object in Hypermesh(applying materials doesn't work).
i encounter this. In model space i have hatch few objects with solid hatching. When i bk to paper space apply revision cloud for the few object its appear hiding behind the object. What happen??
I am using AutoCAD Architecture 2012 and on multiple projects I have been working on I have been having objects randomly move when I rotate my view. The strange thing is that the grips still show up where the object is supposed to be. Below is a screen shot to explain what I am talking about.
I quite often like to use the wall grips to adjust the length of a wall. This works really well accept for the occasional situation were I want to snap to the face of another wall rather than the justification line. I know that I can snap to the face of a wall rather than the justification line because I have some files that it works fine in and other files that it does not work in.
Is there a way to add/remove vertices from polylines using the grips method similar to editing hatch boundaries? I know of "Pedit" and "edit vertex" then "add vertex" but this seems like too many steps after working with hatch boundaries.
I used to be able to snap to the end of the linework that form the visual end or intersection of walls while grip dragging a wall of one style to another. For example, using a wallstyle as a countertop, I'd be able to drag it to the corner of a room and use object snap to the intersection. In ACA 2012, the object snap defaults to the justification plane of the wall even if that's not where the intersection snap is desired.
Just upgraded from 2012 to 2013.....Why did they change the way you stretch a wall with grips???? Now, I cannot align a wall perpendicular to the inside of another wall, only the outside edge/face....Is there a fix or setting I am not aware of?
In 2010, when you did a multileader, on the landing you had an arrow grip on both ends and then the box grip in the middle.. Now in 2012 they have the landing set to where there is an arrow grip at one end closest to the text and the box grip at the other end....
Is there any way to set the multileader grips on the landing in 2012 the way they were set up in 2010?
I am using ACA 2011. I have a rectangular building with a standard 8" CMU wall pattern. I need to edit that pattern so it reflects a 10x8x8 CMU block. What is the proper procedure to set up a new wall style or can I just tweak the 16" length to show as a 10" length block in this file?
I have an xreffed drawing and I can snap on wall edges in model space but not through paper space. I have tried the "allow snap on wall justifcation line" and nothing has worked.
I am using ACA 2011. I have a rectangular building with a standard 8" CMU wall pattern. I need to edit that pattern so it reflects a 10x8x8 CMU block. What is the proper procedure to set up a new wall style or can I just week the 16" length to show as a 10" length block in this file?
i have an issue that i want to separate my yellow solid with nurbs surface (light green). the yellow solid is my walkway which has to follow the terrain (nurbs). easier way to split these two?
Suddenly I can't use Solid hatch. I tells me "Unable to update the solid fill" when I try to change a hatch pattern to Soild. And when I try to Hatch with Solid it tells me "Unable to fill the boundary with solid". I'm hatching a basic PLine Rectangle (all corners joined). Worked fine yesterday.
I'm working in a dwg and any hatch pattern displays solid. I've changed the scale to various sizes, and tried multiple different hatches, but they all show solid. This is the first time I'm working in metric scale, but if this is the issue, my measurement system variable is set to 1 and my units are set to metric.
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
Is it possible to trim a 3d solid using another 3d solid as a cutting edge? I want to cut the edges of a dam using the natural ground surface (which is also a solid) as my cutting edge.
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).