How i could hatch an non-flat face of a 3D solid. I'm trying to export the object as ACIS and import it in Hypermesh, in order to process it and make some pressure loading studies. The problem is that if one face of the object is not hatched or represented by a wireframe, the respective face won't be imported with the rest of the object in Hypermesh(applying materials doesn't work).
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
i encounter this. In model space i have hatch few objects with solid hatching. When i bk to paper space apply revision cloud for the few object its appear hiding behind the object. What happen??
So... Is it possible when drawing a line to snap to a 'grip'? I've got a drawing that has been converted from PDF to DWG and the wall outlines are gone. What is there is hatching that is the poche. That means I could re-trace the walls if I could snap to the outside grips of the solid hatching that is there.
Is there a way, in an .idw (drawing file) to create a flat view (unrolled) of a cylindrical solid? NOT to be confused with sheet metal. This is from a solid .ipt. Either that or create a flat pattern of a solid cylinder that IS NOT SHEET METAL?
I have created a model, by lofting a shape along a curved spline path. The model properties is currently '3d Solid' what I want to do is generate a 3d Face off of this model.
I have exploded the 3d model and that gives me a surface, bu the dilemma is that I do not know how to 'trace' or turn this surface into a 3d face format. What I was thinking is that if the surface could be exploded into individual elements I would be able to draw over the surface with the 3d face tools and then have my model, but a issue with this is that I cant explode the surface into elementary elements AND the 3dface tool cant generate curves.
In short how to turn a 3D model into a 3D Face or a Surface into a 3d Face?
The program I am exporting the model into accepts the following:
DXF Entity SAP2000 Objects 1 POINT Point 2 LINE Frame/NLink 3 3DFACE Area 4 3DPOLYLINE Solid 5 CIRCLE Line(s) 6 ARC Line(s)
Note: To be able to import the dxf entities as solids in SAP2000, you must draw them in AutoCAD as meshed polygons or meshed solids. I could also export the model as a solid but again do not know how to get a meshed polygon or meshed solid from my 3d solid, when I do mesh smooth, the model basically turns into a rectangle and looses its detail.
As you can see it is number 3 I am working on. I have managed to create simple 3d faces and get them into the program but the 3dface tool is very primitive and I cant see how I would create the curves that my model has, I cant seem to form a grid system either to use the 3dface - everything seems to draw in space.
I have this chair in 3d but it consists of 3d faces and i can not convert all of them into surfaces or solids...only the faces that are on the same plane can be converted. Since the object is a little curved...i get the message"faces are not coplanar"...or something.
I have a problem with changing solid face colour where the Solid has a material assigned to it.
I have drawn a meter and need to add text to the face. Trying to imprint the text is a mission and I don’t seem able to make the text stand out. If I explode the text, Create a solid, Union the text, position the text on the meter face and union the text to the meter face the text takes on the colour of the material. I then try to change the colour of the text face and of course it will not change. The only way I can seem to change the face colour is to convert the solid to a surface which then defeats the object.
As an interim solution to overcome my problem I have created the text and positioned it where I need it and then created a block to keep it all in place. It looks ok and provided the block is not exploded it works ok but i am sure there must be a more professional way of doing it.
I can't find a way to create multi flat patters in one part from a lofted sheetmetal part. Also, didn't the developers fix the 'can't make a flat pattern from a derived part'?
IV 2010 Suite Digital Storm PC: EVGA & Intel components Win 7 Pro 64 bit
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
I am trying to export geometry found in a flat pattern sketch overlaid onto the flat pattern.
Since I am creating the output file manually I gather the flat pattern boundaries and bend center lines for output to a file.
When I add flat pattern sketch entities to the mix they do not overlay properly. What matrix would I have to push the sketch entities through to get them to the same coordinates as the flat pattern?
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?