How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
I am currently working on an assembly and want to view it as an isometric view, but, I want to see parts behind a particular object. My question, Is there a way to change the transparency of one object without changing the effects of the other parts? I want to be able to see the front object as well as the one behind it.
I cant seem to get the clean command to do anything, it asks whether i want
[Imprint/seParate solids/Shell/cLean/Check/Undo/eXit] so i type "L" it says select object i click the solid it says [Imprint/seParate solids/Shell/cLean/Check/Undo/eXit] again...
I'm working on a project, and all of a sudden when I ad a outline line width to an object the outline seems transparent to me. I can get it to stop doing this with copying other objects in the scene that have a solid line around them, but as soon as I go back to the other items the transparent line width starts happening again.
I am working on a design project for a class i am in, i need to make a model of the design solution i come up with. since my design has curved walls, how to take my AutoCad model and convert the faces to something where i could print them out on paper and make the model. I need to basically unroll them as if i was flattening them on a sheet of paper. i have tried flatshot and flatten, my difficulty with these is that it does not take the entire object length along the curve, it will only take the distance that can be seen on the screen. I know this is possible with 3ds max as a friend of mine did it that way, but i don't know how to use 3ds max so that doesnt work for me.
Is there a way to overlay a transparent background png image on a solid or mesh that already has a material assigned? i.e. a chrome object with a decal applied. I have tried creating a new material using my png file as the image but have not been able to overlay it on an object where I want to see the material underneath.
How to convert 3D drawing drawn using the line in the 3D object / solid? Drawing is the image below and drawn using lines and polylines and I not use extrude options or other 3D options. [URL] .......
I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.
Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?
I drew a solid model of a structure in Autocad 2010. By using that model, I want to make a FEM analysis in Sap2000. The problem is that Sap2000 takes only polygon meshes (not solids) in 3d. The question is that how can i make a group of polygon meshes of the solid model that represents the structure.
(Since i am not an expert of Autocad, i will be glad if the solution is explained in a simple language.)
I do a lot of CNC milling of molds for foundries. Lately I get a lot of models that need cores and they are made without regard to the inside dimensions. Usually I explode them and break them down as far as I can then delete all but the inside surface then reloft the geometry as a solid. More and more models are coming with very intricate cores.
Any easier method of creating the solid core. Attached is a simple model of a simple part. How would the inside hollow area be created as a solid?
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
I have created this rendering and for some reason the metal plate which is supposed to be non-transparent is showing up with some transparency.
I'm using the diamond plate material that comes with AutoCAD. There is no transparency setting with this material so I can't set it to non-transparent. Short of trying some different materials, I was thinking there must be some way of resolving this.
I'm trying to create a solid using the inside geometry of a shell in Inventor 2011. is there a simple way of doing this? i have attached the part i'm working on and need a solid that represents the free space inside the shell.
Is it possible to trim a 3d solid using another 3d solid as a cutting edge? I want to cut the edges of a dam using the natural ground surface (which is also a solid) as my cutting edge.
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?
Having trouble with diameter and radial dimensions since upgrading to 2013.
For example, draw two concentric circles and Presspull (or Extrude and Subtract) so that you get a hollow cylinder. Then create a viewport of this solid in a layout, and try to dimension the inside and outside diameters.
One of the two dimensions will work properly (seems to vary which one). The other will magically "jump" when placed (ex. the OD dimension will jump and become the ID, or vice versa).
How to resolve this? Our guys are having to do absurd things like redrawing the circle in paper space and dimensioning to it with a scale factor. Is this some sort of 2013 bug, or a setting?
I have a solid object whose layer I make transparent. It is transparent, but it leaves little grey dots in model space and paper space. Dot size and spacing doesnt' change when I zoom in and out.
6-24-2013 12-39-54 PM.png
This is a new machine (Windows 7) and it never happened on my old machine (Windows XP). I want the dots to go away.
I must be missing something fundamental when trying to change a line from a solid line to a hidden or dashed line in Autocad 2000. I use the ltype command then load either Hidden, or dashed ISO,or both, and invariably the scale is way off in that I always end up with a still solid line, after using modify properties. After all that, every line I draw after that comes out dashed. Maybe I should fool with the layers? Is there a basic procedure I should follow here?