AutoCad 3D :: To Remove Redundant Lines From 3D Solid Object
May 4, 2011
I cant seem to get the clean command to do anything, it asks whether i want
[Imprint/seParate solids/Shell/cLean/Check/Undo/eXit]
so i type "L"
it says select object
i click the solid
it says [Imprint/seParate solids/Shell/cLean/Check/Undo/eXit] again...
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
I drew a 3d shape using 3dpoly and I want to convert that drawing,which is now only a 3d sketch, into a solid.I have attached a picture of the lines sketch sulita.jpg.
Is there a way to remove redundant points whilst maintaining the exact shape of the path?
After using Pathfinder or Expand there are often many redundant points which can't be removed using Simplify or Unite.
The VectorScribe plugin has a Smart Remove Points feature which is exactly what I want. I'm presuming the only way I can get that feature is to buy the plugin.
A simple example is shown below: The path is part of an exact circle and I need to remove one of the anchors.
I'm trying to plot a 3D object but can't remove the hidden lines. On typing "hide" they are removed and appear removed in the plot preview but they still appear in the hard copy.
Looking for a nice script that can search a complex design with lots of linework and find all coinciding duplicates and select them all and delete them but leave (1) good copy.
Basically when I use Outline Pathfinder in Adobe Illustrator, then bring back into corel, sometimes get a lot of redundant objects. I already set the settings in Adobe Illustrator to minimize that as much as possible.
I have a vector map of the United States that I am currently trying to shade in for the election. I would like to achieve an effect similar to that shown here with the lines going through the red and blue states - [URL] How would I go about doing that? I'm a novice at Illustrator and only know the basics of filling with solid colors. I have CS6 if that makes a difference.
I've just started learning AutoCAD and came across my first obstacle I don't know how to work around. Here's what I'm trying to do.
I draw two lines and two circles and then trim the excessive parts as in the picture (in general it can be an area composed of various types of lines, straight lines, arc, and likely with rounded corners).
Then extrude to the height 2. This makes 4 surfaces (green). Now I build a solid 'around' the surfaces. In this example I draw a rectangle and extrude to the height 1 (red). And my question is: how do I remove the part of the solid that's enclosed within the green surfaces? Subtraction doesn't work as I don't subtract solid. Slicing doesn't work either as it's more than one surfaces. For the same reason I can't turn it into a solid.
I exported a 3D solid part from inventor 2013 as a DWG file and opened it. The solid is 3 dimensional, how can i explode it and take, for example, only one face of it?
I have the following problem: I have loads of lines in 3D, some longer, some very short. With PE i can join them using fuzz, but since some lines are next to another line then it tends to make the line go back and forth in some places. What i want to do is somehow make an average line from all the other lines.
I've got a 3d model and I'm creating ortho views by using the solid profile command. Which is nothing out of the normal, but the projection lines comming off my 2d image is.
Is there any way to get rid of the projection lines?
I face new problem in using solid hatch command ,when I choose poly lines and use hatch some unwanted lines appears inside hatch area which make my shape separate from others part be meant be unify. I am amateur in using auto cad .BTW , my scale is about 5 micron meter and when I export the drawing int pdf all straight lines become curvy .I upload the image which describe itself my problem. URLs...
I copied some lines with global widths into another drawing and the line is displayed and printed with an outline around the global width of the line in the new drawing.. almost like it is a (3D offset for the global width, and not solid fill)
I have checked my fillmode. "fillmode = 1" and I also checked my UCS "UCS is set to current"
Why is this happening and if it has to do with some inherent properties of that new dwg?
I am trying to create different bend tables for different thickness material. If I have two radii that are the same for different thicknesses it gives me an error message on the second one that it is a duplicate column heading value. The values of the bend table are dependent on the thickness of the material. Why can't I have several different thicknesses with the same radii?
im making a cnc milling machine and need to make some things to make. This is a clamp between the magazine and the barrle of a shotgun and i made the drawing in 2d to start whit and then used the EXTRUDE to make it inn to 3d.
As you can see on the top of the object there is no surface and the same goes for the buttom. How can i make a surface?
how to extend a solid object. You can see at the picture that I attached what I mean and also I will try to explain. I draw a fence 1.5 m high. At one specific part of the yard I want the fence to be 2.0 m high. So I moved upper part (horisontal) of the fence to the height of 2.0 m. Now I want the 2 vertical poles to "extend" to that height. Now I can delete those poles and use extend command from the bottom and then use silce command. I was just wondering if their is a command that I can use to grab the pole as it is now and pull it up to the new height if that is possible without erasing it.
I'm trying to draw a solid object. I have the top and bottom base, and all I want is to loft that thing, but when I do, it only lofts the limits - it results in a hollow object.
I have a swept solid that FLATSHOT will not hide the obscured lines for. In the FLATSHOT dialogue box, I have tried all options, with different results. Any setting that I can change or alternate method that I can use to get 2D geometry from this solid that I can use in my 2D drawing?
I am currently working on an assembly and want to view it as an isometric view, but, I want to see parts behind a particular object. My question, Is there a way to change the transparency of one object without changing the effects of the other parts? I want to be able to see the front object as well as the one behind it.
I have the 3d model of a ship, but it has no surfaces or solids, just lines. I want to create some solids based on those lines.
It's better if i attach the dwg to the post and explain what i want to do:
- in the file attached there are some lines marked with red and blue - i want to create a solid/3dobject by extruding/lofting the red lines along the blue lines.
In the drawing only a few lines are colored, for better understanding. I tried with loft, but it only creates some surfaces. The point is that i need a solid or a 3d object.