AutoCAD 2013 :: Hatching Looking Solid But Its Not A Solid Pattern
Dec 13, 2012
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
Is it possible to trim a 3d solid using another 3d solid as a cutting edge? I want to cut the edges of a dam using the natural ground surface (which is also a solid) as my cutting edge.
I have a Hatch in my drawing with Pattern as Solid on the top of an image. I made it transparent and it looks really nice in my screen, but as soon as I print either in PDF or hard copy the transparency feature disappear. How is possible to print my Hatch -with Solid as Pattern- with the transparency active either in PDF and hard copy?
How i could hatch an non-flat face of a 3D solid. I'm trying to export the object as ACIS and import it in Hypermesh, in order to process it and make some pressure loading studies. The problem is that if one face of the object is not hatched or represented by a wireframe, the respective face won't be imported with the rest of the object in Hypermesh(applying materials doesn't work).
i encounter this. In model space i have hatch few objects with solid hatching. When i bk to paper space apply revision cloud for the few object its appear hiding behind the object. What happen??
So... Is it possible when drawing a line to snap to a 'grip'? I've got a drawing that has been converted from PDF to DWG and the wall outlines are gone. What is there is hatching that is the poche. That means I could re-trace the walls if I could snap to the outside grips of the solid hatching that is there.
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).
I would like to know ih which way could make hole pattern on solid material when draw model? Precisely, PC monitor on back side. Monitor has little holes and stripes on the cover to use for ventilation.
Is there a way, in an .idw (drawing file) to create a flat view (unrolled) of a cylindrical solid? NOT to be confused with sheet metal. This is from a solid .ipt. Either that or create a flat pattern of a solid cylinder that IS NOT SHEET METAL?
I have a Hole that cuts through 2 solid bodies, a gasket and a cover plate. I want to pattern the hole in BOTH solids at the same time, but the pattern feature dialog box will only let me select one solid at a time. I could pattern the hole in one solid before projecting to the other, but the quantity of the holes can change. When the quantity of the holes changes only the holes from the initial pattern are projected. For instance if I have 10 hole initially and it increases to 12 the 2 new holes do not project to the second solid body.
How to create a Circular Pattern of the Solid Object by VBA. I tried it by calculation Polar Transformations but was unsuccessful.
Then Rotated the complete Solid Object which changed original location. Is there any way i can Change the Angle and Mirror instead of Making circular pattern.
I have several objects in a drawing. These objects are placed on a layer: "Layerhatch". These objects all have a hatch pattern: "solid". Now I want with vba that the pattern of this objects change from "solid"into "ANSI31". (For example with a button).
I have tried this with a adadselectionset but it doesn't work.
Private Sub CommandButton1_Click() Dim tSelSet As AcadSelectionSet Set tSelSet = getSelSetByLayer("Layerhatch") If tSelSet Is Nothing Then MsgBox ("No Selectionset") ElseIf tSelSet.Count = 0 Then MsgBox ("No objects found on Layer "Layerhatch") Else
I'm playing around with a part that I'd like to "decorate" with embossed features or perhaps even cut-outs. The actual part, before adornments, looks like a funnel. As sketched now, I'm revolving a spline and then creating a thickened solid feature. I suppose that the variable diameter and varying cross sectional radius of my part increases the level of complexity of this task over a part that looks more like a regular cylinder. I'm hoping to learn a tecnique that will work for revolved parts with highly irregular profiles - not just plain ole cylinders.
So, what I'd like to do is emboss (negative or positive) and/or thru-cut decorative geometric or vine/flower inspired patterns into the outside face of a funnel-like part. (Pic attached.) I'm picturing some sort of pattern that might repeat around the part. (The variable diameter probably really complicates matters here.) I haven't put much effort/experimentation into this yet - pretty much because I'm a loss about where to even start.
I need to know if there is a way to change a pattern/ print on a shirt into a solid color while keeping the shadow details and natural bends and wrinkles in the garment?
I have a user who has been using certain solids for years with no problems but now having one.
These are simple flat object types "solid" objects that are simple direction arrows. If I print it from model space they are filled in. If I look at it and/or print it from paper space (in a viewport) it shows up only as an outline of the arrow.
FILLMODE is set to 1, have tried 0 also, doesn't change anything.
Then I need to extrude it, but when I extrude, it's shallow. So this 2D polygon need to have face. I've tried 3DFACE but then I need to add faces manually. Is there any way to just specify this polygon and have it faced?