3ds Max :: Symmetry Tools Seems To Be Broken In 2014?
Sep 5, 2013I tried to use symmetry tools in editable poly for creating mirrored morph targets and the tools seems to be broken in 2014.
View 1 RepliesI tried to use symmetry tools in editable poly for creating mirrored morph targets and the tools seems to be broken in 2014.
View 1 RepliesIs there any tool in AutoCAD 2014 to obtain broken section view (generated from a base view in a layout?I have some very long section views and just can't find a way to shorten them...
View 2 Replies View RelatedDirect connect is broken in maya 2014 osx. This now means that dwg, dxf and iges will not import. I have the latest Service pack 1 installed but still no go! This means the only work flow is to do it on a windows version of maya then open it in the Mac.
View 2 Replies View RelatedAdding the second layer of weld in the dialog box, it is impossible to specify the weld size as the text areas don't show up when the symbol is added. The bottom weld symbol works fine though.
View 6 Replies View RelatedDesign view representations in an iPart file are not included in the generated members after installing Inventor 2014 SP2 (and also in Update 1).
In the attached part factory, the two work planes are included in the members. They would need to be individually set invisible in each assembly view representation because the members only have the Master view representation.
I am currently running Building Design Suite Standard 2014. I have always used several of the tools on the express menu. Convert to mtext, arc aligned text, are 2 of the tools that are not working for me at this point.
View 9 Replies View RelatedJust downloaded the GENIO and Civil View tools but the installation fails as no application found - is the installer faulty?
View 9 Replies View RelatedI just loaded the bonus tools for 2014 Mac....I looked in the plug-in manager and the .3ds plug-in is missing in action...
View 7 Replies View RelatedIs there any way to get the broken symbol in a broken dimension like shown below?
View 9 Replies View RelatedWhat is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.
View 1 Replies View RelatedWhenever i try to create an object using symmetry, convert to nurbs, object doesn't behave like a symmetry but gives off very unexpected result, is there any setting that i have turned off which is causing it?
View 1 Replies View RelatedI'm trying to model a pillow and I want the top and bottom symmetrical with a round "tubing" around the edges. The problem is that it wont smooth using nurm smoothing across the seem, so i get a fissure where I wanted the tube.
View 2 Replies View RelatedHow do i add a symmetry to my box model in 3dsmax where when i move a vertex,edge,polygon etc on one side the same thing happens on the other side instantly. I've seen this done in zbrush and xsi wondering how i can do this on 3dsmax. I've used the symmetry modifier but the other side does not move when i edit the other.
View 3 Replies View RelatedI have recently starting skinning my human model and everything was fine until I found out that the chest bone I have on each side of the chest isn't being noticed by 3ds Max as being symmetrical with the other bone. This means I can't use mirror bones or mirror vertices to that part of the model. How to make two bones that aren't being recognized as symmetrical by 3ds Max symmetrical? When using the envelopes in the skin modifier, when I go to mirror the bones or vertices, the two bones are red instead of blue or green to show symmetry. The two bones are relatively in the same place on opposite sides of the model. They aren't the same size but close. Is there something I need to do to make them have symmetry or is there a way to make 3ds Max recognize that you have two bones that you want to be symmetrical?
View 4 Replies View RelatedI have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.
In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?
My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.
Here are the problems I am running into:
1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.
2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.
I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.
Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.
im currently doing the tutorial about the viking helmet.Im in this section "Working in symmetry mode to add detail to the helmet".Im at the point 7 of "select the seam and rim faces to extrude".I have changed the value of the slide control to -25 but when i turn on the show end result to see the left face of the helmet,it doesnt display nothing...,i did something wrong or is this a bug?
View 6 Replies View RelatedI imported a piece of art into Illustrator and I want all parts of it to be equal and symmetrical. What would be the best way to start going about this?
View 5 Replies View RelatedI know where the customize colors options is... but trying to guess at the meanings of the names is a very tedious process in max
So, I found the color for edges when working with geometry... but when I model something with a symmetry modifier applied, then the edge color defaults to the bright ORANGE color. What this color would be called?
And for that matter, any data base, online file, where these color terms are defined more clearly. It's sometimes very tedious to trial and error these things, especially if you have to restart max every time you take a guess.
I have been modeling something with a symmetry modifier, and it has been working great. But, recently I feel like something has changed...
When I select, for example, a vert (or anything for that matter) and attempt to center my view and orbiting origin in the viewport -- max seems to think I am selected BOTH the vert I selected and the mirrored vert on the other side of the symmetry.
Has this simply always been the case? I feel like, in the past I was able to center in on a single vert in the past... but accedentally I think I toggled something where it is behaving like I am selected both sides, and centers BOTH selections in the view.
i want to apply the symmetry mode only for the red polygons in my medel.
how can i do this?
How can i achieve symmetry on a spline by adjusting the handles of the vertices? The copy/paste tangent button is only useful for vertices with handles pointing in the same directions, how can i copy/paste tangent (same length) but pointing in the opposing directions, it would be like mirroring tangents?
View 3 Replies View RelatedDoes Mudbox 2011 have anything comparable to the radial symmetry function in ZBrush? Specifically, the ability to designate N number of points along a mirrored axis, not just mirroring a single stroke along one axis. I thought perhaps this was called something else in Mudbox and that was why I have not been able to find it.
View 1 Replies View RelatedWhy my result from stress analysis isn't symmetry?I am modeling a telescope support system. The result I got from the analysis always not symmetry, the difference is very small therefore I think the test setting shouldn't have any major problem.
The difference could be cause by the round off during the simulation, if I am right about it, is there anyway to improve the result?
I've been trying to use symmetry to simplify a finite element model. Why I see different stress results in these two instances.
Simulation 1: Rectangular Hollow Section, capped at both ends, subject to internal pressure
Simulation 2: Half model i.e. RHS split down the middle lengthwise, with a frictionless constraint applied to the split plane.
Actual problem I want to analyze is a bit more complicated and I was hoping to use symmetry to reduce the processing time?
How do I move symmetrical independent meshs around in space while maintaining symmetry?
View 2 Replies View Relatedhaving a problem mirroring weights: when i try to apply or create a symmetry map i get this error message:
' ERROR : Object doesn't support this property or method: 'in_obj.activeprimitive' -
' ERROR : -
CreateSymmetryMappingTemplate
I can work around this with ICE but this simple function should work no?
I instal form SDK User Tools because I need in Inventor Drawing Tools (Revision cloud). I do this install like on website Autodesk show and I didn't get it on ribbon. I do also registry of this plugin but I also didn't get it.
I used Invenbtor 2013 with servce pack.
i have cs5 suite. last week everything fine in photoshop. this week, only the tools that are showing are available to use. i can not access the tools when i click on the corner of individual tools. i am running version 10.6.8
View 1 Replies View RelatedHow or where I can get the Detail tools that was in the 2013 Tool Palette?
Batt insulation
drywall
Plywood
studs
pretty much everything you need to build a detail. Where are these tools?
There seems to be way too many tools in the tools panel for me. Many of them I will rarely, if ever use. Is there any way I can rearrange or remove some of them? It would unclutter the screen immensely.
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