AutoDesk Smoke :: Possible To Have A Control Hotkey Setup
Jun 21, 2012
I have used smoke for a few years now, and one of the things that I find frustrating is the camera controls in action.Would it be possible to have a control hotkey set-up like maya/XSI/3DS? Some other softwares allow you to choose the keyboard set-up.
Using the maya set-up:
Alt - left mouse : tumble
Alt - middle mouse : track
Alt - right mouse : dolly
This means while looking though the lens you can move the camera in any orientation, you only need to hold down the alt key and use the 3 button mouse/Wacom to navigate.
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Jun 15, 2012
The undo hot key seems flaky. Often the Mac menu based undo works, but the option + z only works sometimes. It does something, but that's not an undo.
Is this a bug? I think ESP. In certain CFX modules...
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Nov 24, 2011
Is there a hotkey to add/edit a soft effect?
I know that the Euphonix panel we have has an edit soft effect button. But it doesn't add the effect as well. (plus you have to hit the "NAV" button to make it accessible)
Does this function already exist?
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Mar 6, 2013
How to bypass/disable multiple nodes without have to do it one by one ?
The other strange thing is when i think i can do it by define a new hotkey for disable/enable the bypass button, i found that everytime i change a hotkey for the bypass button, it will apply only to current node. So do i have to set hotkey for every single node ?? and of course everytime i create new cfx , the hotkey will be reset.
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Oct 1, 2012
Is there a way to save a setup in Action so that I can use it again in another Action composite? What I'm looking for is what ConnectFX Clips do in Smoke2013. I have some 3D models, connected together with Axis and some bkgd elements that I'd like to use over and over again in different Action composites. I'd like to just import those setups (models etc.) into new Action composites. Is this possible?
Smoke 2012 SAP2 SP3
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Aug 31, 2012
how can I save Node Setup in CFX with PreRelease 3
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May 12, 2011
i have done a new media storage on the smoke setup window, how do i delete it now?
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Dec 17, 2011
i have a red file to 120 fps and convert a Pro Ress File. i want a more slow!
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Dec 18, 2012
I just loaded an Action setup made in 2012 to 2013R1 and everything is fine except that the Gmasks I did appear on the Keyer inside a layer but those are transparent. I mean I cant change the colour.
Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM
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May 18, 2011
How to load a custom menu setup on mac? At the command line , where is the command line location on mac?
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Jan 16, 2014
Using Smoke EXT1 and a previous user archived his project using the old school method; media and setups seperatly instead of just selecting the project as a whole.
I've draged the media into a library and restored that easy enough but can not find the details of how to recover the setups from the tar file in the archive. It does not show up in the media pannel at all, just an emply folder. How to get these setups loaded into a project?
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Dec 20, 2012
What is the short key to change the duration of an Action node inside CFX, so that I have more tails once I get back to Timeline?
Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM
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Sep 14, 2011
Which option to set for any case on Adjust box.
There is a box below the Stablizer button. Pressing the Adjust Box for a while, it pops up with 3 options which are Adj off, Adj Axis, Adj offset. I've used "Adj off" all the time as default.
On the other side, there is one more Adjust box for Vertices. I don't get it either. I just used it set to "Adj Tangents" as any tutorial said.
I tried to understand it from user guide, but it is still unclear.
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Feb 8, 2013
Is there a way to get into a 2012 Action setup via history in 2013?
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Jul 30, 2013
Getting this error message for Smoke Trial ext 1
ERROR: The Media Storage Location used by smoke is invalid or missing. Please check the settings in the Smoke Setup utility.
I tried to setup the Media Storage location but was unable to.
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Oct 2, 2012
Is there a plan to support control surfaces like the Tangent Wave or Elements ?
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Nov 29, 2012
When i scrub playback control in the cfx , it's slower compare to if i scrub the same thing (same viewport layout) inside the timing editor timeline. In timing editor the scrubbing response is a lot smoother even when we're looking at the same objects on the viewer. The playback control need to be fixed.
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Nov 6, 2013
I know most of us have 2 computers in our suites and would be nice to controll both computer without having to use 2 mice and 2 keyboards. Right now I am using 2 computers, a mac pro and a macbook pro. I would like to use my MacPro's keyboard and mouse to control the macbook pro much like a mouse and keyboard on a second display. I've been using an application called teleport, but it doesn't allow me to use keyboard commands.
I've heard/used synergy, but it's to much work for the final product.
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Nov 22, 2012
what i like in fcp, i can easily doing cut very fast, because the clip is not 'sticky'. So i can grab the clip and move and i got a very 'light' drag. The timeline is more 'slippery' ... i don't know how to say it. The drawback is : it's sometime become too sensitive so i can easily by accident move the cut and mess up the edit. I become paranoid , so i have to hold my breath while clicking :-) . But again the pros : it's easy to do fast edit or to crumble cuts around.
In the other hand .. what i like in smoke , this will rarely happen that i accidentally move the clip while i intend to click it. It's more 'sticky' to the timeline. So there's like more friction while try to drag the clip (only when first click/drag the clip not when the clip is already floating). The drawback is sometime i feel , it's hard to do some fast cut just by moving the clip around. :-) well, as usual, if we have 2 options, option A and option B, then we will tend to ask : do i have option C ( somewhat between A and B) ?
I'm asking is there any sensitivity control while i drag the clip. So it's between FCP and SMOKE. Something like a 'treshold' parameter.
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Apr 21, 2011
I'm noticing with the new 2012 released, start up times are much slower. This seems to be caused by a 3 minute long control surfaces: intialising.The only control surface I'm using is a Intos tablet.Is there anyway to by-pass this?The .cfg didn't seem to have any control surfaces line.
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Dec 4, 2012
In gmask, i switch the softness to 'tracer' so i got individual control of each the control points (cp). But seems that the feather's cp doesn't have its own tangent control. Is is hidden ? how can i turn it on ? or is it not available ?
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Feb 2, 2013
I'm specifically looking into using motion vectors to control the position of a texture. For a better idea of what I mean. See this video, especially at 1:08
[URL]
I'm sure some people will call this the "Paperman" effect.
I see a lot of information out there on how to use motion vectors to do motion blur, but not much else. I'm sure they are capabable of soo much more! All that movement information from 3D in a 2D environment sounds great!
I have motion vector channels correctly exported from Maya and I'm wording which CFX combination I would use to composite a texture in a way that it was controlled by the movement information of the motion vector channel.
I know these 4 CFX can read motion vectors.
Motion Blur Node
Timewarp Node
Pixel Spread
Motion Analysis
But so far, no luck in achieving the desired effect.
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Jul 30, 2012
While changing the media drive in Smoke setup via commenting out the current drive isn't a complicated process, I personally would find a more streamlined option useful. Something on the startup screen would be great: select project, user, media drive. When using FW800 drives, I typically try to have a discreet project drive that has everything on there for the current project. With the larger Thunderbolt raids, I am going back a little to the old system of having active storage and archive storage. However, when thunderbolt prices come down, I'll most likely have a separate drive for each project again.
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Aug 29, 2013
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
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Feb 26, 2013
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
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Jan 16, 2014
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
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Oct 2, 2012
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
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Oct 18, 2012
Can Smoke support the OFX architecture?
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Jul 10, 2012
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
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Jan 10, 2014
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
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Jan 23, 2013
I have made a design on autodesk inventor along with gear and motors which give input to the mechanism. (Stewart Platform)
I am able to test the design by giving a random rotary input to a motor component which features availabe on Inventor.
However, I want to control that input somehow. I just want to enter the final coordinates the design needs to reach and the motors should be actuated automatically so as to reach those coordinates.
I have a MATLAB code for the purpose but am unable to understand how to connect it to Autodesk Inventor.
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