AutoDesk Smoke :: .Cfg Didn't Seem To Have Any Control Surfaces Line
Apr 21, 2011
I'm noticing with the new 2012 released, start up times are much slower. This seems to be caused by a 3 minute long control surfaces: intialising.The only control surface I'm using is a Intos tablet.Is there anyway to by-pass this?The .cfg didn't seem to have any control surfaces line.
I noticed in the demo that when we enter Editor mode for Axis,the cursor will change to blue (refer photo attachment).The cursor will allow us to make multiple selection of the subdivide points that we created.Somehow when i do it, the cursor didnt change.is there any hot key that i need to know to activate the blue selection tool?
There is a box below the Stablizer button. Pressing the Adjust Box for a while, it pops up with 3 options which are Adj off, Adj Axis, Adj offset. I've used "Adj off" all the time as default.
On the other side, there is one more Adjust box for Vertices. I don't get it either. I just used it set to "Adj Tangents" as any tutorial said.
I tried to understand it from user guide, but it is still unclear.
I have used smoke for a few years now, and one of the things that I find frustrating is the camera controls in action.Would it be possible to have a control hotkey set-up like maya/XSI/3DS? Some other softwares allow you to choose the keyboard set-up.
Using the maya set-up: Alt - left mouse : tumble Alt - middle mouse : track Alt - right mouse : dolly
This means while looking though the lens you can move the camera in any orientation, you only need to hold down the alt key and use the 3 button mouse/Wacom to navigate.
When i scrub playback control in the cfx , it's slower compare to if i scrub the same thing (same viewport layout) inside the timing editor timeline. In timing editor the scrubbing response is a lot smoother even when we're looking at the same objects on the viewer. The playback control need to be fixed.
I know most of us have 2 computers in our suites and would be nice to controll both computer without having to use 2 mice and 2 keyboards. Right now I am using 2 computers, a mac pro and a macbook pro. I would like to use my MacPro's keyboard and mouse to control the macbook pro much like a mouse and keyboard on a second display. I've been using an application called teleport, but it doesn't allow me to use keyboard commands.
I've heard/used synergy, but it's to much work for the final product.
what i like in fcp, i can easily doing cut very fast, because the clip is not 'sticky'. So i can grab the clip and move and i got a very 'light' drag. The timeline is more 'slippery' ... i don't know how to say it. The drawback is : it's sometime become too sensitive so i can easily by accident move the cut and mess up the edit. I become paranoid , so i have to hold my breath while clicking :-) . But again the pros : it's easy to do fast edit or to crumble cuts around.
In the other hand .. what i like in smoke , this will rarely happen that i accidentally move the clip while i intend to click it. It's more 'sticky' to the timeline. So there's like more friction while try to drag the clip (only when first click/drag the clip not when the clip is already floating). The drawback is sometime i feel , it's hard to do some fast cut just by moving the clip around. :-) well, as usual, if we have 2 options, option A and option B, then we will tend to ask : do i have option C ( somewhat between A and B) ?
I'm asking is there any sensitivity control while i drag the clip. So it's between FCP and SMOKE. Something like a 'treshold' parameter.
In gmask, i switch the softness to 'tracer' so i got individual control of each the control points (cp). But seems that the feather's cp doesn't have its own tangent control. Is is hidden ? how can i turn it on ? or is it not available ?
I'm specifically looking into using motion vectors to control the position of a texture. For a better idea of what I mean. See this video, especially at 1:08
[URL]
I'm sure some people will call this the "Paperman" effect.
I see a lot of information out there on how to use motion vectors to do motion blur, but not much else. I'm sure they are capabable of soo much more! All that movement information from 3D in a 2D environment sounds great!
I have motion vector channels correctly exported from Maya and I'm wording which CFX combination I would use to composite a texture in a way that it was controlled by the movement information of the motion vector channel.
The hot key to draw a straight line in a mask? I'm wanting to create a gMask for a letterbox matte but can't remember what the hot key is to keep the line straight or 90 degree.
I was wondering if it's possible to archive Smoke projects via command line as it would be so much convenient.
If so I could create a shell script with my project and library names and just leave it running overnight project after project. Is this possible? Or command line works only for un archiving?
I drew a Gmask with 4 points and broke the handles. My questions is:
1. How do I know when 2 or more points are exactly on the same vertical or horizontal line? 2. How do i get them to align? 3. How do I move 2 or more points together? (Control select and drag)?
So you know what system I have, I use a laptop running Windows 7 64bit, with a dual core processor and 4GB RAM. It's a very capable machine and I don't usually have a problem using LR on it.
After installing LR 3.3 over 3.2 I experienced a problem whereby the PC would not recognise which program to use for opening the lrcat catalog files. Using the Default Programs option in Control Panel didn't work as Windows wouldn't accept Lightroom as the default program and kept suggesting I open the catalog using Adobe Reader instead.
I seem to remember having an issue with the 3.2 update as well but that was simply the icon for file type being missing (showing a default unknown file type icon).
Anyway, resolved the problem but had to resort to downloading a program called Default Programs Editor (http:[url]...... to correct the problem. Am thinking next upgrade, I will uninstall LR completely before installing the update, just to be sure.
Using AutoCAD 2013 and TOL command to generate feature control frames. We set our lineweights based on layer assignments.
Problem is that when printing, AutoCAD seems to randomly assign a lineweight to the feature control frames. It can vary from what it's supposed to be (such as lineweight set for the dimension layer) or thicker than even what the object lines are set at. Seems to pick a random linewieght at time of printing for these elements (just the boxes, not the symbols/text itself).
Is there a setting we should be defining somewhere to force it to follow the lineweight of the layer that it has been assigned to? Known bug?
Any way of viewing the coordinates of the Control Vertices (Control Points) of 3d or 2d NURBS Surfaces. I tried to use the "properties" of the 3d NURBS surface that i designed but i could not find them anywhere..
i would also like to ask if it is even possible to export these coordinates to txt or even more to Excel.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?
I have made a design on autodesk inventor along with gear and motors which give input to the mechanism. (Stewart Platform)
I am able to test the design by giving a random rotary input to a motor component which features availabe on Inventor.
However, I want to control that input somehow. I just want to enter the final coordinates the design needs to reach and the motors should be actuated automatically so as to reach those coordinates.
I have a MATLAB code for the purpose but am unable to understand how to connect it to Autodesk Inventor.
Using [PS6], how can I make the line left by the pen tool heavier?
I've been pounding away with google and PS6 manual... but must be using off the wall search stings or something because I'm getting piles of info about bezier curves and using the pen tool but no mentions of making the damn line at least visible.
Even on High desktop sizes that darn line, if anywhere near any other border or line, is nearly invisible.
I'd like a line several pixels wide... but not seeing how that is done.
I am trying to find where to control the Crop Region Line. I'd love to be able to creat view templates to control visibility and also Line Weight. Currently we are turning them off per view. and only want it on for 3D View and Interior elevations.
I know that by selecting each view crop region, right clicking and overriding by element I can control the weight.
In Autocad 2006, is there a way to control the length of the dimension line when it extends outside of the dimension distance itself? In other words, when a dimension is small, and the arrowheads flip to the outside of the dimension parameter, the text and the extension line outside of the dimension seems to go to far outside of the dimension area..
Can I control how far outside of the dimension area that this line and text are placed? They seem to go to far out on my drawings. I prefer them to be closer to the actual dimension area instead of extending so far out.. Didn't know if there was a control for this and where to find it.