AutoDesk Smoke :: Spline Control Of The Gmask Feather?
Dec 4, 2012
In gmask, i switch the softness to 'tracer' so i got individual control of each the control points (cp). But seems that the feather's cp doesn't have its own tangent control. Is is hidden ? how can i turn it on ? or is it not available ?
Is it possible in Smack 2013 to feather only a section of a GMask? I have cut out the sky with a GMask in a shot and need to blend the matte only in a particular section.
I want to turn on 'constant shape' parameter in gmask and i want to do it for multiple spline. How can i do that ? How to select multiple spline in viewer ? Also, i tried to pick multiple spline using animation editor but when turn 'on' the 'constant shape' , it only apply to single spline.
how can i save selected spline/geom of gmask node ? i want just to save couple of spline not the whole gmask setup. is it possible ? for example i have 20 geom in my gmask but i want to save just 3 of them.
I am trying to paint out a logo on a bottle with the clone paint tool, then have what I have painted over track/scale as the bottle zooms in during the shot. I think I am supposed to be using the Gmask to get the geometry of the track done (as I can do this with a matte if I want that to cover the logo with a blur or gradient or something else), but I am uncertain how to link the Gmask track node to the paint node in the correct way.
I'm in CFX in the Modilar Keyer. I loaded a setup previously with GMASKs previously applied on a HD shot. I now need to scale the GMASK for a 4K HD shot (200%). I was told to go in the GMASK schematic (the one that looks like action) and add a parent axis to move all the masks at once. WHen I'm in GMASK schematics I don't have access to a node bin. Where do I add an AXIS to parent all my masks in there?
I draw a spline (gmask) and when it overlap itself, it will cut a hole. Can we change this kind of setting? I know it's already like this from the beginning but honestly what is the BIG reason to have this behavior ?
Also in gmask node, how to delete multiple spline without going to gmask schematic ? why can't just simply select multiple spline icon and press 'del' ?
I'm trying to reveal text using Gmask and Blur. When I apply the effects I get a dark edge around the text. I've tried the different key operators in the blur node but that's not working.
In certain applications you are offered the option to snap the tangents at 45 degrees angles as you hold down a hotkey. Does this option exist in Smoke?
I didnt see an auto adjust option in the gmask node, I can always use the hot key (classic smoke not FCP7 ha!) but I think its a nice feature to not have hidden.
Also having the context button in plain site not a right click would be nice too. Not a fan of the right click anything being a long time user of smoke and flame.
I'll be tweeking my gmask on frame 1. (Autokey is not select) then I move my gmask to frame 19, make an adjustment, and keframe from 1 to 19 is set. I just want to change the whole gmask? how to adjust the mask points globally? (something like the uber key in mocha) that way I can scrub thru my timeline, adjust my mask, and it changes the shape for the entire time, but does not add a keyframe?
also, I have my mask moving in. and points keyframes. I find that I need to move the animtion back 2 frames, how do you adjust the timing of keyframes in gmask?
how can i do this in Smoke. I can't find any option to turn the capability on. is it available ? i want to be able to edit gmask in context , after the transform is applied to the gmask. can i do this ?
I drew a Gmask with 4 points and broke the handles. My questions is:
1. How do I know when 2 or more points are exactly on the same vertical or horizontal line? 2. How do i get them to align? 3. How do I move 2 or more points together? (Control select and drag)?
I have more than 50 geometries in my Gmask module, now I want to change all color to 0. Select all geometry and change the value doesn't work. I know I can always invert it in the next node, but I just wonder if there's any button that I missed.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
There is a box below the Stablizer button. Pressing the Adjust Box for a while, it pops up with 3 options which are Adj off, Adj Axis, Adj offset. I've used "Adj off" all the time as default.
On the other side, there is one more Adjust box for Vertices. I don't get it either. I just used it set to "Adj Tangents" as any tutorial said.
I tried to understand it from user guide, but it is still unclear.
I have used smoke for a few years now, and one of the things that I find frustrating is the camera controls in action.Would it be possible to have a control hotkey set-up like maya/XSI/3DS? Some other softwares allow you to choose the keyboard set-up.
Using the maya set-up: Alt - left mouse : tumble Alt - middle mouse : track Alt - right mouse : dolly
This means while looking though the lens you can move the camera in any orientation, you only need to hold down the alt key and use the 3 button mouse/Wacom to navigate.
When i scrub playback control in the cfx , it's slower compare to if i scrub the same thing (same viewport layout) inside the timing editor timeline. In timing editor the scrubbing response is a lot smoother even when we're looking at the same objects on the viewer. The playback control need to be fixed.
I know most of us have 2 computers in our suites and would be nice to controll both computer without having to use 2 mice and 2 keyboards. Right now I am using 2 computers, a mac pro and a macbook pro. I would like to use my MacPro's keyboard and mouse to control the macbook pro much like a mouse and keyboard on a second display. I've been using an application called teleport, but it doesn't allow me to use keyboard commands.
I've heard/used synergy, but it's to much work for the final product.
what i like in fcp, i can easily doing cut very fast, because the clip is not 'sticky'. So i can grab the clip and move and i got a very 'light' drag. The timeline is more 'slippery' ... i don't know how to say it. The drawback is : it's sometime become too sensitive so i can easily by accident move the cut and mess up the edit. I become paranoid , so i have to hold my breath while clicking :-) . But again the pros : it's easy to do fast edit or to crumble cuts around.
In the other hand .. what i like in smoke , this will rarely happen that i accidentally move the clip while i intend to click it. It's more 'sticky' to the timeline. So there's like more friction while try to drag the clip (only when first click/drag the clip not when the clip is already floating). The drawback is sometime i feel , it's hard to do some fast cut just by moving the clip around. :-) well, as usual, if we have 2 options, option A and option B, then we will tend to ask : do i have option C ( somewhat between A and B) ?
I'm asking is there any sensitivity control while i drag the clip. So it's between FCP and SMOKE. Something like a 'treshold' parameter.
I'm noticing with the new 2012 released, start up times are much slower. This seems to be caused by a 3 minute long control surfaces: intialising.The only control surface I'm using is a Intos tablet.Is there anyway to by-pass this?The .cfg didn't seem to have any control surfaces line.
I'm specifically looking into using motion vectors to control the position of a texture. For a better idea of what I mean. See this video, especially at 1:08
[URL]
I'm sure some people will call this the "Paperman" effect.
I see a lot of information out there on how to use motion vectors to do motion blur, but not much else. I'm sure they are capabable of soo much more! All that movement information from 3D in a 2D environment sounds great!
I have motion vector channels correctly exported from Maya and I'm wording which CFX combination I would use to composite a texture in a way that it was controlled by the movement information of the motion vector channel.
I saw this cool shortcut for adjusting brush size and feather by holding control option and then dragging left right or up down to adjust the brush but in the video when he clicked and dragged to adjust the brush displayed red while being adjusted and I can't seem to get the red rubylith to display so I can't see the brush feathering when adjusted.
I am still very new to AutoCAD.I have 5 nodes each of which has an x y & z co-ordinates. I have converted each of these nodes into a control vertex and created a spline of degree 3.
Because the spline does not directly go through each of the control vertices and thus there is some gap between the spline and the control vertices; what I want to know is, what is the distance between a particular control vertex and the spline measured at right angles to the tangent line of the spline.
The values I am using are completely arbitrary and I have used them just to get my point across.I have also attached the actual .dwg file that contains the total number of control vertices and the spline.
I have a client who is replacing a large fleet of machines located in premises throughout the country. In theory the replacement program should be straightforward..... however machine dimensions have increased slightly, new service access doors have been added and user control switches and indicators have moved. I have Inventor Assemblies of the machines to show the door and body changes, but not the complex user interface panel (buttons and switches). If I could only import a sketch of the interface panel, it would look great in an Inventor drawing and I could dimension the all important position of components on the interface panel.
I have PDF drawings of the fascia panels which I can import to Adobe Illustrator and save as a DWG. When I look at the DWG in AutoCAD Mechanical, all looks well. When I import the drawing to Inventor part sketch however lots of spline control vertices appear. I cant delete the control vertices in AutoCAD or the drawing falls to pieces when imported to Inventor.
How then do I hide the vertices from my sketch in Inventor. Am I doing things the hard way? Are there shortcuts to importing PDFs in Inventor?
Inventor 2013 sketch mode is excellent as I only have to change one dimension to scale my sketch. I can also stretch/manipulate the sketch to make up for any errors in the original PDF.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.