3ds Max :: Assign More Than 0-15 IDs In Old Material Editor?
Mar 16, 2011How to assign more than 0-15 material IDs in the old material editor?
I don't use Slate. Does it allow more than 0-15 material IDs?
How to assign more than 0-15 material IDs in the old material editor?
I don't use Slate. Does it allow more than 0-15 material IDs?
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
View 9 Replies View RelatedIm on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots
enabledIn:#("MAX", "VIZ")
category:"Medit Tools"
internalCategory:"Medit Tools"
ButtonText:"Reset Material Editor Slots"
tooltip:"Reset Material Editor Slots"
[code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
I am wondering if it is possible to assign a newly created or current material to multiple selected objects? I've searched in the forum and investigate right-mouse menu in Mudbox 2012 but still couldn't find a way to assign a material to multiple objects at once.
View 2 Replies View Relatedi was wondering if there is anyway to assign a layer to each type of material used so that i can have the material shown in different colors on my drawings?
View 2 Replies View RelatedI dropped in a bunch of windows from an AutoCAD file into 3DsMax. I'd like to assign material to all of them without individually selecting each window frame, each window sash and each window glass. How would I go about isolating and selecting for instance, all window sashes at the same time or applying the same type of material to a particular type of object?
View 5 Replies View RelatedIn mesh edit mode, when you assign a material to the selection, it works as expected, it assigns the material only to what is selected, for example, a face.
In poly edit mode, it works differently, if you try the same approach it assigns the material to the entire object and you have to deal with multi-materials and material IDs to achieve that, what is very boring and totally unintuitive imho.
Is there an option to make the poly editing mode work like the mesh editing mode, or at least another way to achieve the same result in a intuitive or at least 'visual' fashion?
The material editor on my desktop is cut-off near toward the end. I cannot reach what I need to reach; the scroll bar won't go anymore downward, though it should.
How can I dock my material editor so that it continues on another column?
Please see screenshot and note the bottom of the material editor.
Due to some reasons I had to (first i've repaired 3ds max, but it couldn't start at all - "not responding" from very first second of opening 3ds max shortcut, and after that) uninstall and reinstall 3ds max 2011. From first open try it had ribbon problem, but ok, not using ribbons too much. But after working for a half day, there's some problems with material editor too...
What i should do now? repair it or uninstall and reinstall it again?
I Open material editor select at open/unused material..I use mental ray so all of the slots are Arch design materials.I go to change the Arch design material too whatever.... Freaking max crashes…
Apple IMac: 27" screen OC i7 4.5 Ghz, x1 256 SSD HD, x1 2TB HD, 32 GB memory. All Adobe software, and Blander 3d 2.61Wacom Intuos 4*, 3D Connexion space explorer* (*shared)Custom windows worstation:3Ds Max 2012+Hotfix 1, OS - Windows 7 Pro x64 Sp1, i7 2600K OC 4.5GHz , 16GB 1600mhz ECC DDR3 Ram, Quadro 4000, OCZ vertex 2 90GB SSD, 2x 450 gig 10,000 ,Wacom Intuos 4*, 3D Connexion space explorer*(*shared)
My material editor won't appear when I click the button on my tool bar. The button toggles between on/off but the material editor menu never actually shows up. I've restarted my computer, I've minimized then maximized the program window, I've moved the program window back and forth between both of my monitors, I've tried opening it by hitting "M"...nothing seems to work.
View 2 Replies View RelatedI have made a scene with a metal teapot (i have added it to to the showcase) but now i have deleted the teapot and added and object (a logo) form another project (also in 3ds max 10) and this object has an complex material (multi-sub material with 9 different materials) and i know that there is a way to add the material from the object to the editor but i don't know how...
View 6 Replies View RelatedWe're discovering some sort of disturbing differences in some of the shaders in the Slate versus the traditional material editor. You can find them everywhere, but a good example is the Matte/Shadow/Reflection material. Under Additional Params in the Slate node you'll find more parameters than are in the Compact editor (also what is called the Parameter Editor in Slate). Found no information on these extra parameters. See the attached image. Substance maps are another example of different parameters.
The attached image shows parameters missing.
Materials do not show-up in either Iray or Mental ray Compact Material Editor mode.
View 4 Replies View RelatedI can't seem to find where the shader parameters are in the compact material editor in 2013. When In the attached picture, I've shown how it looks when I open it.
I've looked all over online and checked out every rollout in the editor and can't seem to find it anywhere... and all the online tutorials (lynda, etc) say they're for 2013 but are really for 2012.
As the title says - How can I add a material to material library through Slate editor? I created the library and it appears as a tab to the right but how do I place my materials there? I tried dragging and dropping the node but that didn't work. I also tried right-clicking the node and searching there but nothing there either.
View 2 Replies View RelatedThis is what my material editor looks like:[URL]
I can't get the globes to show. Am I missing something, or is it some kind of faulty installation issue?
All of a sudden, I was able to see my texture/material in the background of the UV Editor, but now its gone and I don't know how.
Software use: Autodesk 3DS Max 2012
PC Info: Intel Core i5 Quad 3300 3.2 Turbo on AsRock Z77 Pro3 Motherboard, 8GB PC12800 1600 GHz Memory, Zotac GeForce GT 630 1GB, with Windows 7 Home Premium 64-bit OS
characteristics of each of the maps in the editor material?
View 2 Replies View RelatedIm having trouble with my viewport once my material editor is open. If I try to play my animation once my material editor is up it plays very very choppy. It didn't before I open the material editor. Its happening with all my scenes and I don't have any animated maps or very high res maps in the scene. Most of my scenes are very simple and still getting choppy viewport playback. If I close down the Material editor I still get the same performance when I play my animation. The only thing that I have be able to do to fix this is restarting max. Once I restart max it will work fine as longs as i don't open the material editor up. I have a top of the line machine from HP so i don't know what is going on.
View 2 Replies View RelatedI put a new material in the material editor. However long later, I save the max file and when I come back to it, the material editor does not have the material I previously created in there.
The get it back I have to 'eyedrop' the mesh to retrieve it.I've not seen this before in any version, and I use the compact material editor.
Is this another bug with this version, or is this a strange new feature added?
How can I get glossy result in Slate material editor? I do not seem to have any problem in compact material editor with glossy and reflectivity set to 1
View 7 Replies View RelatedI'm having a issue with the material editor. Whenever I use the shortcut (M), it randomly quits. No error message what so ever, just quits. I've reinstalled it twice, deleted everything. By everything, I mean every single folder and registry key that has to anything to do with 3ds Max or Autodesk - but the problem continues.
View 3 Replies View RelatedWhat have happened with the material editor(slate?) in 3ds max 2014, its takes years to render a material compared to render the same maps and material in 2013.
Problem does not stop there, quite often the whole 3dsmax dies to when it stucks on a material?
the file is not optimized in any way, I probably made all sorts of bad decisions that have ended up with me having an unwieldy file that is hard to work with, but it's doing the job for me.
However, I have to make the same change to around 30-40 materials that I created which each have their own individual bitmaps assigned to them, as they all have different text on them.
I want to remove the opacity mapping from each one, but opening each one and making the change, then saving it, is ridiculously long winded with the file performing as bad as it is (running on an SSD with an i5 chip and 16gb RAM.....)
So I'd like to know if there is any way to, for instance, open all those materials in a text editor and manually remove the opacity setting. They are all in "scene materials" in my document.
Maybe I could add them to their own library, open a blank document with this library, edit them there, and move them back?
I just had 3ds max hang while I'd updated half the materials
I have exactly same question as here: [URL] .... but this solution does not work in 2012 max.
first of all i don't have that "enu" folder with defaults. however i found defaults/designviz.mentalray/medit.mat (designviz.mentalray is scheme that i'm using) but changes to that file doesn't have any effect. after that i've tried to activate designviz.mr scheme again and restart 3dsmax, still no effect.
I have Revit 2014 student version installed on my computer.
Í can´t open or change materials. The button with 3 dots in it just will not open.
I'm trying to edit some material properties before rendering. But suddenly, I can no longer open up the Material Edit window. I searched and it said to look where it was last opened. Ok, I did that because I was using it this morning. But then it disappeared for good and I cannot figure out how to re-open it. I've cold booted my computer and restarted AutoCAD but the results are the same. So what am I missing. This copy is AutoCAD 2013 and it has SP1 and SP2 loaded.
UPDATE: OK...something weird happened. I finally found it but it was hidden beneath the other icons which I have anchored on the left. I was only able to get to it by carefully placing my mouse on a piece of it and dragging it out into the model space. So, what gives and how can I avoid this in the future?
How to get the all the materials back in the materials palette?When I switch to 3D Modeling and go into the Render Tab in the Materials section, I do not have any materials loaded.
View 5 Replies View RelatedWhen I pull up material it list 1 density but when I go to iproperties that material has a much different density therefore giving an incorrect. mass reading. 2 1/2 days to install 2013.
How do you get the density of a matreial in material editor to be the same as the material density in Iproperties?
or is this another autodesk bug?
I am having a very strange issue that appears in the Materials editor within Revit 2013 Update Release 3. If I change a surface or cut hatch pattern within the editor, and then attempt to close out of the editor, go to a different material, or apply the change, the hatch dialog pops right back up again, as if I never closed it. I have found two ways to get out of this obnoxious loop:
1. Use the 'esc' key to back out of the materials dialog (unfortunately no changes are saved).
2. Change the color of the hatch - this allows for the changes to be applied etc.
I've tried resetting the UI and reinstalling Revit to no avail.