3ds Max :: How To Add Material To Library Through Slate Editor
Oct 9, 2011
As the title says - How can I add a material to material library through Slate editor? I created the library and it appears as a tab to the right but how do I place my materials there? I tried dragging and dropping the node but that didn't work. I also tried right-clicking the node and searching there but nothing there either.
We're discovering some sort of disturbing differences in some of the shaders in the Slate versus the traditional material editor. You can find them everywhere, but a good example is the Matte/Shadow/Reflection material. Under Additional Params in the Slate node you'll find more parameters than are in the Compact editor (also what is called the Parameter Editor in Slate). Found no information on these extra parameters. See the attached image. Substance maps are another example of different parameters.
How can I get glossy result in Slate material editor? I do not seem to have any problem in compact material editor with glossy and reflectivity set to 1
What have happened with the material editor(slate?) in 3ds max 2014, its takes years to render a material compared to render the same maps and material in 2013.
Problem does not stop there, quite often the whole 3dsmax dies to when it stucks on a material?
how to copy paste maps in the Slate material editor. I would like to take a Color correct map with a certain set of values then copy paste it and use it in another material running another bitmap through it.
1) Is there a way to drag/copy a material from the slate editor into the Environment Map slot in the Environment/Effects dialog box?
Or
2) Is there a way to put a non-assigned material from the Slate editor into a slot in the Compact Material Editor?
I'm trying to put a Env/Background Switcher into the Environment map slot. I FIRST created the Env/Background Switcher in the slate editor (this is simply the order I worked in and found I couldn't go further).
However, from the Slate Editor, I can't copy, drag, or assign this material, whether to the Environment dialog box, an object in the scene (objects won't accept the Env/Bkg Switcher), nor to a slot in the Compact Material Editor. Perhaps I'm missing a button click or a command someplace?
The only way I can do this is to rebuild the material in the Compact Material Editor (start with a clean Env/Bkg Switcher), or click in the Environment Dialog box's Environment Map slot and start by choosing an Env/Bkg Switcher.
* * * How can you simply go from the Slate Editor to the Environment map slot?
I upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
When working on materials in Slate's "View" panel it's easy to shift/drag to make a copy of a material component. However, that operation makes a copy, not an instance, and it does not provide a prompt when drag/copying as the Compact Material Editor does. Is there an intuitive method for instancing material components within the View panel in Slate? Sure, I can switch back to the Compact Editor, but it would be better/more efficient to stay in the same material editing work environment.
Regarding Shift/Dragging materials in Slate, there's another odd behavior I'm getting. If I press Control while in the View Panel, a plus sign shows up near the cursor, which I intuit to mean it is in "copy" mode. But, Control/Dragging a material component produces no visible effects (nothing happens). what that plus next to the cursor is indicating?
I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.
However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
I am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
The material editor on my desktop is cut-off near toward the end. I cannot reach what I need to reach; the scroll bar won't go anymore downward, though it should.
How can I dock my material editor so that it continues on another column?
Please see screenshot and note the bottom of the material editor.
Due to some reasons I had to (first i've repaired 3ds max, but it couldn't start at all - "not responding" from very first second of opening 3ds max shortcut, and after that) uninstall and reinstall 3ds max 2011. From first open try it had ribbon problem, but ok, not using ribbons too much. But after working for a half day, there's some problems with material editor too...
What i should do now? repair it or uninstall and reinstall it again?
I Open material editor select at open/unused material..I use mental ray so all of the slots are Arch design materials.I go to change the Arch design material too whatever.... Freaking max crashes…
Apple IMac: 27" screen OC i7 4.5 Ghz, x1 256 SSD HD, x1 2TB HD, 32 GB memory. All Adobe software, and Blander 3d 2.61Wacom Intuos 4*, 3D Connexion space explorer* (*shared)Custom windows worstation:3Ds Max 2012+Hotfix 1, OS - Windows 7 Pro x64 Sp1, i7 2600K OC 4.5GHz , 16GB 1600mhz ECC DDR3 Ram, Quadro 4000, OCZ vertex 2 90GB SSD, 2x 450 gig 10,000 ,Wacom Intuos 4*, 3D Connexion space explorer*(*shared)
My material editor won't appear when I click the button on my tool bar. The button toggles between on/off but the material editor menu never actually shows up. I've restarted my computer, I've minimized then maximized the program window, I've moved the program window back and forth between both of my monitors, I've tried opening it by hitting "M"...nothing seems to work.
I have made a scene with a metal teapot (i have added it to to the showcase) but now i have deleted the teapot and added and object (a logo) form another project (also in 3ds max 10) and this object has an complex material (multi-sub material with 9 different materials) and i know that there is a way to add the material from the object to the editor but i don't know how...
Is there a way to save the preview images for materials in a material library? I have a library of some SSS materials that take a while to render, and every time I open that library I have to wait them to render, what's very annoying. If there's no way, is there a way to at least disable the automatic rendering of all materials?
I can't seem to find where the shader parameters are in the compact material editor in 2013. When In the attached picture, I've shown how it looks when I open it.
I've looked all over online and checked out every rollout in the editor and can't seem to find it anywhere... and all the online tutorials (lynda, etc) say they're for 2013 but are really for 2012.
The studio I'm working is an early MAX 2012 adopter and, overall, I think it's better than 2011 but still not rock solid or bug-free. Let the hotfix-fest begin.
What I'm wondering is: why is it always prompting me if I want to save the changes made to the materials libraries I've opened (even if I haven't made a single change...) on exit, after the save file prompt?
This is getting ridiculously annoying since I sometimes open up 20-30 material libraries per scene and it asks ONCE PER EVERY LIBRARY (and can't seem to find an option to remove the prompt or "never ask again" tick)
Also, this happens with the simple/classic material browser (can't see why slate is so great...)
teaching design and one of the programs is 3ds-Max Design 2012. One of my students couldn't find her Autodesk Material Library in the slate material window. Also in the compact material window the default materials were empty. I looked everywhere and tried to set back to the program defaults but that didn't work. So what did my student do and where in the world did the Autodesk material library go?
I am using Revit 2013 and have built a material library for the company I work for. It has been working fine up until about an hour ago. Now when I try to open up the material library I created it says "No assets in this library". I can't figure out why there is nothing there. And I don't want to have to recreate all my materials I already created! I can still find the file in my folders and it says theres 3930 KB of information in the file. I included a picture of what my Assest Editor and Asset Browser show when I try to open my library.
I'm creating a material library and when I open the library all the jpeg maps are missing. They are still wired to the material but the map location is missing, it just says jpeg. I remember this being a problem in 2010.
Im having trouble with my viewport once my material editor is open. If I try to play my animation once my material editor is up it plays very very choppy. It didn't before I open the material editor. Its happening with all my scenes and I don't have any animated maps or very high res maps in the scene. Most of my scenes are very simple and still getting choppy viewport playback. If I close down the Material editor I still get the same performance when I play my animation. The only thing that I have be able to do to fix this is restarting max. Once I restart max it will work fine as longs as i don't open the material editor up. I have a top of the line machine from HP so i don't know what is going on.