Mudbox :: Map Extraction With Multiple Objects In One Map
Oct 9, 2012
I'm trying to extract a vector displacement map out of three objects.
All three of them are on the same UV tile, with no overlap between each other.
All three of them have the same subdivision level and share the same Mudbox material.
I choose "Generate one map for all targets".
When hitting extract, Mudbox tells me that :
"Subdivision based map extraction is available only when the number of source and target meshes are the same".
Well its the case. With the same order in target and source models (A-B-C)
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Nov 5, 2011
Is there an easy way to paint weights across multiple objects? if I have a body + shirt + armor and want to create a joint and similar weights on all currently I found a very awkward way to do it which is do it on 1 object and manually try and paint weights in a similar way on all others.
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Jun 29, 2011
I am wondering if it is possible to assign a newly created or current material to multiple selected objects? I've searched in the forum and investigate right-mouse menu in Mudbox 2012 but still couldn't find a way to assign a material to multiple objects at once.
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Feb 8, 2011
After extraction displacement map from hi-res model, map has a very low detail, but model is very detailed. What is wrong?
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Jan 29, 2014
how to control the AO map, I want to extract?
I have a character that gets so much shadows from the own body (under chin, under arms, betweens legs) and I want to restrict this with a shorter ray, so AO calculation stops "behind the wrinkles", understand?
But no matter what search distance I set, what mode I use, I always get the same useless result.
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Apr 28, 2011
Is it possible to selectively extract(apply disp to a mesh) tiles ala cyslice? If not...it would be very useful to have.
In my new little experience with other use of mudbox other that sculpting I still find it somewhat limited compared to cyslice. Also the extraction progress UI is quite buggy to me (at least it looks like it on my machine) as it doesnt update the status...and therefore you would think that the extraction process isnt working, but then, checking the directiory where the files are supposed to be saved, MB is actually doing the job.
And about the transfer detail to a new topology, is it possible to do it selectively? I ve tried to freeze, hide, areas that I dont want to transfer the detail to but nothing..still the whole thing gets transferred.
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Jul 3, 2013
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts
; modified by Xanadu - www.xanadu.cz
;
(defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
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Jan 14, 2013
I am working on Data compliation and trying to extract data from multiple AutoCAD drawings. The data extraction wizard works well and extracts all the data from the drawing. I wish to segregate the data and want some certain set of data e.g. in P&ID drawing, I need only instrument Tags which are connected to DCS and likewise...
Is there any way to filter such kind of data and get the required results?
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Dec 6, 2012
Autocad 2013 Data Extraction works if I do not include attached xrefs and set it to "Select objects in current drawing". When I check "Extract objects from xrefs"; and go to next it processes for a bit then stays on page 2 of 8 on the Define Data Source page. Also have the same error if I choose " Drawings/Sheet set" with or without the xref objects included.
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Dec 9, 2012
How do I rename objects downloaded from the Mudbox Community that automatically inserts its self into Mudbox ?
I searched the Program Files Folder, the User Folder looking for the Object with the alpha numeric and numeric characters, and I couldn't find it.
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Jun 17, 2012
I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.
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May 21, 2012
I'm having trouble getting mudbox to recognize multiple uv tiles set up in max. To start with I followed Neil's tutorial here: [URL]
So I basically unwrapped my model and moved my UV islands into different 'quadrants' (uv tiles). Q: is this all that is required to set up the tiles correctly?
If I then export this object as an obj or an fbx into mudbox the uv view only shows 1 tile?
basically i want to texture a large landscape in mudbox and 1 4k map wil not cut it, i need to split it up into 4 x 4k maps to get enough res.
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Feb 26, 2014
I am having an issue transferring an object I have sculpted in Mudbox, and trying to import it correctly to Maya. In Mudbox, both of my objects show up just fine (don't worry about the UV issue on the face). When I choose to 'send objects to Maya,' the objects display in a new scene, but the hair doesn't show up at all. In the Outliner, Maya displays an empty transform node titled 'hair,' but I can't get it to show up as a solid mesh within the scene.
Am I going to have to remodel the hair in mudbox again and just pray that the model will import to Maya without issues?
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Sep 12, 2012
If I have a pair of uv tiles in u1v1 and u2v1, How can I import an image for both multiple uv tiles?
Now when I select "import layer", the image only show in the position of u1v1, but not show on both area.
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Jun 24, 2013
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
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Sep 27, 2013
I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.
What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.
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Mar 1, 2012
i have this scene that has multiple tools that cross each other etc etc. So i would like to fade out the tools when there complete. I could do a visibility track but the problem is each tool has multiple objects, and i cant attached them because there rigged. I was wondering if there is a way to fade them out as a hole.
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Mar 22, 2012
I have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.
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Jan 25, 2012
I have a set of brushes from images of similar objects. My ultimate goal would be to combine 3 or 4 of these objects into one brush. So basically, I want to choose a brush, click to stamp, then click again to stamp a different object. Is this possible, to have multiple brushes work in one brush?
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Jan 12, 2009
expansion of the 3D toolset within PS CS4. It is *not* a 3D app, which is fine, but it does make texturing imported 3D objects considerably easier. It essentially simplifies the ZApplink workflow using ZBrush while maintaining your layers [rather than flattening to export back to ZBrush]
Now for my question...
I have imported 3 separate OBJ files as 3D layers. Is there any way to move all 3 objects on the canvas together? As it is, I can only move them independently which throws them out of registration with each other.
I have tried selecting all of the layers at once [shift-click] but the manipulation tools get nulled out. Same thing happens when I group the layers together. I am also not seeing any way to link the layers like you can with a pair of 2D layers.
[also... in order to get all three objects imported with the same scale and registration, I exported a pair of planes above and below each asset to create a bounding box.]
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Aug 29, 2013
I'm trying to create an animation of a group of objects being assembled, then being placed in a box. once i've assembled each object, how can I move / rotate all objects simultaneously as if one complete object?
When I try the attach command, it removes all previous animation on each individual object.
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Mar 22, 2012
I want to simulate coal flying off the end of a conveyor belt.Is there a way to give thousands of dynamic objects an initial velocity (going up the conveyor belt at 15 degrees off horizontal) then apply gravity to them as they pass through a plane (the end of the belt) ? Maybe apply gravity to those objects to pull them up the conveyor, then once they pass the plane the other (real) gravity takes over.What about just creating the dynamic objects with an initial vector and velocity right at the end of the conveyor belt? Sounds like some scripting would be involved there.Is there a better way?
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Dec 7, 2011
In Auto CAD 2007, if I want to extrude multiple objects, I can give reference length by pointing start and end(the obeject will extrude with positive value), but in 2012 I can’t use reference length. Sub-command “Direction” can use z-axis length only. How can I use like 2007?
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Mar 30, 2012
JOIN command has the option selection and merging several objects at once, but I can not join more then one line.
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Nov 13, 2012
Is there a way to alter the space between multiple objects without changing the objects themselves? Kind of like inflating/deflating a balloon with dots on the surface (the dots would get bigger/smaller). I've tried Transform>Move>Distance, and Effect>Distort & Transform>Transform>Move>Horizontal/Vertical, but both methods just moved all selected objects away from the origin point - no change to the space between objects.
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Nov 16, 2012
CS6 - Is it possible to rotate multiple objects independent of one another? In other words selecting say 9 object in a grid then rotating the all 30 degrees on their own axis.
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Nov 1, 2012
Any macro like the "wOxxOm Curve Channel Mixer", that works for RGB colors? I am working on a project where I need to select multiple RGB objects that have all different (but specific) color values and edit just one of the values (eg. green) without affecting any of the others. I know I can use various effects and adjustments to do this, but I need the resulting color formula to be precise. This is because I am creating color charts and swatches, so the formula within each swatch needs to be exactly what its label says it is.
The CMYK channel mixer saved me hundreds of hours when I did a similar project in CMYK and prompted me to make a donation to the author at that time.
ps. The body text of my post just wouldn't appear in the preview when I used IE9. I had to use firefox to make a successful post.
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Oct 14, 2009
Surely the Find/Replace Objects dialog boxes don't just restrict itself to searching on the current page... that would be stupid but it seems to be that way.
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Aug 5, 2013
I am exporting a design for 3D printing, and it includes multiple objects. If I save each part as a separate STL file, and assemble them in my 3D printer software (Object), the alignment of different parts is lost.
If I save it as a single STL file all the objects are grouped, and I cannot select them individually to assign them different properties.
I am using Autocad 2012 student version, and it does not allow me to select any option at the moment of exporting the files.
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Aug 22, 2005
I've been having trouble selecting more than one object with the pointer. the program was just reloaded on the computer, but this problem has happened multiple times now. everything will work fine for a while, then suddenly, when trying to select objects during a command, i can only select one. (ex. trying to copy multiple lines, i can only select one to copy at a time).
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Apr 28, 2011
I would like to return multiple objects from a function. can it be done? and how?
function DrawLines()as object
objline1 as new line
objline2 as new line
[..]
return 'objects'
[code]....
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