I'm trying to find a way to add geometry on top of selected quads by aligning an object to a quad and then having an ffd snap to quads vertices. Trying to make a geometry based wall cladding.
I've been searching for the rules Maya split quad into triangles, and found that I can use the "Quad Split" option under mesh controls to change the way Maya split quads. There are three options: left, right, and best shape.
The left and right options are easy to understand, but how about "best shape"?how exactly Maya split a quad if I chose "best shape"?
I used to think that Maya would choose the shortest diagonal, but recently I've found some exceptions (see attachment, the quad in the red rectangle).
Just noticed this (first use of Max in a few days) so not sure what is going on, but any type of vertex (smooth, bezier, etc.) does nothing to change any vertex but they all remain corners. I get bezier handles and moving them apart moves the handles but does not change the shape of the lines going into the vertex.
I'm making a pretty easy model where one side of a box needs to be round.When I chamfer the two corner edges it obviously becomes a round end. Â But the problem is that this round end isn't the shape of a perfect circle.I included a picture to show my problem.The box has a width of 30mm and the chamfer amount is 15mm.I've put a cylinder on top of it with a radius of 15 to show that the chamfer isn't perfectly round.
is there a way i can offset a face which has rounded corners. i have managed to extrude a face and by altering the offset in the channel box editor i can offset a new face and delete that.
attached image is what i am aiming for, i basically would like to create a rounded hole in each face of a polygon object, a hole with rounded edges.
Any way to fix this (Picture 1) in either at the poly or subd stage. I have experimented with bevel and can reduce it but is there a way to smooth it out completely.
How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?
Eg:
There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)
I know there are at least 2 options, both are not very practical.
- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.
- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.
I have a jacket modeled and I created zipper segments as separate object, is there a easy way to align these segments up the jacket instead of manually placing and rotating each zipper piece?
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
As I recall, back in the 3ds dos days you could create a grid aligned to a face of an object by simply picking 3 vertices on the face. I've never figured out how to do this in MAX. I don't need to align objects but need to move vertices around on a given tilted face.
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.
How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?
I put rounded corners [from the decor part] onto my image, and when i saved it, it came up with these extra bits at the corners; which make the image actually rectangle. How i can get rid of them? i just want the plain round corners. =x
Occasionally paragraph allignment works opposite for left & right align, usually on Illustrator documents with Russian type. Â In additon on center align text I set my cursor to input a period at the end of a sentence, and the period instead gets added to the beginning. Â In character palette language is set to English USA, this is point text. Â I created a new point text and this is happening, if I paste text from another document alignment works fine, font is Arial black but happens with all fonts.
I'm building a duel quad core for photoshop and premire editing. My question is about a scratch disk. Will I see better speed if I get a 74 gig Rapton WD for the scratch drive?
I have a Sata 160 as the OS and program drive and three 320 gig Sata WDs as storage drives. I was thinking af the Raptor as a scratch. And is anyone out there using Photoshop with a quad or dual quads?
I have 3d max 2011.How do I get rid of showing the tris in a quad. Example: I make a plane, and when I render it, it shows the line where the triangle is. Instead of a smooth surface, it is blocky...
I noticed that when I made the model a mesh in the viewport and render it will come out showing the triangles even if it is a quad.Then I made it a poly and only in the render will it show the triangles.
how to assign the right mouse button (or any mouse button for that matter) to a Quad Shortcut. The software doesn't seem to detect any mouse button clicks in the same manner that it detects say the shift button.
I can't seem to be able reassign the hotkeys around in Max anymore (no matter how hard I try).I was able to create a Quad for Shift+Z, but when I try it reassigning the same Quad or a new one on Shift+X or any other letter, it doesn't work for some reason. I tried at this point on ALL the combos, and it seems like Max actively refuses to assign anything to any quad menu.
It seems like after assigning my first new Quad, it doesn't want to do anymore changes
1. Choose Customize menu Customize User Interface Quads tab.
2. Click New. The New Quad Set dialog appears.
3. Enter the name of the quad set and click OK. The new set appears in the Quad set list.
To add a command to a quad set:
1. Choose Customize menu Customize User Interface Quads tab.
2. Choose the quad set you want to edit from the upper-right drop-down list. If you want to change the name of the quad set, click Rename and enter a new name in the Rename Quad Set dialog.
3. Select the quadrant where you want to place the command. You can edit the name of the quadrant by changing the text in the Label area.
4. Choose the appropriate Group and Category from the respective drop-down lists.
5. Choose a command from the action list and drag it into the Quad Menu window. Use the same procedure to add menus and separators to your quad set.There is no clue about how to make a sub menu with commands inside like the one in the picture.
Im going on a "lads holiday" in 2 weeks and i have been given the job to create tshirts for the group. I used a shield design base from a video game and i am now creating new silhouettes for the different sections of the shield to reflect the holiday. Ive been trying to make a quad bike silhouette but every time i do it it comes out so badly that you cannot tell what it is actually meant to be.
I change viewport layout to quad from single and it will not save. I saved a new maxstart file and have followed all directions find in Max books.Nothing seems to work. I save and turn program back on and layout is back to single.
I'm after a plugin similar to Evans effects but one that will allow me to fit a shape to an area on the image. I've tried Evan's quad plugin but you get a separate window so trying to fit the perspective is almost impossible and everytime I try I end up getting curves in the picture. What I want is to modify the perspective on the actual image and not have to deal with the image producing curves. As an example here's what I'm after (it was done for me in photoshop by a friend for a cabinet I'm working on), which I presume has an effect to do this easily:
How does one (in sketch mode) dimension from the quad of a circle instead of the center? Been dealing with it for a long time, no I am fed up and want to dimension from the quad.
I have searched and I can't seem to find the plugin for the Glass Vase Tutorial. Â The plugin that I did find apparently doesn't have the Octagonal reshape part in it anymore. Â Is there a way I can get this plugin as the tutorial requires it?
Also shift position (north/south). Have done this before in Autocad cannot remember process. It was a very simple procedure but I can not find any documentation on it. I do remember it involved picking the new position for each corner of the quad.
As well ,is there a way to clip the collar in Autocad. A clip that will not be affected by other clips necessary to other drawings?