I have a jacket modeled and I created zipper segments as separate object, is there a easy way to align these segments up the jacket instead of manually placing and rotating each zipper piece?
I'm trying to find a way to add geometry on top of selected quads by aligning an object to a quad and then having an ffd snap to quads vertices. Trying to make a geometry based wall cladding.
How can 2 sub-objects (modifier gizmos in this case) be aligned to each other?
Eg:
There are 2 similar objects, with a bend modifier applied. They have different orientations, but the 2 bend gizmos should be in the same orientation. (a stack of a few papers with slightly different orientations, curled from the corner)
I know there are at least 2 options, both are not very practical.
- Play with a compass helper instead of directly adjusting the first gizmo, and align all gizmos with the compass. This is a problem if you already have the first gizmo adjusted. It's also not practical to keep the compass and the gizmos in synch. And would make fine adjustments hard, as you wouldn't see the result live.
- Calculate the parent object's orientation and the gizmo orientation to find the gizmo's orientation to the world, then calculate the target gizmo's orientation. Or make a script.
As I recall, back in the 3ds dos days you could create a grid aligned to a face of an object by simply picking 3 vertices on the face. I've never figured out how to do this in MAX. I don't need to align objects but need to move vertices around on a given tilted face.
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.
How to create such object (cell model) in Maya? Do I need to use a special script or is there any method to align small balls along the surface of a big ball (or other shape)?
Occasionally paragraph allignment works opposite for left & right align, usually on Illustrator documents with Russian type.
In additon on center align text I set my cursor to input a period at the end of a sentence, and the period instead gets added to the beginning.
In character palette language is set to English USA, this is point text.
I created a new point text and this is happening, if I paste text from another document alignment works fine, font is Arial black but happens with all fonts.
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.
Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work
p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.
Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.
I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.
I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).
Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.
What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.
how do you align text in new picture. I click on the move icon on the left and then go to the top to click on the align buttons after i select the layer but i'm not able to click on any of the align buttons. maybe the layer is locked or something. I just want to create buttons and have all the text in the center of each button. it is so simple iwth jasc, but why not adobe?
I'm trying to align some text with each other but they keep skipping pixels when I try to align. In fireworks. I would normally just type in the coordinates but I'm not sure if photoshop has this feature?
Ok I have been trying to figure this out for about half an hour now and its getting me mad because I can't do it.
I have an object on a layer and I want it aligned to the centre of the canvas how the hell can this be achieved I have tried everything surely there must be an option to align it?
I am having trouble with PS aligning layers in a PSD file. Clicking any of the alignment buttons does nothing. I had this problem with another cheaper image software that ended up being an issue with memory. I had to keep rebooting. But rebooting does nothing this time.
Have the PS trial 7.0 version and have opened an image file and put 5 texts on the image from top to bottom, seperate textboxes, but the text isn't aligned at the left, can i do this ?
I'm trying to align 1 to 2, Sketch up can let me align simply by moving and it will detect the face of object 1 to object 2, is there a similar way to do it in Autocad?
I have done a completely clean install of Creative Cloud CS6 on my mac on Mountain Lion. First time opening Illustrator, and I cannot center two vector objects on each other. Rather, when I click to center them (vertically or horizontally) it actually pushes them further apart! It also appears to be arbitrarily selecting another object on my art board when I select these two (there is no grouping overlap, it makes no sense). I've looked around before, and have 'align to selection' checked, and 'snap to grid/snap to point' unchecked in the 'view' dropdown. Going to try to trash my preferences, but this is literally the first time I've opened it, so I can't see how that would be an issue!
I use this tool CONSTANTLY in what I do, so this is really troubling.
I have two photos that were taken at two different times during the day. Now the problem is, that these two photos do not equal 100% in their angle and therefore perspective. I wanted to know if there is a way to let photoshop put them on top of each other like it would do when creating a HDR, just without actually creating the HDR but do the "deghosting" and ideally also a geometric correction?