Maya Modeling :: How Exactly It Splits A Quad With Option
Aug 19, 2012
I've been searching for the rules Maya split quad into triangles, and found that I can use the "Quad Split" option under mesh controls to change the way Maya split quads. There are three options: left, right, and best shape.
The left and right options are easy to understand, but how about "best shape"?how exactly Maya split a quad if I chose "best shape"?
I used to think that Maya would choose the shortest diagonal, but recently I've found some exceptions (see attachment, the quad in the red rectangle).
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Sep 1, 2011
there suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.
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Sep 19, 2011
I'm trying to find a way to add geometry on top of selected quads by aligning an object to a quad and then having an ffd snap to quads vertices. Trying to make a geometry based wall cladding.
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Jan 16, 2014
Where I can locate a quad checker in 3D Studio Max 2014 and in Maya. If there there is no quad checker, where might I be able to find one.
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Nov 28, 2012
I have modeled a theatre chair, and when I attempt to create a circular array the left arm/leg of the chair separate and rotate 180 degrees in the opposite direction. I am able to select the entire object but when I attempt to move/ create the array...pieces split and go in different directions.
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Aug 11, 2013
When I scale, the object, it seems, is keeping its volume. For example, when I shrink the x, the y will grow, maintaining its volume.Same occurs in every axis.
Is there an option where the obj maintains its volume?
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Nov 17, 2010
I have a completed, weighted character mesh, now I want to add a little bone under the arm to move the back very little. When I use the "Add Influence" option - I've tried every setting.It puts a lot of extreme weighting on this little bone and ruins my weighting in the arms, shoulders, back, etc.
How to add this new joint into the influence of the mesh with just the bare minimum of weight, so I can slowly, gently Paint Weights onto it and carefully grow its influence in a small area?
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Mar 28, 2013
i do not show 3d modeling as a workspace setting option. only architecture. i was able to right click and 'solid', etc will show up on the pull downs now. but does is matter not to have the 3d modelling workspace?
using autocad architecture 2012 and 2013
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Sep 5, 2012
I’m using 2011, due to printing issues in 2013. My question relates to determining how runoff gets diverted, or spreads out, after leaving a well defined channel.
I have a street intersection scenario. It’s a “Y” situation in which the main trunk of the “Y” is curbed and contains all the water for the three storms I’m studying. Runoff flows towards the two streets that branch off. I need to know what percentage of runoff water splits during the 2-, 10-, and 100-year storms from the main (curbed) roadway to the other two streets - one curbed, one uncurbed.
I assume that velocity, runoff volume, storm intensity, street cross sections, slopes, and other variables play a big role in how the water diverts, but I’m not sure how to set up this scenario in SSA. Do I somehow use a weir? Do I use an open channel, or user-defined channel? I have a subbasin area defined with my concentration point at the end of my main curbed street before the water splits off. I’m not sure where to go from here when it comes to inserting links, weirs, channels, etc.
how I can set this up? I’m not even sure it’s possible to have the software provide this type of calculation.
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Jan 23, 2014
I have a line that i would ideally like to divide into 3 equal segments. The divide command places points along the line, but I can't snap to them.
I know that I can place a block at each point which I could snap to, but is there a way of doing it without creating a block? Also is there a command that actually splits a line into 3 equal-length lines?
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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Aug 2, 2013
In earlier version thats work just fine, but in 2013 i cant convert selections,...
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Dec 22, 2011
I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
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Feb 4, 2012
i can´t let just one vertex, i must always let 3 vertex at last, otherwise it won´t delete, i have even problems when extruding, when I select 1 vertex, instead of extruding just 1, it will create 2 or 3 vertex, probably to make a face.
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Jan 14, 2013
Recently bought Maya so that I can get into 3D Animation and modeling before I transfer to a college next spring. I start working on a simple animation for this character in this video game. Now I have a rig for another character. How do I go about importing the second character so that I have both of them together into one project and so that I can work on both of them in one?
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Sep 4, 2013
I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.
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Feb 17, 2012
Maya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
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Aug 10, 2013
i'm trying to close a gap between 2 objects to prepair it for 3d printing (a halo ODST recon helmet for halloween). i had found a bunch of papercraft models but those won't print properly as they are on my replicator so i'm trying to make the pieces thicker so they have real substance. i've attached what i've got so far.
as you can see, there is a gap between the inside and outside of the object that needs to be closed.
i've tried "fill hole" but that fills the entire space which is unacceptable. bridging is no better.
i've never taken classes for maya and don't have much money for books. What is the procedure to properly close that gap,
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