3ds Max :: Use Vertex Of Animated Morphed Mesh To Control Position In Some Other Object?
Feb 18, 2011
how to use a vertex of an animated morphed mesh to control position in some other object ?
as an example:
to be able to follow with (target of) the camera the nose of a morphed animated head.
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Sep 7, 2012
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
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Jan 27, 2013
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
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Mar 20, 2011
In sub object mode, I have some vertex selected, I would like to set this vertex to a specific position in space.
For exemple, In the picture attached, I want that each 4 vertex set to 0 in x position in one command (I don't want set to 0 individually each vertex).
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Oct 22, 2010
I'm using AutoCAD Architecture 2010. When in 3D modeling workspace I go to Mesh Modeling tab and draw a mesh box (for example), and then in subobjet panel turn vertex , face or edge on but can not select the vertex etc to manipulate the mesh. Am I doing something wrong for freeform modeling!
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Oct 21, 2011
Vertex Selection After Mesh Bind?
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Jan 16, 2013
Is there any way to randomly animate vertex position?
I've tried using EditMesh-Transform Component so I get a random position but without a seed value to animate. Also I've tried using a noise texture with a displacement node but you jus can check results in render time.
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Jul 4, 2013
How to add a new control vertex of a spline and how to show the handle of the spline such as in Adobe Illustrator?
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Nov 4, 2013
I am not in soft select mode. If I go to Soft Select I can see the CV's. But when I right mouse click to select CVs they are invisible. If I drag to select I can grab them, but they are still invisible and it's getting really difficult to manipulate things right now.
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Mar 3, 2011
I'm wondering how to change a control vertex on a curve to a bezier corner. It's a corner right now and I need the handles to edit the shape.
Windows 7 Pro 64-bit
3Ds Max 2013
Maya 2013
Mudbox 2013
Core i7 920 Quad Core 2.66 GHz, 6 GB RAM
EVGA GeForce 550 ti (2x)
ROG Rampage II Extreme Motherboard
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Jul 7, 2012
Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.
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Jan 4, 2012
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
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Feb 25, 2012
Is there any way to control how far out the color spreads into other sections of the mesh?
I'd like to take a class on how to use this tool
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Jul 28, 2013
I am trying to move a symbol around based on it's x and y coordinates, without using keyframes to actually animate any movement.
Basically what I want to do is have a largish map image inside a symbol, most of which is off stage, with right,left, up and down buttons that slide the map in and out as you mouseover them, thus allowing the user to navigate east, west, north and south, if you see what I mean.
The buttons would move the map symbol around in increments of perhaps 10 or 20 pixels at a time, but it would freeze where it was when you moused out of the button, and begin moving again when you mouseover.
Of course it would be important to fix limits to how far the map symbol could be pushed so that you could only see as far as the edges of the map, and not beyond the limits of the map.
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Dec 15, 2012
I wonder if it’s possible with Photoshop CS5 (OS: Win7) to control and navigate the cursor position automatically?
Situation: I have a layer with many scattered points.
Wanted: I would like to jump automatically (e. g. by mouse click) to every single point.
Or is it basically not possible because it is a Graphic- and *not* a Vector Software.
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Aug 23, 2013
For some reason, the camera pivot has changed..Whenever I set it to anything, it keeps going back to the stupid configuration of being 5 meters away from my plot... which means the slightest rotation makes me lose the view.
I tried using the navigation the navigation wheel's "center", but it sets it in two dimensions of the projection's plot on my screen, which is not enough.
And I tried the command alias "3DO", but every time I do it, it works only once... and for some reason the camera pivot gets lost again on the next move.
how to change the camera pivot position by entering it somewhere like (0,0,0).
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Oct 31, 2011
I am creating a drawing controlled by ilogic. The assembly can vary in size considerably so I have set the IDW to change between sheet size A3 and A2 accordingly using ilogic. However, when the sheet size is changed, the parts list stays in a static position.
Currently, the parts list is situated in the top right corner up against the title block and the border. So when changing from Size A3 to Size A2, the parts list ends up in the middle of the page. Is there anyway i can control the position of the parts list so it changes with the sheet size change?
I know I could simply move the partslist to the bottom left corner, which is a work around. However, I'd like to be able to keep the drawings in line with the company standard.
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Sep 7, 2013
I'm want to drag an objects anchor and have the position co-ordinates offset by opposite amounts so it doesn't appear to move postioin on screen. IS there a tool for that?
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Feb 26, 2013
How to align (rotate) an oject (mesh) to a face of an other objetc
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Dec 19, 2013
Why does ettin vertex coordinates of a vertex keep returnin 1450 even after I have rotated object.
clearListener()
ResetMaxFile #noPrompt
c = convertToPoly(cone name:"pol" pos:[0,0,0] radius1:456 height:1450 heightsegments:1)
rotate c (angleaxis 30 [1,0,0])
q = c.EditablePoly.GetVertex 25
---I was expecting y = -725.0
-- and z = 1255.7368164063 because that what is shows when I select it. This is what I want returned.
--seem like its only getting the vertex position locaally as oppossed to the world no matter how I rotated the cone.
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Jan 9, 2014
how I can control another Edge animation and/or html element of a single page from a custom Edge animated button? For example, I created an animated tabbed buttons in Edge, then I want to animate a different Edge animate once I clicked on a button in the other Edge animation. I want to add multiple Edge animation in one page instead of one big Edge animation. This is partly because the design of the page is done is Muse with the parallax effect.
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Jun 2, 2011
I would like to clone a cylinder along a Line, but not with a linear spacing between the cylinder, but center on the vertex of the line (see image).I have trying with the spacing tool, but I can't do that I want...
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Jun 24, 2011
I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).
However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).
Is this achievable? Or do I have to look at another set of tools/modifiers?
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Jun 23, 2006
I want to do a similar image where the background 'becomes' the skin of the person in the foreground. In this image it's as though the house and the woman are each a bit of one another.
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Oct 15, 2004
I wonder how I can position an object right in the middle of my page for example, or aligned left or whatever.
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Apr 11, 2012
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
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Jun 21, 2011
I'm having a bit of trouble re-sizing a mesh in 'sub-object' mode, so I must be completely off base and not understand what 'sub-object mode' is at all.
My steps below re-size it, but ... also splits the Body object into (Body, arms, legs) and spread them apart.I was hoping to be able to re-size my Head and Body meshes, and have them smaller, but still together? To re-size, I
1. clicked on the 'edititable poly' modifier for my skinned Body mesh (after unchecking 'always deform' in skin)
2. clicked on the icon for poly selection.
3. ctrl-a to select all
4. right click and choose 'scale'.
5. in global put scaling of 50%
and the result was my broken apart mesh in the graphic.What's the correct way to re-scale a mesh in 'sub-object mode'?
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Sep 25, 2013
I have surface (that appears to be watertight) that I created with meshlab. I would liek to import it to AutoCAD and create a solid where this surface is cut out of it (e.g. I'd be left with a imprint that looks like the surface).
What I've done so far:
- I've exported a dxf file from Meshlab.
- It's unopenable by AutoCAD, so I import into SketchUp and export as dwg, whcih can now be opened by AutoCAD.
- I've tried convtosolid to try to convert the mesh to a solid. Additionally, subtract doesn't quite work.
I suspect this is related to the type of object the imported dwg is (is it a mesh or a surface?). how to proceed with my goals.
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Mar 14, 2005
I've recently learned how to create an animated rotating object using the spin action in ImageReady.
How do I make this ....
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Apr 10, 2013
I am using Inventor 2013, with the stl importer plugin also installed. I have had a objected scanned and the scan is been given to me in STL file.
As you may know that once something is scanned, it becomes a mesh object with many triangle faces. This is more evident on curved parts of the object.
Is there any way to smooth the surface so the curves do no look like very small step trying to form a curve? If the surface does not become smoothed out so its seen as one surface then I will have to adjust every small face at a time?
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Oct 24, 2011
If it is possible to replace objects in a scene with light objects. The normal replace function in the import menu will only replace normal mesh objects with other mesh objects. But if I try the same by replacing box objects in my scene with the light source object I saved in a separate max file, it says it doesn't find any objects in the max file with the same name despite it having the exact same name. (both objects in question have all lower case letters in the name)
I'm currently using Max 10 to render lightmaps for a first person shooter game and I use various scripts to get the game content into the scene. The game also provides object positions for glow objects which are in positions I intend to use for light sources. Normally I go through a long tedious process of cloning light objects and positioning roughly in the same area where the glow objects are. (objects I decide not to replace with the game's object meshes appear as standard box objects in max unless I convert them to mesh objects).
But I would like to create a set of light objects and do a batch replace on some objects already in the scene with my light objects. This would save me a lot of time. Is there a function max that can do this or is there a script that can do this?
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