3ds Max :: Replacing A Mesh Object With A Light Source

Oct 24, 2011

If it is possible to replace objects in a scene with light objects. The normal replace function in the import menu will only replace normal mesh objects with other mesh objects. But if I try the same by replacing box objects in my scene with the light source object I saved in a separate max file, it says it doesn't find any objects in the max file with the same name despite it having the exact same name. (both objects in question have all lower case letters in the name)

I'm currently using Max 10 to render lightmaps for a first person shooter game and I use various scripts to get the game content into the scene. The game also provides object positions for glow objects which are in positions I intend to use for light sources. Normally I go through a long tedious process of cloning light objects and positioning roughly in the same area where the glow objects are. (objects I decide not to replace with the game's object meshes appear as standard box objects in max unless I convert them to mesh objects).

But I would like to create a set of light objects and do a batch replace on some objects already in the scene with my light objects. This would save me a lot of time. Is there a function max that can do this or is there a script that can do this?

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Photoshop :: Light-source

Mar 24, 2004

I opened up PS ,havnt used it too active lately and started to experiment a little. Anyway here's the thing i created but i got a little problem, the light source on the green part( as u see i tried to do something), i cant get it right, i want it as it would be shiny.BUT i cant get it to my mind where it should be (to right,left,up and down?) i made it with pen path and the colored it white and then reduced the opacity,if there is another way to get it ,tell me that too, but at least i would be very grateful if someone could tell me where it should be,coz i aint got an "eye" to see where it should come(maybe u would have to be more of an artsit than me to see it )

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Jul 8, 2011

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Jun 21, 2011

I'm having a bit of trouble re-sizing a mesh in 'sub-object' mode, so I must be completely off base and not understand what 'sub-object mode' is at all.

My steps below re-size it, but ... also splits the Body object into (Body, arms, legs) and spread them apart.I was hoping to be able to re-size my Head and Body meshes, and have them smaller, but still together? To re-size, I

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Feb 18, 2011

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Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

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// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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