3ds Max :: Export Mesh Object To Be Opened In Solidworks?
Apr 19, 2011how can I export a 3dsmax mesh object to be opened in solidworks?
View 2 Replieshow can I export a 3dsmax mesh object to be opened in solidworks?
View 2 RepliesHow can I export an Adobe illustrator CC .AI file to a DWG or DXF file, without SolidWorks enlarging the file & converting every curve into hundreds of short little straight lines rather than a single continuous line/s.
I have made sure the file is ungrouped or has any compound paths or colours. Opening it in Autocad 2010 still converts the DWG file into hundreds of short little straight lines!
The file is needed to laser cut out an aluminium shape using SolidWorks 2008 (Metal soft)?
Formats they can handle are: DWG, DXF, IGES, IGA
How to align (rotate) an oject (mesh) to a face of an other objetc
View 1 Replies View RelatedI recently changed PCs and installed AutoCAD 2012 to the new machine. I was working on a patent and exported to PDF like I always do. The problem is that when I do that it automatically opens up the pdf in Acrobat after I've exported. I want to turn that feature off. I export dozens and dozens so the opening of every pdf would be very cumbersome.
View 2 Replies View RelatedI have a series of Polyface meshes imported from a Revit project.
(If this is doable straight from Revit that'd be good too, but I haven't had any success with that)
If I right click on one and select properties, I can clearly see where each vertex has an X, Y, and Z coordinate. For the purposes of a research project, I'd like to be able to automatically export all these coordinates to any ascii format for input into an algorithm. The dataextraction command does not seem to be capable of this and only exports the number of faces and vertices of each mesh.
I'm having a bit of trouble re-sizing a mesh in 'sub-object' mode, so I must be completely off base and not understand what 'sub-object mode' is at all.
My steps below re-size it, but ... also splits the Body object into (Body, arms, legs) and spread them apart.I was hoping to be able to re-size my Head and Body meshes, and have them smaller, but still together? To re-size, I
1. clicked on the 'edititable poly' modifier for my skinned Body mesh (after unchecking 'always deform' in skin)
2. clicked on the icon for poly selection.
3. ctrl-a to select all
4. right click and choose 'scale'.
5. in global put scaling of 50%
and the result was my broken apart mesh in the graphic.What's the correct way to re-scale a mesh in 'sub-object mode'?
I have surface (that appears to be watertight) that I created with meshlab. I would liek to import it to AutoCAD and create a solid where this surface is cut out of it (e.g. I'd be left with a imprint that looks like the surface).
What I've done so far:
- I've exported a dxf file from Meshlab.
- It's unopenable by AutoCAD, so I import into SketchUp and export as dwg, whcih can now be opened by AutoCAD.
- I've tried convtosolid to try to convert the mesh to a solid. Additionally, subtract doesn't quite work.
I suspect this is related to the type of object the imported dwg is (is it a mesh or a surface?). how to proceed with my goals.
I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???
View 4 Replies View RelatedI am using Inventor 2013, with the stl importer plugin also installed. I have had a objected scanned and the scan is been given to me in STL file.
As you may know that once something is scanned, it becomes a mesh object with many triangle faces. This is more evident on curved parts of the object.
Is there any way to smooth the surface so the curves do no look like very small step trying to form a curve? If the surface does not become smoothed out so its seen as one surface then I will have to adjust every small face at a time?
If it is possible to replace objects in a scene with light objects. The normal replace function in the import menu will only replace normal mesh objects with other mesh objects. But if I try the same by replacing box objects in my scene with the light source object I saved in a separate max file, it says it doesn't find any objects in the max file with the same name despite it having the exact same name. (both objects in question have all lower case letters in the name)
I'm currently using Max 10 to render lightmaps for a first person shooter game and I use various scripts to get the game content into the scene. The game also provides object positions for glow objects which are in positions I intend to use for light sources. Normally I go through a long tedious process of cloning light objects and positioning roughly in the same area where the glow objects are. (objects I decide not to replace with the game's object meshes appear as standard box objects in max unless I convert them to mesh objects).
But I would like to create a set of light objects and do a batch replace on some objects already in the scene with my light objects. This would save me a lot of time. Is there a function max that can do this or is there a script that can do this?
I am trying to convert a mesh to solid in AutoCAD 2010 using the CONVTOSOLID command but I get this message . . .
'Mesh not converted because it is not closed or it self-intersects. Object cannot be converted.'
Is there another way of achieving this?
I have a plane object which I want to bind to a displaced mesh but I'm unable to figure out how to do it.
View 3 Replies View RelatedMy mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.
Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.
View 1 Replies View Relatedhow to use a vertex of an animated morphed mesh to control position in some other object ?
as an example:
to be able to follow with (target of) the camera the nose of a morphed animated head.
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.
Is there a way to select only visible edges on an Editable Mesh object?
View 2 Replies View RelatedMy scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
I'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
however i can't do this because i can't expand the object with a gradient mesh.
I am trying to open Lightroom 4 from my desktop and it keeps giving me this message:The Lightroom catalog named "Lightroom 4 Catalog" cannot be opened because another application already has it opened.
View 1 Replies View RelatedI have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
Is it possible to create SolidWorks files (i.e. *.stl, *.sldasm, *.sldprt, *.stp) from Autodesk 3Ds Max?
View 2 Replies View RelatedI need to migrate 5000+ SW drawings files. Some have broken model references. I was hoping to use task scheduler but it produces empty DWG for any SW drawing that has a broken reference.
Now there is a feature in SW called QuickView that opens in the last saved state but doing so only allows to save to TIF.
I am trying to import a assembly from Solidworks. I start by selecting the file and then opening it. Autocad notifies me that the file is ready. I click on the path and it cancels out. I then try in insert the block and nothing. Is there a easier way to convert a assembly from Solidworks to Autocad?
View 6 Replies View RelatedI opened a shirt in daz and exported as .u3d then opened it in photoshop cs5. I then painted on it, etc and got it the way I wanted it. My problem is I can’t get the .u3d object back in daz or saved as an obj or any 3d format so I can get it back in daz. When I use the daz bridge export as u3d it opens a accept window in daz but nothing loads.
I know the shirt is not going to be the same as when I exported it but I would still like to get it back in daz. The shirt was just want I picked to try and learn how to get models back and forth between the two programs. Do I need to use the adobe bridge? And if so how? I tried to research exchange file but has no luck.
What's the easiest possible way to create 3D pdf file out of inventor 2012 (alike solidworks) ?
View 3 Replies View RelatedI have an assembly designed by somebody else in Inventor. I exported it as STP under Inventor 2013 and imported to SolidWorks 2012. It took over half a day. After the import, some of the objects became big spheres. Know what is going on? I then saved a sub-assembly from Inventor and imported to Solidworks. I tried to use Feature Recognition. However, SW reported that "FeatureWorks. Part contains overlapping solids. FeatureWorks can not proceed further." In the tree on the left, I see a list of Imported objects. I cannot even edit those objects. What is the best way to import design created in Inventor to SolidWorks anyway?
View 3 Replies View RelatedI am trying to import Solidworks 2010 *.sldasm files, but I can not view them. The system sees the file, but nothing is displayed
View 4 Replies View RelatedWe are working with a business partner who has been sending up Solidworks files to import into Inventor and up to today we've had no issues. We just got a bunch of files today and when we import them they appear to be empty. Can Inventor only import certain versions of SWX?
We do not know if our partner updated their SWX or not. We have tried various settings in the Options window and still the same result. I've attached a sample file. We are running the Autodesk Product Design Suite 2012 - Ultimate with Inventor SP1.