AutoCAD Inventor :: How To Edit Mesh Object

Apr 10, 2013

I am using Inventor 2013, with the stl importer plugin also installed. I have had a objected scanned and the scan is been given to me in STL file.

As you may know that once something is scanned, it becomes a mesh object with many triangle faces. This is more evident on curved parts of the object.

Is there any way to smooth the surface so the curves do no look like very small step trying to form a curve? If the surface does not become smoothed out so its seen as one surface then I will have to adjust every small face at a time?

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AutoCAD Inventor :: Frame Analysis - How To View / Edit Mesh

Sep 14, 2013

Does Frame Analysis uses the finite element method?

If it does, how to view/edit the mesh?

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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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AutoCAD Inventor :: Matching Mesh Of Hole / Mesh Of Round Bar

Apr 9, 2012

I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.

The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.

See picture.

I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?

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3ds Max :: How To Align (rotate) Object (mesh) To Face Of Another Object

Feb 26, 2013

How to align (rotate) an oject (mesh) to a face of an other objetc

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AutoCAD 2013 :: Cut Object With Mesh?

Sep 25, 2013

I have surface (that appears to be watertight) that I created with meshlab. I would liek to import it to AutoCAD and create a solid where this surface is cut out of it (e.g. I'd be left with a imprint that looks like the surface).

What I've done so far:

- I've exported a dxf file from Meshlab.

- It's unopenable by AutoCAD, so I import into SketchUp and export as dwg, whcih can now be opened by AutoCAD.

- I've tried convtosolid to try to convert the mesh to a solid. Additionally, subtract doesn't quite work.

I suspect this is related to the type of object the imported dwg is (is it a mesh or a surface?). how to proceed with my goals.

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AutoCad 3D :: Mesh To Solid - Object Cannot Be Converted

Aug 3, 2011

I am trying to convert a mesh to solid in AutoCAD 2010 using the CONVTOSOLID command but I get this message . . .

'Mesh not converted because it is not closed or it self-intersects. Object cannot be converted.'

Is there another way of achieving this?

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

I've just extruded a face.  I realize I need make a slight adjustment.  I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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3ds Max Modeling :: Extrude Edge Direction In Edit Mesh?

Dec 6, 2011

i was wondering if there is a way to determine the direction of the edge extrude when you extrude an edge in an editable mesh.

so i have an edit mesh and i want to extrude an edge. imagine it's just a basic surface. i wish the edge would be extruded to be running exactly in the direction of the previous edge. hope that makes sense...

basically regardless of local/world/viewport mode and regardless of which viewport i am in the edge seems to be extruded in an arbitrary direction..

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Mudbox :: Edit At Level 1 While Viewing Mesh As Sub-divided?

Jun 5, 2011

I've got a low poly mesh that looks great if sub-divided to level 3.

Is it possible to edit the mesh at level 1 while viewing the mesh sub-divided at level 3 - using Mudbox 2011 or 2012?

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Paint Shop Pro :: Edit Photo Using Mesh Warp Tool?

Jun 23, 2012

I am trying to edit a photo using the mesh warp tool. I have it exactly as I want it, but when I go to apply it, every part of the photo I have warped gets deleted and I just get the white background underneath. I have looked online for guides and videos but when they apply their changes their edits stay exactly the same!

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Paint Shop Pro :: Can't Edit Text That Curved Using Mesh Warp Tool

Sep 20, 2013

I am completely new in PSP X6. I am watching all possible videos in youtube, but after user curve effect on my txt, I can't simply select to edit it.

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3ds Max :: Re-size Mesh In Sub-object Mode?

Jun 21, 2011

I'm having a bit of trouble re-sizing a mesh in 'sub-object' mode, so I must be completely off base and not understand what 'sub-object mode' is at all.

My steps below re-size it, but ... also splits the Body object into (Body, arms, legs) and spread them apart.I was hoping to be able to re-size my Head and Body meshes, and have them smaller, but still together? To re-size, I

1. clicked on the 'edititable poly' modifier for my skinned Body mesh (after unchecking 'always deform' in skin)

2. clicked on the icon for poly selection.

3. ctrl-a to select all

4. right click and choose 'scale'.

5. in global put scaling of 50%

and the result was my broken apart mesh in the graphic.What's the correct way to re-scale a mesh in 'sub-object mode'?

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Maya Modeling :: Edit Mesh Menu And Select Split Polygon Tool

Jun 3, 2011

I am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.

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3ds Max :: Replacing A Mesh Object With A Light Source

Oct 24, 2011

If it is possible to replace objects in a scene with light objects. The normal replace function in the import menu will only replace normal mesh objects with other mesh objects. But if I try the same by replacing box objects in my scene with the light source object I saved in a separate max file, it says it doesn't find any objects in the max file with the same name despite it having the exact same name. (both objects in question have all lower case letters in the name)

I'm currently using Max 10 to render lightmaps for a first person shooter game and I use various scripts to get the game content into the scene. The game also provides object positions for glow objects which are in positions I intend to use for light sources. Normally I go through a long tedious process of cloning light objects and positioning roughly in the same area where the glow objects are. (objects I decide not to replace with the game's object meshes appear as standard box objects in max unless I convert them to mesh objects).

But I would like to create a set of light objects and do a batch replace on some objects already in the scene with my light objects. This would save me a lot of time. Is there a function max that can do this or is there a script that can do this?

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3ds Max :: Export Mesh Object To Be Opened In Solidworks?

Apr 19, 2011

how can I export a 3dsmax mesh object to be opened in solidworks?

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3ds Max Modeling :: Bind Plane Object To Displaced Mesh

Feb 6, 2011

I have a plane object which I want to bind to a displaced mesh but I'm unable to figure out how to do it.

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3ds Max Modeling :: Particles To Mesh Using Mesher Compound Object

Feb 24, 2014

My mesher from particle system has trashed the material ID's from the particles. Is there a way to use mesher compound object while keeping the material ID's.
 
Also mesher object seem to crash Vray. It'll render in scanline, but again the ID's are gone.

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Maya :: Exporting Mesh As OBJ To Other Application - Object Appears Flipped

Dec 19, 2011

Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.

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3ds Max :: Use Vertex Of Animated Morphed Mesh To Control Position In Some Other Object?

Feb 18, 2011

how to use a vertex of an animated morphed mesh to control position in some other object ?

as an example:

to be able to follow with (target of) the camera the nose of a morphed animated head.

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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3ds Max Modeling :: Select Only Visible Edges On Editable Mesh Object?

Dec 14, 2011

Is there a way to select only visible edges on an Editable Mesh object?

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Maya :: Scene With Multiple Objects - Unnamed Object Is Not A Mesh

Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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Illustrator :: How To Combine Two Paths Into One Object - Fill And Gradient Mesh

Jan 20, 2013

I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
 
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
 
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
 
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
 
Right, so next I fill the inner path with white and it looks almost good: [URL]
 
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
 
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
 
Bad quality, just doing some quick previews on Photoshop.

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Illustrator :: Creating Distressed Look On Object - Expand Gradient Mesh

Mar 19, 2014

I'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
 
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
 
however i can't do this because i can't expand the object with a gradient mesh.

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AutoCad 2D :: How To Edit Object Through Viewport

Sep 3, 2012

I have multiple viewports on a layout.

I want to be able to edit the object through the viewport, but NOT change the object in ALL the other viewports as well. In other words, I want to INDIVIDUALLY/EXCLUSIVELY edit the object of each viewport (i.e. in my A, B, C, D, E, windows in the image) without affecting the rest of the others.

Is this possible? If not, is there a workaround?

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AutoCAD Inventor :: How To Use STL And Mesh Files

Sep 7, 2011

We are trying to use 3d scanned data in Inventor to facilitate our design process. We don't need perfect and good looking 3d scanned models ready to produce, but we need some accurate measurements from holes and faces that we can use to design our own products.

So mine problem is: How I can get those scanned meshes to Inventor that I can get some dimensions from it, project some geometry to my sketches, add some constraints between scanned surface and mine designs, etc...?

I have tried some Add-Ins like Sycode's STLImport and Sycode's software called Mesh To Solid to get those mesh files open and I can open those "converted" files in Inventor, but those are only some kind of surfaces called Composite or Surface which consist of tiny triangles.

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AutoCAD Map 3D :: Display And Edit Object Data Of DWG

Feb 28, 2011

i have imported a shp file into dwg with their attribute.

how i can display any fields(BLGDID) in autocad dwg. and can i edit this by simply double click editing. can it update in object data's same field.

i  dont want to use ADEEDITDATA but task is same .

any simple way

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AutoCAD 2013 :: How To Edit Object Properties

Oct 4, 2013

My Acad experience is very old-school, and I have been away from true Autocad for a number of years.

I have been attempting to edit the properties of objects in the block editor and ran into a problem.

+ I select an object.
+ Right-click and choose Properties.
+ A list of properties is displayed, but they are not for the object I am trying to edit.

I did a test by selecting the object and using the command prompt, used the CHPROP command to change the objects color. It did change color as expected.

However, when I used the right-click/properties method, the properties shown do not show the new color. So, I suspect that my right-click/properties method is not showing me the object's properties.  But, rather the default properties when any new objects are created.

So, obviously right-clicking is not the way to get there.  What am I missing?

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AutoCAD 2013 :: How To Edit Imported DWG Object

Aug 4, 2013

I've tried to import a dwg file that was created by someone else but I'm having a hard time editing it. I can scale it and move it and things like that, but if i wish to change the height. I tried scaling it, but it messes up the object. The object I am trying to shorten is a measuring rack on this site [URL].......

I can't change the objects height. Perhaps it's because it's a block reference or something. I've tried editing the block itself, but i have no luck in trying to edit the height. I cant splice it either.  

I've attached the file im trying to change the height of. 

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