3ds Max :: Re-size Mesh In Sub-object Mode?
Jun 21, 2011
I'm having a bit of trouble re-sizing a mesh in 'sub-object' mode, so I must be completely off base and not understand what 'sub-object mode' is at all.
My steps below re-size it, but ... also splits the Body object into (Body, arms, legs) and spread them apart.I was hoping to be able to re-size my Head and Body meshes, and have them smaller, but still together? To re-size, I
1. clicked on the 'edititable poly' modifier for my skinned Body mesh (after unchecking 'always deform' in skin)
2. clicked on the icon for poly selection.
3. ctrl-a to select all
4. right click and choose 'scale'.
5. in global put scaling of 50%
and the result was my broken apart mesh in the graphic.What's the correct way to re-scale a mesh in 'sub-object mode'?
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Bad quality, just doing some quick previews on Photoshop.
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See picture.
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