3ds Max :: UVW Unwrap Modifier

Apr 18, 2011

I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.

So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.

View 1 Replies


ADVERTISEMENT

3ds Max :: Unwrap Spline Tool Found In Unwrap UVW Modifier

Jun 21, 2011

As mentioned in my topic before, I have recently reverted to Max 2008.

I am doing a bit of Unwrapping, however I am missing the unwrap spline tool found in the Unwrap UVW modifier in more recent versions of max.

Does this exist in 08?

View 1 Replies View Related

3ds Max :: How To Show More Tiles In UV Unwrap Modifier

May 3, 2012

am going to be doing some separate patches for a model and was wondering how to show more tiles in the UVUnwrap modifier if possible?

PLAY

View 3 Replies View Related

3ds Max :: How To Reset All The Faces In Unwrap Modifier

Mar 21, 2013

I have a model, made from only squares.

Now I want to reset all the faces in the Unwrap modifier. This is hard to explain. I want every face to match the texture, so the UV coordinate of all the vertices should be (0,0), (0,1), (1,1) and (1,0).

View 2 Replies View Related

3ds Max Modeling :: Unable To Select Faces When Using Unwrap UVW Modifier

Jul 25, 2013

I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.

I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.

View 1 Replies View Related

3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

View 8 Replies View Related

Photoshop :: CS4 PSE - Unwrap The UV Map Of...

Dec 1, 2008

I want to start with a regular 2D layer...

Wrap it to a 3D sphere and clone out the seam and correct the look of the poles of the sphere.

I now unwrap the 3D sphere back to a rectangular 2D image in CS4 Photoshop Extended? If not in PS can I export as a 3D file and unwrap in Blender?

View 2 Replies View Related

3ds Max :: UVW Unwrap When Flattening Map?

Apr 29, 2013

When I do the UVW unwrap then chose to flaten the map I get little pieces that are "broken off" the main map what would case this?

Plus on a side note I can't do a search in these forums it tells me that I "don't have access to this area".

View 1 Replies View Related

3ds Max :: Unwrap UVW Tool

Aug 23, 2012

Having issue with the Unwrap UVW tool. When I open up the UV Editor and try to edit a texture using Freeform Mode I'm unable to grab the handles without the tool attempting to use rotating mode. I don't want to rotate the texture, I want to grab a handle and stretch the texture either vertically or horizontally.

Additionally, when hovering the mouse over other handles, the tool goes into Scaling mode. After trying different options, including turning off and on Real World Map Size and Generate Mapping Coordinates, the Freeform Mode tool continues to be stubborn defaulting to Rotation and Scaling mode only. I'm starting to believe the tool is broken .

View 3 Replies View Related

3ds Max :: Unwrap Goes Missing

Apr 25, 2011

URL....a project I have that was working fine up until I opened it today and tried to edit it a bit has stopped loading the UVW map onto the object. Did I somehow disconnect it from the editable poly or activate something I shouldn't have?

View 1 Replies View Related

3ds Max :: Unwrap UVW Spline Mapping

Jul 8, 2011

Trying to spline map a chacker map onto a simple spline that has been converted to an edit poly using the Unwrap UVW modifier. Here is the process that I went through:

1) Draw line
2) Array a 2nd copy in the exact same place
3) Create radial thickness on the copy under 'Rendering' rollout.
4) Convert to editable poly
5) Apply checker map standard material
6) Add 'Unwrap UVW' modifier
7) Under 'Unwrap UVW' modifier select 'face' sub-object
8) Select 'Spline Mapping' (in 'Wrap' rollout)
9) In 'Spline Map Paramters' dialogue box select '- Pick Spline -'
10) Select original line.

The UVW gizmo should be tightly fitted to the object with the checker map nicely mapped following along the spline but instead I'm getting a huge UVW gizmo and horrible mapping (see first attachment).

The second attachment shows what I'm trying to achieve. Also.. it works fine when the spline is very large. Is this due to my system units being set to meters?

View 1 Replies View Related

3ds Max :: How To Unwrap Weapon For Texturing

Mar 16, 2012

I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.

View 2 Replies View Related

3ds Max :: How To Convert Selection Unwrap UVW

Dec 6, 2013

I created a planar projection and then I couldn't move the selection in the Open UV Editor. I found that you can't move them if the vertecies are moved in the W direction, so to flatten them. It sounded odd, but I thought I'd look into it. 
 
So naturally I ctrl+click on Vertex to convert my selection. Both are selected now? 
 
I went back and forth a couple times, and I still can't move my selection. It only scales, and it's pinned in the top right corner.
 
I exited that and went down to the base, editbale poly vertex, made a selection, and converted it to faces. Worked like I expected (and is also poorly documented in the help file because I knew it was there somewhere but couldn't find it). 

I went back into the Unwrap UVW modifier and I can now move the same selection. So that's fixed, but I'm still wondering how to convert selections. I can't get it to work.

View 1 Replies View Related

3ds Max :: Unwrap UVW Vertices Swapping?

Jan 9, 2012

I have been having some issues within the unwrap editor and do not seem to find a similar question here. Basically we are creating models of tractors so the left and right sides of certain parts are just a mirror of each other. Regardless of which piece I'm applying the modifier on, when I save the UVW and apply it to the complementary/opposite piece on the other side the unwrap looks perfect, however the textures look stretched/warped. The only way to correct this is to reset the unwrap and re-flatten and redo the whole piece (unwrap) again. Basically not saving any time by "loading" the previous unwrap that I had just saved. Since the unwrap itself looks like the saved one BUT I was wondering if somehow the vertices are being swapped like X is now Y, Z is now X, etc. The viewports show the XYZ orientation still correct but the UNWRAP seems to be different.

View 5 Replies View Related

3ds Max :: How To Unwrap UV In Symmetrical Mode

Sep 5, 2012

how to unwrap UVs in symmetrical mode? In Headus UVlayouts, we just set only one side of the geometry (exp human head model) and then we mirror it to the other side. Is there any possible to do it in native Unwrap UV in Max?

View 2 Replies View Related

Photoshop :: Software Or PS Method To UNWRAP Or...

Apr 3, 2008

Looking for a way to UNWRAP or FLATTEN artwork such as a LABEL from a cylindrical shape such as a wine bottle? Something that is correct in proportions when extracted. I can kind of do something like this in photoshop using the WARP tool...but too clumsy and not accurate. I have also tried using 3D Studio Max which is my best bet, but wondering if anybody knows anything about what I am looking for.

Wonder if the 3D layers in PS CS3 may help? I used to also use the 3D transform plugin....but the UI screen is too small to work in all the time and has been removed and have to reinstall each version.

I usually have digital photos or traditional photos taken at perspective angles, and need to extract the curved artwork from the curved surface to a flat surface. I have also used Canoma, but not high enough resolution and detail for the 3D cylinder shapes.

View 1 Replies View Related

3ds Max :: UV Unwrap Editor - Lost Feature?

Apr 9, 2011

I know previous versions of Max have this feature. When you do a planar projection on a face it should retain the aspect ratio of that projection rather then squashing the UVs to fit in the entire box.

Not having this work correctly results in the user having to rescale the UVs so they aren't squashed again and its a waste of my time.

Is there a "Keep aspect ratio" option I'm missing when using the Max 2012 UV projections tools?

View 3 Replies View Related

3ds Max :: Scaling Of UVs In The Unwrap Editor Seems To Be Completely Different?

Apr 10, 2011

the scaling of UVs in the unwrap editor seems to be completely messed up.

View 9 Replies View Related

3ds Max :: Unwrap UVW / Edit UVWs - Rollout Options

Jul 4, 2011

Is there a way to re-arrange the rollout bar/option, from the right side to the left side of the Edit UVWs window?

View 4 Replies View Related

3ds Max :: UVW Unwrap Channel 2 Doesn't Update In Viewport

Oct 8, 2012

I have a skinned mesh and want to remap the UVW's on it.

I apply an Unrwap UVW and move the UVW's to channel 2, but when i edit them there is no update in the viewport.

Max 2013 64 + PU5

View 6 Replies View Related

3ds Max :: How To Use Type In Transform Tool In Unwrap Edit Window

Oct 20, 2011

Is there a function, script or way to use the type-in transform tool in the unwrap edit window? I know there was a script (Unwrap Tools 1.6) a few years ago I used with 2009 but you had to overwrite max's default unwrap edit window, and I don't want to do that. I'm using 2012 design now

Here's a screenshot of "Unwrap Tools 1.6"

View 3 Replies View Related

Maya :: Auto Unwrap Tool Missing Buttons?

Mar 19, 2013

I just downloaded de Maya 2013 bonus tools, and when I use the auto unwrap tool, the buttons that used to cut, select, continue even cancel dont show; but the "click area" still works, the problem is to find it

In Maya 2012, this plugin works fine unfortunately I dont have access to that version anymore.

View 2 Replies View Related

Maya :: Select Edge And Click Unwrap With Roadkill But Nothing Happens?

Jun 8, 2011

I select the edge and I click unwarp with roadkill, but nothing happens. in the MEL bar gives me this error: Warning: file: C:/Program Files/Autodesk/Maya2011/scripts/RoadKill.mel line 177: Option "Use legacy vertex order" will only take effect when option "Multiple Objects" is enabled.

View 1 Replies View Related

3ds Max :: Unwrap Large Object - Slow / Lagged And Dragging?

Oct 19, 2011

I really like the update of unwrap UVW in 3ds max 2012. But when I want to unwrap large object, it is so slow, lagged and dragging. I switched D3D, but it did not work as well.

View 6 Replies View Related

3ds Max :: Freeform Gizmo Mode State Not Saved In Unwrap UVW Editor?

Jul 29, 2011

Another annoying difference between Max 9 and 2012: I have to select the Freeform Gizmo for every instance of an Unwrap UVW editor. It seems the new default is Move Mode and in Max 2012 there is no memory of the last selected state. Ug!

The 'Save Current Settings as Default' is not useful.

Any ini setting which will set the Freeform Gizmo to the default?

View 1 Replies View Related

3ds Max :: Hotkey Toggle For Modifier

Sep 29, 2012

When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?

View 4 Replies View Related

3ds Max :: Getting Flex Modifier Movement

Feb 3, 2012

I have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.

But what if I want another object to be linked to this object and thus inherit it's flex behavior?

It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.

View 2 Replies View Related

3ds Max :: Masking A Modifier In 2012?

Nov 20, 2011

Is there a way to mask a modifier with a gradient/falloff map, bitmap or vertex paint map?

For example, i want to mask with a gradient falloff the Houdini Ocean Toolkit modifier, to affect only a portion of an object...

How can i do that?

View 3 Replies View Related

3ds Max :: Symmetry Modifier On Sphere?

Dec 22, 2012

What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.

View 1 Replies View Related

3ds Max :: MultiRes Modifier Crashing?

Sep 5, 2012

I have found that MultiRes often crashes Max when you press the generate button.

Attached is an example scene with a simple mesh. If you apply a MultiRes modifier to it, press Generate, then press Generate again, it crashes Max.

It has happened in the past too with other meshes. What it is about some kinds of meshes that crash the MultiRes Generate function.

Common steps that have not solved any problems:

# Reset XForm
# Convert To Mesh then Convert to Editable Poly

You may ask why not simply refrain from clicking generate twice. The reason is that I discovered this while troubleshooting game export tools where the MultiRes modifier is programatically told to Generate at different points for various reasons. The automated functions do not know if it was ever already generated.

Some suggest using ProOptimizer (which I often do) but the functions I'm working with are being used by people who don't always have access to ProOptimizer... and there are times where MultiRes actually makes better results.

what things cause MultiRes to crash?multires_mesh_crash.zip

3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2

View 5 Replies View Related

3ds Max :: Can't Add Objects In Cloth Modifier

Dec 10, 2011

i made a clothes hanger, and grouped / assembled the components as one object, in the cloth modifier add object menu, i can't find the hanger, but if i dissembled / ungrouped them to separated parts, it can appear back in the add object.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved