3ds Max :: Unwrap UVW Vertices Swapping?
Jan 9, 2012
I have been having some issues within the unwrap editor and do not seem to find a similar question here. Basically we are creating models of tractors so the left and right sides of certain parts are just a mirror of each other. Regardless of which piece I'm applying the modifier on, when I save the UVW and apply it to the complementary/opposite piece on the other side the unwrap looks perfect, however the textures look stretched/warped. The only way to correct this is to reset the unwrap and re-flatten and redo the whole piece (unwrap) again. Basically not saving any time by "loading" the previous unwrap that I had just saved. Since the unwrap itself looks like the saved one BUT I was wondering if somehow the vertices are being swapped like X is now Y, Z is now X, etc. The viewports show the XYZ orientation still correct but the UNWRAP seems to be different.
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Jun 21, 2011
As mentioned in my topic before, I have recently reverted to Max 2008.
I am doing a bit of Unwrapping, however I am missing the unwrap spline tool found in the Unwrap UVW modifier in more recent versions of max.
Does this exist in 08?
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Jan 1, 2003
I have two different pictures opened up on my Photoshop and would like to copy one face on the other pictures face...The pictures are slightly different in size.....and copy and paste do not work,
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Jun 27, 2007
how do i give a command to photoshop to make everything that is black become grey like the one in the image?
how can i make the background transparent so this logo will look good on my flyers?
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Jun 13, 2009
how to do face swapping,i want to print instructions,so i can go step by step to change certain faces in my photo projects.
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Jan 18, 2013
I have an image, and there's a part of it that's red that I want to turn into a different shade of red (or a different color altogether)--but I want the rest of the image to remain unchanged.
How do I do that? (This is seriously the first time I've ever used a graphic art computer program of any sort, so I am a complete square-one newb.)
It seems like such an insanely simple thing to do, yet I've searched and searched the internet, and it seems like all the tutorials I've found don't work or leave out some sort of important step that I don't get, and I just can't get it right. The best I've done so far is to convert *most* of the red stuff to a different color, all except the outer edges, making it look pixelated and gross.
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Dec 1, 2008
I want to start with a regular 2D layer...
Wrap it to a 3D sphere and clone out the seam and correct the look of the poles of the sphere.
I now unwrap the 3D sphere back to a rectangular 2D image in CS4 Photoshop Extended? If not in PS can I export as a 3D file and unwrap in Blender?
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Apr 29, 2013
When I do the UVW unwrap then chose to flaten the map I get little pieces that are "broken off" the main map what would case this?
Plus on a side note I can't do a search in these forums it tells me that I "don't have access to this area".
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Aug 23, 2012
Having issue with the Unwrap UVW tool. When I open up the UV Editor and try to edit a texture using Freeform Mode I'm unable to grab the handles without the tool attempting to use rotating mode. I don't want to rotate the texture, I want to grab a handle and stretch the texture either vertically or horizontally.
Additionally, when hovering the mouse over other handles, the tool goes into Scaling mode. After trying different options, including turning off and on Real World Map Size and Generate Mapping Coordinates, the Freeform Mode tool continues to be stubborn defaulting to Rotation and Scaling mode only. I'm starting to believe the tool is broken .
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Apr 18, 2011
I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.
So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.
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Apr 25, 2011
URL....a project I have that was working fine up until I opened it today and tried to edit it a bit has stopped loading the UVW map onto the object. Did I somehow disconnect it from the editable poly or activate something I shouldn't have?
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Aug 30, 2013
Because of the lighting, the small craters in the wall are filled with shadow. I want to get rid of these shadows and highlight them instead (I want them to be brighter than the rest of the wall).
Every time I try to select the shadows and replace them with light the edges are to hard and the color difference is too big with the rest of the wall. Also I think my selections aren't precise enough.
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Mar 30, 2004
I have an logo that has a brown background and a white foreground. How do I swap around the colours so that the background becomes white and the foreground becomes brown? Also is it possible to replace one colour with another colour. I am currently using Photoshop 6.
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Dec 3, 2007
i'm trying to do is too replace the American flag with the other flag. From the images below you can see that I wasn't really succesfull when I did it. It just isn't natural.
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Sep 18, 2007
Ok so I have a family photo. Able to now move the heads around by creating separate layers for each. Just trying to figure out to do with the "white" areas that are left behind due to the varying sizes of the heads. So when I switch the head I have all this extra white space left behind from the prior head. What tool is best to cover up the white area with say the background behind the head ? Clone stamp doesn't seem to work inside the white area.
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Jul 13, 2012
I have a Macpro with 4 internal hard drives. I keep photos on one of the drives and videos on two of the other drives and swap out these drives with other drives that have videos on them. I also use external drives that have videos on them. I want to import videos from all of the different drives that I swap back and forth.
1. What will happen if I tag videos on the internal drives and then swap them out with other drives? Will it just show a broken link to the video until I put it back in?
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Jul 8, 2011
Trying to spline map a chacker map onto a simple spline that has been converted to an edit poly using the Unwrap UVW modifier. Here is the process that I went through:
1) Draw line
2) Array a 2nd copy in the exact same place
3) Create radial thickness on the copy under 'Rendering' rollout.
4) Convert to editable poly
5) Apply checker map standard material
6) Add 'Unwrap UVW' modifier
7) Under 'Unwrap UVW' modifier select 'face' sub-object
8) Select 'Spline Mapping' (in 'Wrap' rollout)
9) In 'Spline Map Paramters' dialogue box select '- Pick Spline -'
10) Select original line.
The UVW gizmo should be tightly fitted to the object with the checker map nicely mapped following along the spline but instead I'm getting a huge UVW gizmo and horrible mapping (see first attachment).
The second attachment shows what I'm trying to achieve. Also.. it works fine when the spline is very large. Is this due to my system units being set to meters?
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Mar 16, 2012
I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.
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Dec 6, 2013
I created a planar projection and then I couldn't move the selection in the Open UV Editor. I found that you can't move them if the vertecies are moved in the W direction, so to flatten them. It sounded odd, but I thought I'd look into it.
So naturally I ctrl+click on Vertex to convert my selection. Both are selected now?
I went back and forth a couple times, and I still can't move my selection. It only scales, and it's pinned in the top right corner.
I exited that and went down to the base, editbale poly vertex, made a selection, and converted it to faces. Worked like I expected (and is also poorly documented in the help file because I knew it was there somewhere but couldn't find it).
I went back into the Unwrap UVW modifier and I can now move the same selection. So that's fixed, but I'm still wondering how to convert selections. I can't get it to work.
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Sep 5, 2012
how to unwrap UVs in symmetrical mode? In Headus UVlayouts, we just set only one side of the geometry (exp human head model) and then we mirror it to the other side. Is there any possible to do it in native Unwrap UV in Max?
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Nov 21, 2007
To take a persons face from one picture and overlay it on another persons head.
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Oct 24, 2011
I am having problem with swapping Sources in History in the record timeline. In the History view I can double click on the processes in the tree, i.e. Action or refrain but if I double click the source to swap it out nothing happens. Nothing at all.
what could be causing this, really very annoying when I want to replace the current footage with a new render from 3d.
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Sep 20, 2013
I need to swap my level 1 and level 2 of my building's floorplans. What is the most efficient way to take the walls etc. from level two and place them on level 1, and take whats on level 1 and place them on level 2? I am swapping the floorplans.
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Jun 17, 2011
what the technique is called when you swap the values of two of the colors within a selection?
For example, let's say that we have a nice pinkish color for something... but you don't want pinkish. This would keep things looking relatively nice, simply by swapping all the red values with the blue values, giving you nice lavender-ish color instead. Or perhaps swapping blue with green values, giving you a more orange-y color.
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Nov 15, 2010
I have a gradient mesh and I used a single pantone color to shade it, ie. with different tints of the one colour.
I want to see what it looks like in a different pantone color and wondered if there was a way to swap out the original color for a new one and keep the different percentages at the same time.
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Apr 3, 2008
Looking for a way to UNWRAP or FLATTEN artwork such as a LABEL from a cylindrical shape such as a wine bottle? Something that is correct in proportions when extracted. I can kind of do something like this in photoshop using the WARP tool...but too clumsy and not accurate. I have also tried using 3D Studio Max which is my best bet, but wondering if anybody knows anything about what I am looking for.
Wonder if the 3D layers in PS CS3 may help? I used to also use the 3D transform plugin....but the UI screen is too small to work in all the time and has been removed and have to reinstall each version.
I usually have digital photos or traditional photos taken at perspective angles, and need to extract the curved artwork from the curved surface to a flat surface. I have also used Canoma, but not high enough resolution and detail for the 3D cylinder shapes.
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May 3, 2012
am going to be doing some separate patches for a model and was wondering how to show more tiles in the UVUnwrap modifier if possible?
PLAY
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Mar 21, 2013
I have a model, made from only squares.
Now I want to reset all the faces in the Unwrap modifier. This is hard to explain. I want every face to match the texture, so the UV coordinate of all the vertices should be (0,0), (0,1), (1,1) and (1,0).
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Apr 9, 2011
I know previous versions of Max have this feature. When you do a planar projection on a face it should retain the aspect ratio of that projection rather then squashing the UVs to fit in the entire box.
Not having this work correctly results in the user having to rescale the UVs so they aren't squashed again and its a waste of my time.
Is there a "Keep aspect ratio" option I'm missing when using the Max 2012 UV projections tools?
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Apr 10, 2011
the scaling of UVs in the unwrap editor seems to be completely messed up.
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Sep 3, 2012
I'm having a bit of a frustrating issue with flipped faces. Basically I have an object that i am trying to mirror over as an instance. Just like dozens of other object within the same scene, MAX decides to flip the faces on the mirrored object. Simple fix would be to highlight the affected object and flip the faces back. This only causes the "unique" object to flip backwards instead. So, because the objects are instanced, the objects are essentially "swapping" flipped face orientation between the two always leaving one of them with flipped faces. Iv'e tried adding a normal modifier to one, but still resulting in the same issue. I have also tried messing around with resetting x form.
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