3ds Max :: How To Unwrap UV In Symmetrical Mode

Sep 5, 2012

how to unwrap UVs in symmetrical mode? In Headus UVlayouts, we just set only one side of the geometry (exp human head model) and then we mirror it to the other side. Is there any possible to do it in native Unwrap UV in Max?

View 2 Replies


ADVERTISEMENT

3ds Max :: Freeform Gizmo Mode State Not Saved In Unwrap UVW Editor?

Jul 29, 2011

Another annoying difference between Max 9 and 2012: I have to select the Freeform Gizmo for every instance of an Unwrap UVW editor. It seems the new default is Move Mode and in Max 2012 there is no memory of the last selected state. Ug!

The 'Save Current Settings as Default' is not useful.

Any ini setting which will set the Freeform Gizmo to the default?

View 1 Replies View Related

3ds Max :: Unwrap Spline Tool Found In Unwrap UVW Modifier

Jun 21, 2011

As mentioned in my topic before, I have recently reverted to Max 2008.

I am doing a bit of Unwrapping, however I am missing the unwrap spline tool found in the Unwrap UVW modifier in more recent versions of max.

Does this exist in 08?

View 1 Replies View Related

Photoshop :: Symmetrical Brushing

Oct 30, 2005

Is there a way to enable symmetrical brushing in photoshop? So that I'd have a center point in a layer and if I draw to the left side, the exact same thing appears on the right side - at correct distance. So far i've been just drawing the another side first and duplicated it afterwards, but it'd be very nice to see the results in real-time.

View 4 Replies View Related

Photoshop :: How To Make Eyes Look More Symmetrical

Dec 9, 2011

How can I fix to make eyes look more symmetrical? For example, one eye is smaller or bigger than the other.

View 9 Replies View Related

Photoshop :: Resize Two Images To Be Symmetrical

May 7, 2008

I have two images that are of different sizes to begin with. One is 1330x2000 and the other 400x472.

way to resize these pictures to become the same pixel size so that they are symetrical. I know how to resize the pictures but when I do, both pictures never become the same pixel size because they are different in size to begin with. I have found that I need to crop first and sort of play with the cropping and the resizing of the picture. This takes forever though!

I can tell it to make both pictures the same pixel size (without stretching the picture). Or can I set the crop size of an exact size then crop the main areas of each image. Wouldn't this then give me the same pixel size?

View 2 Replies View Related

Illustrator :: Way To Get Trace Perfectly Symmetrical

Nov 10, 2013

I have an exactly symmetrical geometric bitmap photoshop image (exactly symmetrical down to the pixel)  which I need to convert into vector. When I import the image into illustrator and use the trace tool it does not trace both sides of the image exactly symmetrical..
 
Notice the trace line does not symmetrically match the bitmap.I have tried all the trace types such as 'high fidelity photo' yet it still does not trace exactly on both sides of the symmetrical image.
 
Is there any way to get the trace perfectly symmetrical?

View 5 Replies View Related

CorelDRAW X6 :: Create Symmetrical Grid In Mesh

Dec 11, 2012

Is it possible to create a symmetrical grid in a mesh? without having to manually do each node and intersection?  A simple square with just a small shape change to a corner causes non-symmetrical patterns in the entire mesh.

How is the mesh in CD different from AI? Of course there is a lot more online content for AI.

View 6 Replies View Related

AutoCAD Inventor :: Make Symmetrical Surfaces

Feb 27, 2013

I want to make symmetric surface i.e. golf ball with dimples. I found that I can do them by using revolve cut but how can I set them symmetrically on whole spherical surface.

View 5 Replies View Related

Xara :: Draw A Symmetrical Golden Shield?

Mar 4, 2013

I've just started with Xara P&GD6 and am trying to draw a symmetrical golden shield. I drew one half of the outline, cloned it, flipped the clone horizontally, carefully lined it up, and used Arrange|Combine shapes|Add shapes to make the shield shown in the attachment. No matter what I try, I can't fill it with colour.

View 8 Replies View Related

GIMP :: Mirror Half Of Symmetrical Image

Jan 6, 2013

I have a ball mask to design (like a masquerade mask). Since this image should be symmetrical, how do I design half of it and then mirror it in Gimp?

View 2 Replies View Related

AutoCad :: Alignment Of Text With Any Symmetrical Object

Jun 14, 2011

Autocad 2007

I tried to place the text ABCDE inside of one rectangle (drawn by polyline), in such a way that, the text should be exactly at "Middle Centre" of that rectangle.

I could achieve this 90% purely by my own judgment.

Even when, I tried to draw a rectangle just to touch all 4 sides vertices of the text ABCDE, I could not get any OSNAP points on the text to start a line. Can we treat a "Text" object the way we deal with any other geometrical object - Rectangle, Square, Circle, Triangle or Ellipse?

View 4 Replies View Related

Photoshop :: CS4 PSE - Unwrap The UV Map Of...

Dec 1, 2008

I want to start with a regular 2D layer...

Wrap it to a 3D sphere and clone out the seam and correct the look of the poles of the sphere.

I now unwrap the 3D sphere back to a rectangular 2D image in CS4 Photoshop Extended? If not in PS can I export as a 3D file and unwrap in Blender?

View 2 Replies View Related

3ds Max :: UVW Unwrap When Flattening Map?

Apr 29, 2013

When I do the UVW unwrap then chose to flaten the map I get little pieces that are "broken off" the main map what would case this?

Plus on a side note I can't do a search in these forums it tells me that I "don't have access to this area".

View 1 Replies View Related

3ds Max :: Unwrap UVW Tool

Aug 23, 2012

Having issue with the Unwrap UVW tool. When I open up the UV Editor and try to edit a texture using Freeform Mode I'm unable to grab the handles without the tool attempting to use rotating mode. I don't want to rotate the texture, I want to grab a handle and stretch the texture either vertically or horizontally.

Additionally, when hovering the mouse over other handles, the tool goes into Scaling mode. After trying different options, including turning off and on Real World Map Size and Generate Mapping Coordinates, the Freeform Mode tool continues to be stubborn defaulting to Rotation and Scaling mode only. I'm starting to believe the tool is broken .

View 3 Replies View Related

3ds Max :: UVW Unwrap Modifier

Apr 18, 2011

I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.

So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.

View 1 Replies View Related

3ds Max :: Unwrap Goes Missing

Apr 25, 2011

URL....a project I have that was working fine up until I opened it today and tried to edit it a bit has stopped loading the UVW map onto the object. Did I somehow disconnect it from the editable poly or activate something I shouldn't have?

View 1 Replies View Related

AutoCAD Inventor :: How To Make Symmetrical Line Available From The Linetype

Nov 10, 2012

In our work we draw many symmetrical outlines.  In many cases, chiefly due to space constraint, we draw only half the outline and use a centerline of the symmetry to dimension the part.

Our current method is to use sketches to achieve this. I wonder if there is a way that we can make this linetype available from the styles?  Diagram attached below.

View 6 Replies View Related

AutoCAD Inventor :: Multi-Part Of Symmetrical Object

Nov 1, 2012

So I have a multi-part solid of a symmetrical object, meaning that some of the pieces on each side are going to be identical (just mirrored).  Some objects I would like to keep separate during the "make components" function because of the bends on them.

But for some of the solids, the ones that are identical on each side of the model, I do not want to create a part file for each identical solid.  I want inventor to make one .ipt and put it in the assembly file twice (one on each side.)  

The work-around is to only make one of the solids into a part then open the assembly, re-insert the part, then re-constrain it.

View 8 Replies View Related

Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

View 4 Replies View Related

GIMP :: Symmetrical Hexagon With All Six Triangular Divisions Visible

Feb 6, 2012

I'm trying to make a perfectly symmetrical hexagon with all six triangular divisions visible. do you need to make it as a path? if so, how do you close the path?

View 5 Replies View Related

Illustrator :: Creating Symmetrical Text Within Circular Path?

Oct 9, 2013

I am trying to create a logo with curved text at the top and bottom of a circular image, with spaces at the sides.
 
So, Curved text along the top of the circle and then curved text along the bottom, alinged and with the same amount of empty space between the text at each side of the circle.
 
I am struggling to get the text to be symmetrical and aligned evenly

View 7 Replies View Related

3ds Max :: Unwrap UVW Spline Mapping

Jul 8, 2011

Trying to spline map a chacker map onto a simple spline that has been converted to an edit poly using the Unwrap UVW modifier. Here is the process that I went through:

1) Draw line
2) Array a 2nd copy in the exact same place
3) Create radial thickness on the copy under 'Rendering' rollout.
4) Convert to editable poly
5) Apply checker map standard material
6) Add 'Unwrap UVW' modifier
7) Under 'Unwrap UVW' modifier select 'face' sub-object
8) Select 'Spline Mapping' (in 'Wrap' rollout)
9) In 'Spline Map Paramters' dialogue box select '- Pick Spline -'
10) Select original line.

The UVW gizmo should be tightly fitted to the object with the checker map nicely mapped following along the spline but instead I'm getting a huge UVW gizmo and horrible mapping (see first attachment).

The second attachment shows what I'm trying to achieve. Also.. it works fine when the spline is very large. Is this due to my system units being set to meters?

View 1 Replies View Related

3ds Max :: How To Unwrap Weapon For Texturing

Mar 16, 2012

I am currently trying to unwrap a weapon for texturing and some of the faces are flipped only in the UV Editor. I have the option under xView Flipped UVW Faces checked on and they only pop up when I have the Unwrap UVW Modifier highlighted and in use. I've tried to flip them or mirror them under the editor but it doesn't seem to work. Under Edit Poly, Flipped UVW Faces isn't applicable. I even tried deleting a polygon and creating a new one in its place but I get the same result. I also reset x form just to see what would occur and they are still there. I'm to the point that I think it isn't as big a deal as I'm making it out to be but want to get a second opinion before I move on to unwrapping.

View 2 Replies View Related

3ds Max :: How To Convert Selection Unwrap UVW

Dec 6, 2013

I created a planar projection and then I couldn't move the selection in the Open UV Editor. I found that you can't move them if the vertecies are moved in the W direction, so to flatten them. It sounded odd, but I thought I'd look into it. 
 
So naturally I ctrl+click on Vertex to convert my selection. Both are selected now? 
 
I went back and forth a couple times, and I still can't move my selection. It only scales, and it's pinned in the top right corner.
 
I exited that and went down to the base, editbale poly vertex, made a selection, and converted it to faces. Worked like I expected (and is also poorly documented in the help file because I knew it was there somewhere but couldn't find it). 

I went back into the Unwrap UVW modifier and I can now move the same selection. So that's fixed, but I'm still wondering how to convert selections. I can't get it to work.

View 1 Replies View Related

3ds Max :: Unwrap UVW Vertices Swapping?

Jan 9, 2012

I have been having some issues within the unwrap editor and do not seem to find a similar question here. Basically we are creating models of tractors so the left and right sides of certain parts are just a mirror of each other. Regardless of which piece I'm applying the modifier on, when I save the UVW and apply it to the complementary/opposite piece on the other side the unwrap looks perfect, however the textures look stretched/warped. The only way to correct this is to reset the unwrap and re-flatten and redo the whole piece (unwrap) again. Basically not saving any time by "loading" the previous unwrap that I had just saved. Since the unwrap itself looks like the saved one BUT I was wondering if somehow the vertices are being swapped like X is now Y, Z is now X, etc. The viewports show the XYZ orientation still correct but the UNWRAP seems to be different.

View 5 Replies View Related

Photoshop :: Software Or PS Method To UNWRAP Or...

Apr 3, 2008

Looking for a way to UNWRAP or FLATTEN artwork such as a LABEL from a cylindrical shape such as a wine bottle? Something that is correct in proportions when extracted. I can kind of do something like this in photoshop using the WARP tool...but too clumsy and not accurate. I have also tried using 3D Studio Max which is my best bet, but wondering if anybody knows anything about what I am looking for.

Wonder if the 3D layers in PS CS3 may help? I used to also use the 3D transform plugin....but the UI screen is too small to work in all the time and has been removed and have to reinstall each version.

I usually have digital photos or traditional photos taken at perspective angles, and need to extract the curved artwork from the curved surface to a flat surface. I have also used Canoma, but not high enough resolution and detail for the 3D cylinder shapes.

View 1 Replies View Related

3ds Max :: How To Show More Tiles In UV Unwrap Modifier

May 3, 2012

am going to be doing some separate patches for a model and was wondering how to show more tiles in the UVUnwrap modifier if possible?

PLAY

View 3 Replies View Related

3ds Max :: How To Reset All The Faces In Unwrap Modifier

Mar 21, 2013

I have a model, made from only squares.

Now I want to reset all the faces in the Unwrap modifier. This is hard to explain. I want every face to match the texture, so the UV coordinate of all the vertices should be (0,0), (0,1), (1,1) and (1,0).

View 2 Replies View Related

3ds Max :: UV Unwrap Editor - Lost Feature?

Apr 9, 2011

I know previous versions of Max have this feature. When you do a planar projection on a face it should retain the aspect ratio of that projection rather then squashing the UVs to fit in the entire box.

Not having this work correctly results in the user having to rescale the UVs so they aren't squashed again and its a waste of my time.

Is there a "Keep aspect ratio" option I'm missing when using the Max 2012 UV projections tools?

View 3 Replies View Related

3ds Max :: Scaling Of UVs In The Unwrap Editor Seems To Be Completely Different?

Apr 10, 2011

the scaling of UVs in the unwrap editor seems to be completely messed up.

View 9 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved