GIMP :: Symmetrical Hexagon With All Six Triangular Divisions Visible
Feb 6, 2012
I'm trying to make a perfectly symmetrical hexagon with all six triangular divisions visible. do you need to make it as a path? if so, how do you close the path?
I'm a first time GIMP user. I'm a long-time Adobe PhotoShop user.What is the default ruler units. How can I change the ruler units and divisions to whatever I want?
I wanted to know what the best way was to create this? I was going to make a bunch of hexagons and change the opacity but this would take ages and be all over the place.
I want to do something similar to what is in the attached file, where the numeral 4 has been obtained using filled circles, with the size of circles increasing as the closeness to the numeral, and the biggest circles within the numeral.
I want to create a big shape (say a hexagon) using some text (say 1's) repetitively. i want this done in such a way that the 1's within the hexagon are the boldest, and those outside have varying thickness, with the farthest 1's being the thinnest.
In AutoCAD Architecture the project can be divided into divisions [URL] ...... Is there anything similar in Revit? Or is there a parameter, that enables dividing the project into divisions during IFC export? The aim is to have an IFC model with divisions, that are visible in a model tree view (for example in Solibri Model Viewer).
I have drawn up a roof plan and want to section it off in big areas. Is it possible to draw a rectangle 48'x200' and have that shape fill the entire roof as close as possible. Basically i need my roof hatched w/ a 48'x200' rectangle.
Is there a filter that yields a triangular poly look to a live action clip with the polys following the natural contour of the imagery...similar to a low res 3D render?
I need to create a triangular grid of injection boreholes with side lengths of 2m and can't think of a slick way to do it.
I've created two linear arrays of polyline at the correct spacings and MAPCLEANed to break all the crossing lines so I now have line segments at the correct locations.I now need to put a point at each vertex to show the locations of the holes.
I'm sure there must be a better way of doing this - just thinking while typing: if the two array are on different layers, I could JOIN the polys on each layer and then add POINTS at vertices??
IDSP Premium 2014 (mainly Civil 3D 2014 UKIE SP1 & Infraworks with some limited 3ds Max Design) Win 7 Pro x64, 256Gb SSD, 300Gb 15,000 rpm HDD 16Gb Ram Intel Xeon CPU E5-1607 0 @ 3.00GHz (4 CPUs), ~3.0GHz NVIDIA Quadro 4000, Dual 27" Monitor, Dell T3600
So whenever I open up Gimp and then a new image, the layer for the background don't show up. > [URL]..
I've this window with all the tabs for the brushes, patterns etc and when I want to make the layers visible, I've to drag the layers window to the tabs and then drag it back to where it first was.. (it's quite hard to explain )
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so basically, the layers don't show unless i do something what can i do about this?
I have some PDF files whose images are not visible as I go through the steps to open them. The steps are File > Open > select file in drop-down box > click on Open > see empty image in Import from PDF box > click on Select All > Import. The import process takes a few seconds and the editing box appears with a blank image. The size of the box matches the number of pixels shown in the import box, but no image is visible. What can I do to change the color or visibility of the pixels? Other PDF files import correctly using the same process.
I was working in Gimp last night with no problems at all. I modified an image of some fabric to create a texture then pasted that texture into another image and had happy results. I'm trying to do it again tonight with a different texture I created but when I try to paste it into the other image the pasted layer is not visible. The layer transparency is set to 100, and, of course, the 'show layer" eye is clicked.
Basically, I'm trying to make simple animations. For some reason, I can't figure out how to make any layer but the top visible. Is there any way to essentially make the layers have a visible/invisible function? I'm not talking about the eye button next to the layer name.
I would like to make this hexagon gif with 3 letters expanded Please take a look at the attachment. Could you fellas advise me please. I would like to have it with a trasparent bg.
I'm trying to use Gimp to add a visible grid to a printed picture, so thatI can use it as a guide when painting a copy of the pic. I haven't beenable to figure out how from the documentation. There is a grid, and itshows on screen, but not when I print.
There's this GIF that I'd like to use for a banner and when I open the file in GIMP, add a text and then check the animation in the playback window, I can only see the text once the GIF has ended but also, I can only see the text for like one second.
Is it possible to make the text visible on all of the frames of the GIF without having to duplicate the text 100s of times and merging them onto each frames?
first post from relatively new user of Gimp 2.6.7 on Vista.
I'd like to be able to quickly fit the image to the visible layers -- usually just one layer, in fact. I'm currently doing it by drawing a rough marquee and then correcting it at high magnification before using Fit Canvas to Selection, but there must be a better way! :roll:
I recently bought a Bamboo Pen tablet to use with GIMP and have been installing under Windows (XP).
The tablet installs fine, is recognised by GIMP and I can draw with the stylus. Excellent. The only problem is that the cursor/arrow is missing which means that I can draw things but I only know where the stylus is when I start to write/draw.
I am hoping that this is a simple settings issue but how to make the cursor/arrow visible?
Using Inkscape, I can easily create an hexagon with rounded courners. The result in below in yellow (the right hexagon). It's possible to see that not only the corners are rounded, but the entire shape is (the lines around the hexagon aren't completely straight). I am now trying to acheive the same effect with Illustrator CS6, but I can't find out how. The closest I got is the white hexagon below (on the left). The corners are rounded but the lines are straight.
How can I create an hexagon identical to the one in yellow above with Illustrator?
Is it possible to delete/clear contents outside visible work path easy way?
Sometimes when you create stuff, move stuff, import and cut images something is left outside visible work path. For example, in Adobe Photoshop it could be easily deleted with select tool + delete. Even non visible leftovers that is outside work area.
I started using Gimp yesterday and sure some things are SO irritating after long use of other image editing softwares.. I just can not figure out how people get used to it (Gimp).
Long way would be to move layer contents so you could see those "leftovers" and then it allows you to select them and delete. Then move back image where it was previously. But even after deleting those lefovers why the hell GIMP would select layer size according to "what it was at first" not what's acual dimensions of non transparent area?
I'm trying to use GIMP on Ubuntu 10.10 (Maverick), installed using the regular packages. It seems to work fine apart from one problem: when I make a selection with e.g. the rectangle selection tool, there's no visible feedback of how big the selection is, only the cursor is visible(couldn't take a screenshot while the mouse button was clicked, but tried to show it at [URL] ......).
If I try to resize a rectangle, the inside purple line moves, while the outside purple line stays where it was (instead of showing how big the new rectangle will become when I release the mouse button).
Also, possibly related, there are sometimes purple artifacts from old selections.
I am struggling in using the Polygon Tool to create a Hexagon, for some reason the only type of polygon that is preset is the star which I can create with as many sides that I want. But I don't want to do a star, I want to create a 5 sided polygone, or even 6 sided polygon, I basically want to create a hexagon!
But initially I managed to get a hexagon, for some reason I can't get it to do it anymore!
Can someone tell me where I can set which type of polygon i want to create?
how to change the "corner radius" for the shape tool's polygon tool. I set it to 6 sides and with SMOOTHED CORNERS off, it creates a hexagon as expected.But if I turn on SMOOTHED CORNERS, it almost makes a circle, the corners are excessively rounded. I see no option to control how smoothed/rounded these corners are.
When I lower this to 3 sides, I can see PS is heavily rounding the corners. At this point, I simply don't think there's an option to do what I want here. I know in AI, you can hold the arrow keys to add/remove corners and increase/decrease rounded corners, but PS CS5 doesn't seem to support that.